Author Topic: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)  (Read 8861 times)

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MarkQuinn

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Begin a new game and chose from one of 32 new banners.  Then, search the vendors for shields, horses and surcoats & mail which match your family's colors.  Start recruiting squires from one of the 32 new mercenary knightly orders --- when they get promoted, they too will wear their heraldic gear.

These are just some of the things I've added to Heraldic Calradia.

From a role-playing aspect, this mod allows you to be a member of a noble family and recruit mates from your same order.  Other orders will of course join you in battle as well, and the battlefield never looked so colorful.

I was inspired to do this after playing Llew2's Hundred Years War, which is a fantastic mod.  I loved being a member of the French or English and then searching around for my blue or my red, or recruiting men who would wear the same.  I wanted to take it a step further and provide even more choices, more colors, more heraldic (or semi-heraldic) symbols so that the battlefield would be an absolute maelstrom of knightly variety. 

Please at least skim over the readme (posted at the bottom of this thread), as I've also made some other changes.  While the new content is obviously the centerpiece of this mod, Heraldic Calradia also reflects just a few small changes which, to me, make the game more to my taste.  In some cases these changes will be easy for you to undo, should you decide you like Native better, while in others (e.g. the greater frequency of mail and the lower frequency of plate), they're kind of essential to my vision of a "Heraldic Calradia". 

In any case, I hope you like it.  The many many screenshots below represent most, but not all, of the added content in this mod.

Download link:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=703














































From the readme:

Code: [Select]
Heraldic Calradia version 1.0
for Mount&Blade version .903

Created by MarkQuinn


THANKS TO:
yellowmosquito for the use of his Banner and Flag Standardization Pack found here:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=3&lid=688

Without this mod, I wouldn't have been able (or willing) to add matching banners for all my armor sets.
It's a great mod and well worth the download if you wish to create new flags for Mount&Blade.
--------------------------------------------
The Yogi's Realistic Native Weapon Sizes found here:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=6&lid=557

The huge weapons in native Mount&Blade always bothered me, especially the bastard sword.  This mod
changes all the weapons to a more realistic size. 

*Note: if you prefer the native weapon sizes, go into your Heraldic Calradia folder and open the module.ini.
You will find three lines:

load_mod_resource = weapon_meshes_c
load_mod_resource = weapon_meshes1
load_mod_resource = weapon_meshes_b

Change then to the following to get your old weapon sizes back:

load_resource = weapon_meshes_c
load_resource = weapon_meshes1
load_resource = weapon_meshes_b

This is of course a personal preference, but I hope you'll give the new weapon sizes a chance, as The Yogi
worked very hard on them and they're very well made!
--------------------------------------------
Llew2 for the use of his pigface helm and kettle hat from Hundred Years War mod (my favorite mod ever).  Llew2
asked me to be sure and provide credit to Luigi who created this content for Dukes Mod.  The pigface helm (renamed
"Houndskull Helm" for my mod) is really very well made and when I saw it I knew I had to import it for the brave
fighters of Calradia. 

Hundred Years War can be found here:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=655
--------------------------------------------
Of course, many thanks to TaleWorlds for the base meshes and textures used in this mod, and for creating such a
phenomenal game.  It plays like Sid Meier's Pirates!, has elements of strategy and deep role-playing, and mounted combat
so realistic that you actually flinch when an axe comes whirling toward your face.  Come on, admit it, you do. ;)


WHAT THIS MOD DOES/ADDS:
-32 Retextured surcoats, shields and horse coverings, each in their own matching set.

-32 new banners which match one of the armor/shield/horse sets.

-32 new knightly orders, each wearing one of the sets.
>They begin as squires which you can recruit in taverns.  Squires will hold the shield of their knightly order but do not
earn the horse or the surcoat until they're promoted to knight.  They do however wear newly retextured "shirt and mail"
items and plain covered horses which remotely resemble their full blown knightly gear.  All of these items are available for
purchase.

-3 new matching faction surcoats and warhorses worn by Vaegir Knights, Swadian Knights and Nord Champions.
>Nord Champions have been changed to "Nord Knights" and ride their own warhorses now.

-New "Mongolian" style horse armor for Khergit Lancers.  These horses use modified textures from the Khergit Guard Cuirass.
>This new horse armor is also added to a 33rd recruitable troop, a renamed Khergit Lancer mercenary for those who want
some expert mobile standoff firepower added to their party.

