Kingdom lords' armies need restrictions on the number of prisoners and the number of soldiers their party can have.
Too many times do I see one lord with a reasonable sized army fight another reasonable sized army that has 100+ prisoners. After the prior defeats the latter and rescues the prisoners, he now has an absurdly sized army. Each lord should have a limit set on these two numbers the same way the player does via the prisoner management skill, leadership skill, charisma attribute, and renown measurement. Each unit in the game has a skill and attribute measurement for these things.
The actual size and experience of each nobles army and garrisons needs to be dependent on observable variables such as personal wealth, renown, fiefs, etc.
Lords never take care of their fiefs yet they have enormous personal wealth.
They need to defend their fiefs and should have to run about to collect the taxes from their fiefs as the player does. It would make which fief belongs to which lord all the more important. It would also make the nobles come out of hiding more.
Defeating a nobles army should be a huge blow to that noble.
Defeated lords who manage to escape just respawn with a new army. Ideally, the new army would be subtracted from the lords garrisons or personal wealth and if he does not have enough of either, he should have to run around to his factions villages and recruit his units. Those units would be of very low experience but would increase over time. At the least, a noble who respawns should have to sit around for a great deal of time before he regains an army. Their is too much looting, sieging, and fighting going on anyway.
Too many times do I see one lord with a reasonable sized army fight another reasonable sized army that has 100+ prisoners. After the prior defeats the latter and rescues the prisoners, he now has an absurdly sized army. Each lord should have a limit set on these two numbers the same way the player does via the prisoner management skill, leadership skill, charisma attribute, and renown measurement. Each unit in the game has a skill and attribute measurement for these things.
The actual size and experience of each nobles army and garrisons needs to be dependent on observable variables such as personal wealth, renown, fiefs, etc.
Lords never take care of their fiefs yet they have enormous personal wealth.
They need to defend their fiefs and should have to run about to collect the taxes from their fiefs as the player does. It would make which fief belongs to which lord all the more important. It would also make the nobles come out of hiding more.
Defeating a nobles army should be a huge blow to that noble.
Defeated lords who manage to escape just respawn with a new army. Ideally, the new army would be subtracted from the lords garrisons or personal wealth and if he does not have enough of either, he should have to run around to his factions villages and recruit his units. Those units would be of very low experience but would increase over time. At the least, a noble who respawns should have to sit around for a great deal of time before he regains an army. Their is too much looting, sieging, and fighting going on anyway.