Author Topic: [Warband] The Peasants' Rebellion  (Read 39495 times)

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grailknighthero

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[Warband] The Peasants' Rebellion
« on: April 05, 2008, 07:44:59 AM »
Announcing the Peasant’s Rebellion
A Warhammer Modification for Mount&Blade
derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd.

Release date: unknown.

Once the new module system for the latest Warband Patch (1.125) is released, I am going to resume work again.  Currently I am helping del and the Warsword team with Warsword, so there are many scripts that I am doing for them that I will be able to use for this mod.  They have also given me permission to use Warsword items.

I have been thinking quite a bit on what I want to accomplish and what my goals are.  There will hopefully be major changes to gameplay.  I plan to have a very large map with many villages and castles and a few towns.  Villages themselves will often have some sort of defensive structures, usually a motte and bailey or a simple palisade wall.  You will be able to besiege villages.  Villages will not be allowed to be raided if their buildings are all inside the walls until the defenses are breached, although the surrounding countryside will be able to be plundered, which will have an effect on the village.  Unprotected villages will be able to be raided as normal.  The effects of raiding will hopefully be different as well.  It will take a lot longer for the village to recover.  Maybe 2-4 weeks.  But raiding a village will be more difficult because most villages will have a militia of men-at-arms and most peasants will have longbows (as this is the default weapon for Bretonnian peasants when the village levy is called.  Longbows are passed down from generation to generation and are the pride of Bretonnian families, even if they are crude compared to Empire and Elven longbows).  Villages will maintain a unit of men-at-arms, "professional" longbowmen and possibly yeomen.  Yeomen are the "elite" of the men-at-arms and often are mounted.  These will cost money to maintain (however it will not be that much to maintain them).  You will be able to order the militia to join your party, but this leaves the village largely undefended, and if you lose them, it will be a major blow to the protection of the village.  The militia will gain experience and upgrade but this will be a very slow process.  Taxes from villages will be different as well.  Currently you receive money from villages.  This will be changed, as Bretonnian peasants usually lack money and if they do have money it is an insignificant amount.  Life in Bretonnia revolves around the fief and the fief is usually self sustainable.  Food, wool, feed for livestock, and items are all produced in the fief to sustain the village.  But the majority of the items the peasants produce are exported or given to the Lord through the tax.  About 90-95% of all that is produced goes to the Lord.  So if you own a fief, you will be given goods, which you can sell.  You will receive a little bit of money, and some of this will go to maintaining your militia.  Npc Lords will probably receive taxes in the same way as normal M&B to keep things simple.  A tax rate of 95% or more will cause unrest.  100% will most likely cause a rebellion.  If the peasants are fed up enough, they will likely rebel.  Villages will have surrounding hamlets which will be small villages without any protection at all.

Knights and elite troops will be few in number but very powerful.  The player will rarely have a knight troop in the player party.  Usually the only knights that will be in the player party will be companions.  The player may receive as a reward for good service a detachment of knights (as a knight player only).  This will make major lords powerful because they will have the largest bodies of knights.

I will first work on the player as a knight.  The player will start out as a poor, unexperienced Knight Errant.  You will have to gain reknown and experience to be knighted as a Knight of the Realm and be given a fief. 

The faction system will be slightly different.  The overall system of kingdom 1, kingdom 2, ect will be the same, but I am thinking that essentially each Lord will have his own "faction."  This will allow Lords who are vassals of a major Lord to be able to feud amongst themselves.  A fued might escallate over a dispute over territory, hunting in a forrest, treatment of a lord's vassals by another lord, ect.  The feuding lords might then be called by their lord to fight together in his army to fight a greater enemy (another faction).  If you as a player tick off another lord, you should expect him (and not necessarily his kingdom or if he is a vassal of your lord your kingdom) to go to war with you.

There will probably be many small parties on the map like foresters, hunters, shepherds, scouts, patrols, bandits, wandering goblins, wandering undead, maybe a small group of ogres, grail pilgrims following a Grail Knight around, small 5 strong parties of Questing Knights, sea raiders (not necessarily the same type as in M&B), mercenaries, highwaymen...

More coming.