-Some missing items have been added/readded to the game.  Where applicable, these new items have received new IDs and
names.
>One example would be the three "strange swords".  Where only one (to my knowledge) was available in a chest, now
all three (katana, wakizashi and no-dachi) are availabe for sale and renamed "Khergit Noble Sword".  I realize the Khergits are losely
based on Mongol horsemen and the "strange swords" are Japanese through-and-through, and I certainly know well the difference
between Japan and Mongolia and all their weapons and armor.  Let us say for the sake of argument that Calradia is just one
continent on a larger world and that the Khergits are not actually native to Calradia.  They come from a distant land where our
world's Asian equipment is every bit as real as Calradia's European-style equipment.  The Khergit nobles, impressed with the
"strange swords" during a failed invasion attempt of another "strange island", turned back by this foreign group's elite "strange soldiers"
and a "strange storm" that sunk most of their ships (and would, centuries later, be used in reference to a wing of suicide pilots who
dive bombed the ships and carriers belonging to yet another strange navy), decided they would adopt these weapons for their
campaigns to take Calradia.  Now you too can purchase them from your favorite local smith! :)
>Some native troop types will use these new items.  One example would be the "itm_byzantion_helmet_a" item.  I gave it a new
ID so it is now "itm_byzantion_helmet_a2" and renamed it "Iron Vaegir Helmet", leaving all the modifiers as is.  You can now buy this
item or enjoy the Vaegir troops who occasionally wear it.

-Hired Blades now wear one of three newly retextured mail and surcoats. 

-Tried my hand at retexturing faces.  The results are so-so.  The newly textured face is the womanface_midage file.  I'm sorry, that
woman was not midaged.  She was an old hag, period.  Now she is younger.  If you like it, do nothing.  If you don't, simply remove
the "womanface_midage.dds" file from your Heraldic Calradia texture folder.  I may or may not keep it myself --- it was an experiment.

-As mentioned above, smaller weapon meshes have been included thanks to The Yogi's Realistic Native Weapon Sizes mod.  Unlike
that mod, I do not change any base weapon stats, with one exception.  I made the bastard sword weaker, lowering it's strength, speed
and length.  It's still a very good sword and unless I want to upgrade to a two-hander, I'm USUALLY hard pressed to find something better.
Still, knowing that speed is as important as power in this game, I'll sometimes come across a Balanced Nordic Sword or something else
which I think might give me a slight edge.  I did this because of the way I play.  I play with damage to myself and my friends on "normal"
and combat is always set on fast with good AI.  I want the game to be hard.  But one thing I always give myself is noble birth because I
want the banner.  I don't however like getting one of the most powerful swords in the game right off the bat because then what do I have
to work toward?  Now, the bastard is still powerful, but you can also find better (and by better I don't just mean better modified bastard swords).   

-95% of the towns, villages and castles have been renamed.  The native names didn't make any sense to me.  I simply went to a "fantasy town
name generator" website (I don't recall which --- actually I think I went to a few) and tried to mash together the best of what I could find into
something that made more sense to me.  In some cases I had to take what they spit out and change it slightly (or altogether).  The Khergit towns
were either left alone or given actual names from small towns in Mongolia which I felt were a little more pleasing than native.  The results,
in my opinion, aren't perfect, but they're better than what we had before (at least to western ears).  If you prefer the native names, simply
copy the parties.txt from your Native folder and paste it into Heraldic Calradia, answering "yes" when asked to overwrite.


INSTALLATION:
-Open the rar file and copy the Heraldic Calradia folder (there may be a Heraldic Calradia folder inside another Haraldic Calradia folder.
If this is so, take the innermost one!).  Place this folder into your Mount&Blade Modules folder.  In the "current setting" dropdown menu
on your Mount&Blade startup window, chose "Heraldic Calradia".  Now you're good to go.


BUGS:
I've tested and retested this mod and found no problems.  However, I've added a lot of content so if there's a small problem with something,
please let me know by PMing me on the official forums (member name: MarkQuinn).  That said, this mod primarily adds new items and aside
from being incredibly tedious, adding new items is fairly straight up.  You shouldn't have any problems with this mod.



« Last Edit: March 11, 2008, 01:16:43 PM by MarkQuinn »

VALARLIGHT

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #1 on: March 11, 2008, 01:09:05 PM »
Wow  :shock:
I love it sooo much when someone just announces a mod out of the blue and has it all done and made already  :D
Well done this is wonderful!
Life Is just a beautiful death.

Ragnar

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #2 on: March 11, 2008, 03:34:17 PM »
 :shock:   

very ... nice, wonderful, excellent, breathtaking, georgeous, impressive,... forgot anything?? 

 :shock:

kurjajuur

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #3 on: March 11, 2008, 03:37:54 PM »
I think you forgot brilliant.  :mrgreen:

MarkQuinn

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #4 on: March 11, 2008, 04:13:38 PM »
Hi guys.  Thanks for the replies.

I want to announce that I just found some minor annoyances in this mod.  As they're certainly not bugs, I hate to do an update this early and reupload 41 megs to tweak a couple .txt files.