Thanks
You1
Del
Narf
Von Krieglitz
Aenarion - models/textures
Turioko - models
cheeseOnToast -models/textures
Tostig -textures



What is the Peasant's Rebellion?
I'll try to explain without giving too much of the plot away.  The Peasant's Rebellion is a mod based on the Warhammer world in Bretonnia.  The mod takes place in Southern Lyonesse, in the area that used to belong to Mousillon.  The mod takes place during the Nemesis Crown Campaign in the Empire (the world wide campaign GW hosted summer 2007) and most of the lords, knights, and men-at-arms are off fighting in the Empire.  3 of the Lords in the Region, Lord Jacen who is subject to the Duke off fighting the the Empire, Lord Henry the Lion, who is a vassal of Lord Henry the Red, and Lord Edmond, a Baron and subject to none but the king, are squabbling over territory.  Lord Jacen and Lord Henry have allied together for the time being against Lord Edmond.  When open warfare breaks loose an undead army led by Blood Dragons and the traitor Lord Rachard appears to the South from Mousillon and takes over one of the towns and castles held by a different lord.  At the same time the Norse invade from the Middle Sea to the west (see my intro).  They raise two of the major ports on the western coast to the ground and then take a town and castle from Lord Jacen.  To make problems worse bandits, roaming undead, beastmen(when I get them in), orcs and goblins (when I get them in) have sprung up all over, and the Merchant clubs are warring each other as well.  The hardest part of this mod (even beyond scripts, particles, modeling, texturing, etc) will be to create an atmosphere that feels like it takes place in the Warhammer world and Bretonnia.  That is what I want above all else.  Currently I don't even come close, but hopefully with the development of my dialogs and quests, and the help of others in making scenes and world textures, this mod will seem like it takes place in Bretonnia.

Why is it called the Peasant's Rebellion?  I see nothing in your descriptions that explain that.
You will find out when you read the setting at the start in the game.

Why did I choose the location of the mod where it is now?
I mainly chose the location to be in Lyonesse because in Lyonesse the nobility feud more than any other place.  I also chose Southern Lyonesse because the undead have come from Mousillon in the past, and it is not an intirerly unlikely scenerio that an undead army was raised in the area and is now causing trouble.  It is also on the cost, and on a cost that is raided by the Norse, so I could include Chaos Marauders in my mod.



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« Last Edit: June 26, 2010, 10:16:41 PM by grailknighthero »
The Peasants' Rebellion: Warhammer Battles - a custom battle mod featuring TW/Warhammer style formations/battles for M&B - currently in development.

grailknighthero

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Re: Announcing the Peasant's Rebellion
« Reply #1 on: April 05, 2008, 07:46:02 AM »
Credits:  This list is currently outdated.

This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne device, Lord of Change, Nurgle, the Nurgle device, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh device, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch device, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

A special thanks to:
Armagan for the great game (and thanks to the rest of the developers).
A very special thanks to Chel for EGIII
A very special thanks to Hellequin for patience and teaching me how to script in Mount and Blade.
Helliquin, Winter, Fisheye, and many others for help when I ran into problems.
A very special thanks to Tostig and cheaseOnToast for textures and models
Cartread for his skeletons (and sounds for them)
italiano/zaro for his texture packs.
zed for his items.
Raz for his kettle helmets from THW
Septa Scarabae for his warhorse1 texture.   
Spong for the tutorial on how to do retextures.  Also for his caparisons.
yellowmosquito for the map standardization pack
Thorgrim for his map editor and BRFedit
Fisheye for the Band of Warriors companion wounds and death script
Njiekovic for models/textures
Mirathei for his formation codes.
Amarillo for for his companion spawn code.
Pagan for letting me use blessed track.  And Ursca for allowing me to use this track when it was specifically made for the Warhammer Mod.
Eisenhouwer for the Cries of War soundpack
Thanks to the Ultima V: Lazarus team for music from their sound track (www.u5lazarus.com , lazarus.thehawkonline.com/music.html)
   Warriors of Destiny - Lazarus Main Theme by Jared Ellsworth
   Ocean Travel by Jared Ellsworth
Most of my music comes from Kevin MacLeod (incompetech.com)

freesound.iua.upf.edu for free sounds by:
Wolfsinger for weirdbreath.wav
corpsehere for zombieme.mp3 zombieme2.mp3
acclivity  for Monster2.wav

http://www.grsites.com, http://www.shockwave-sound.com, http://www.freesfx.co.uk for free horror sound effects.