-The new Khergit merc troops wear a renamed version of the Khergit Guard armor.  In looking at the info on that armor, I noticed it said it covered the body and feet (as most do).  Thinking for some reason that this meant the mesh itself would cover the feet, I removed the "tf_guarantee_boots" line.  Big time noob mistake.  My advice: don't bring your now barefoot Khergit mercs to cold areas.

-One of the new knightly merc troops is called "Knight of the Coast" (and the squire is "Squire of the Coast").  Of course, I just discovered where their corresponding banner is located (if you yourself don't chose that banner): some Rhodok town hugging the mountains about as far from the coast as you can get.  While this has absolutely no effect on gameplay, and while I even try to kind of ignore the fact that some of my squires/knights wear armor that is also reflected in world map towns (and may even be the banner of a lord we're attacking), this one just bugs me too much.

I've changed the "Knights of the Coast" to the "Knights of the Free Realm".

-There was no tf_guarantee_shield line for the new knight troop types, as I took their base info from Hired Blades.  But who wants to guide that 1 in 10 squire to the level of knight and then NOT get to see him in his full regalia?  I've now guaranteed shields for all the knights. (I'd already previously guaranteed them a horse ... of course)

I tried to actually paste the troops.txt file into code on this thread, but it was so long it locked up my window.  Not good.  I guess I'll just have to keep playtesting, find more bugs or annoyances, then post an update.
« Last Edit: March 11, 2008, 04:16:43 PM by MarkQuinn »

Selvhan

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #5 on: March 11, 2008, 05:41:26 PM »
Wow, i`ve been talking about adding helraldic stuff to Calradia.. now you`ve made it ! Downloading !

Nairagorn

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #6 on: March 11, 2008, 08:16:22 PM »
Looks great!

Moved to released mods section.
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The sun's as warm as a baked potato.
I think I know precisely what I mean,
When I say it's a shpadoinkle day!

Kolba

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #7 on: March 11, 2008, 08:19:57 PM »
Very nice. I think it should be included in 1.0 of Native :).

MarkQuinn

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #8 on: March 11, 2008, 08:49:25 PM »
Thanks again guys.

Very nice. I think it should be included in 1.0 of Native :).

Well, first they need to add MaxHardman's Realistic Steel Textures, The Yogi's realistic weapon sizes and DEFINATELY Cries of War Soundpack. 

SnoeiSchaaR

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #9 on: March 11, 2008, 11:06:26 PM »
Niiiiiiiice :D
Only its quite hard to find squires from my order..
Did every tavern in Calradia several times, only found 5 of them.

Anyway i'll keep searching :)

__// iMMOrTALiTY SEEMS LiKE A GOOD iDEA ... UNTiLL YOU REALiSE YOU HAvE tO SPEND iT ALONE \\__

Chel

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #10 on: March 12, 2008, 03:06:26 AM »
Nice job!

andrew10k

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #11 on: March 12, 2008, 03:15:34 AM »
umm wow amazing just like chilling then BAM! new mod lol real cool thank alot man
This mod shouldve been done awhile ago i mean how can you have allys that dont look or dress the same hehe doesnt make sense and now we can actualy play as an army and look like one to :P
" You have no ******** rights here! what have you done to help? supported them? how? by saying: "lolz, lukz liek gr8 mod! kudos!!!!!!!!!!"  ? well, awsum, bitch. You have no rights. Just one. To **** off." 

Merlkir owns hehe

MarkQuinn

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #12 on: March 12, 2008, 05:09:16 AM »
Thank you for the comments guys. :)

Niiiiiiiice :D
Only its quite hard to find squires from my order..
Did every tavern in Calradia several times, only found 5 of them.

Anyway i'll keep searching :)



I find it damn near impossible to find squires for mine.  ;) That's because it has to randomly chose not only 31 other squire types, but a Khergit Lancer-type merc and all the other base merc-types (watchmen, hired blades, etc).  A leader of knigths can't be too picky about who he choses to follow him. :)  This of course makes it all the more special (from a RP standpoint) when you do find one of your mates --- and all the worse when they get killed.

SnoeiSchaaR

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #13 on: March 12, 2008, 05:18:04 AM »
Thats true, i'll find them sooner or later :)
So far none of them died and 2 already become a Knight so thats a good thing i supose..
Now its off to work :( but tonight i'll continue my search..

Mzl
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yellowmosquito

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Re: [RELz] Heraldic Calradia (Warning: post contains almost 50 images)
« Reply #14 on: March 12, 2008, 06:53:26 AM »
Well done MarkQuinn!

I already told you this in a PM, but I have to say this publicly: this looks supremely excellent.  As soon as I get some time for playing M&B, I'll be trying this.  :D