The Bretonnian Army Book and the website www.games-workshop.com has proved to be invaluable resources.
Thanks to Black Industries for WFRP.  The books Knights of the Grail, the core rulebook, and the Chaos one that I got info for the Norse have also proven invaluable.

Thanks to all for suggestions/fluff help.

Also, a special thanks to Ursca and Archonsod for the Warhammer Mod forum topic.  Last summer I was searching for WFRP stuff and came across their mod, and it is how I found Mount & Blade.
« Last Edit: April 29, 2010, 06:58:13 AM by grailknighthero »
The Peasants' Rebellion: Warhammer Battles - a custom battle mod featuring TW/Warhammer style formations/battles for M&B - currently in development.

grailknighthero

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Re: Announcing the Peasant's Rebellion
« Reply #2 on: April 05, 2008, 07:46:26 AM »
These are old

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« Last Edit: April 29, 2010, 06:58:37 AM by grailknighthero »
The Peasants' Rebellion: Warhammer Battles - a custom battle mod featuring TW/Warhammer style formations/battles for M&B - currently in development.

Elenmmare

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Re: Announcing the Peasant's Rebellion
« Reply #3 on: April 05, 2008, 07:48:20 AM »
Great. I love Bretonnia. Good luck on this.
Think for yourself or not at all.

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Re: Announcing the Peasant's Rebellion
« Reply #4 on: April 05, 2008, 07:51:09 AM »
Ugh. *Wall of text crits for 224489 damage.*

Please, and some empty lines so it's actually readable.

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grailknighthero

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Re: Announcing the Peasant's Rebellion
« Reply #5 on: April 05, 2008, 07:56:29 AM »
Took out the intro, Ill figure out how to make it more readable later...3 pages is obviously too long...
The Peasants' Rebellion: Warhammer Battles - a custom battle mod featuring TW/Warhammer style formations/battles for M&B - currently in development.

TRC

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Re: Announcing the Peasant's Rebellion
« Reply #6 on: April 05, 2008, 08:07:08 AM »
A good read. It sounds interesting, so I'll be following progress.
« Last Edit: April 05, 2008, 09:01:44 AM by TRC »

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"Qushcamps, what a great excuse!"

Kolba

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Re: Announcing the Peasant's Rebellion
« Reply #7 on: April 05, 2008, 08:23:30 AM »
Well, sounds great! I'll be watching this thread :).

Naglefaar

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Re: Announcing the Peasant's Rebellion
« Reply #8 on: April 05, 2008, 11:13:40 AM »
Me likee this mod idea very much :)
I wanna be a marauder with huge weapons ! :twisted:
Looking forward to release :)

Markus II

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Re: Announcing the Peasant's Rebellion
« Reply #9 on: April 05, 2008, 11:26:41 AM »
Sounds good GKH.

It'll be interesting to see what you can come up with in terms of meshes/textures. I can see the heraldry of the knights being easy enough (retexures of existing items) but the rest should prove a challange.
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pentagathus

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Re: Announcing the Peasant's Rebellion
« Reply #10 on: April 05, 2008, 11:30:11 AM »
Are you going to include the wood elves in this?
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kyle6474

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Re: Announcing the Peasant's Rebellion
« Reply #11 on: April 05, 2008, 04:05:38 PM »
this looks awsome and your a good writer i felt sorry for the knight until he was on a boat :D

Re: Announcing the Peasant's Rebellion
« Reply #12 on: April 05, 2008, 05:07:08 PM »
Sounds great.  Two Warhammer mods - I assume there will be co-operative effort on the shared stuff? (like the Marauders!)

Turioko

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Re: Announcing the Peasant's Rebellion
« Reply #13 on: April 05, 2008, 05:23:55 PM »
Looks like it will be good when(if) it gets done. Hmm, I'm novice at Modeling, so I can only help with basic stuff.(Swords, basic Firearns, Helmets, maybe basic armours)  If you can post a picture (Bretonnian Helmets, New weapons) I'll give it my best shot. Good luck with the mod.
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mavericks

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Re: Announcing the Peasant's Rebellion
« Reply #14 on: April 05, 2008, 05:26:08 PM »
sounds good. i wish you good luck with the mod
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