SP Fantasy Ironside Released!

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A single player full conversion, touch of fantasy, modification set in the world called "Ironside".

Released. You can download it from the ModDB Page
http://www.moddb.com/mods/ironside


Features
Complete Conversion Mod

Three New troop trees per faction. Militia, Men at Arms, Nobles.
Militia recruited from villages and towns.
Men at Arms recruited from castles. (Cost Respect)
Nobles recruited from castles. (Cost Respect)
New Map
Village, Castle and Town Militia patrols.
New Bandit Troops
Invading armies.
New Merc units
Diplomacy Mod Integration.
Death Cam Integration
New map icons for parties
New bows from Lav
Horses Scared by Camels (Can be turned off in the Diplomacy menu)
New Custom Weapons + Armours
Multiple OSP packs integrated, weapons, armours, horses. (See credits)

Factions
1. Trollack. Roman-esk, Crossbow Noble Unit
2. Rebela, Dragon Worshipers, Armour made from dragon scales. Pike Noble Unit
3. Pella, 12th century-esk,remainder of faction that once united Ironside, Sword Noble Unit
4. People of Dune, Desert faction, An Exiled king has united the faceless exiles, Camel Archer Noble unit
5. Fredans, Greek-esk, Isolated Mountain Faction, Peltast Noble unit
6. The Northern Alliance, Viking-esk, collection of woodsmen and merchants, Bow Noble unit

Riverlands Minor Factions

7. Summerset,12th century-esk, Twohanded Sword Knight Noble unit
8. Perthshire,12th century-esk, Mace Knight Noble unit
9. Kelashin ,12th century-esk, Lance Knight Noble unit



Developers
Just, me, poor over worked BlueberrySman :sad:

Forewarning, I am a coder and modeler, I am not an artist though and I have had real trouble making the textures, and some of them were too detailed slowing down the game, so I had to pixel-ate them a bit. So if you have complaints about the textures, then I am sorry, but its not really my area of expertise.

Development (completed)
The bulk of the development for this mod has been completed, so I am starting a code freeze, there will be no further new features for the first release. I am now focusing on polishing in the content to make it as bug free as possible. Remaining Tasks

Rename Castles (Completed)
Play-testing as every faction (100% completed)
Weapon/Armour balancing (Completed)
Testing diplomacy options work correctly in game. (Completed)

Credits

Moddb.com
Some swords in the game come from the above OSP pack.
Wheene

Armoured Horses/half Cat/Yes More Horses Are all by Wanderer
Author: textures put together by me- Wanderer949
Author: and the mesh and texture sheet is by Njunja
Author: wanderer

Most of the new Medieval Armour is from Baraban's Armour pack.
Mbrepository.com
Author:Baraban

All other new weapons and Armour I made from the Base Mount and Blade Warband models or Custom models I made by hand.
All of the new textures are from Cgtextures.com

Diplomacy Mod
Forums.taleworlds.com

Death Cam
Forums.taleworlds.com
Combination of kt0 and MadVader's solutions.

Daedalus / Slawomir of Aaarrghh For Map Icons
Forums.taleworlds.com

New Bows from Lav
Forums.taleworlds.com

Horses scared by Camels
Zarthas, xaliber, Somebody
Forums.taleworlds.com

Credit Kovas Teutonic and Lithuanian items
Forums.taleworlds.com
 
i've played this mod about one hour, and i found this (may be you already fixed them, but i'll tell you anyway):
- you music is good, where did you get that??
- i though the mountains in the map is too high,
- some texture looks too plain, like this one
rtvjVug.jpg

- your bandit is too tough, even with esiest setting i can't win againts them,
vRLnCW6.jpg

- and the last, when i enter tavern or any palce from town menu, i cant go to the town center trough the door. If i press tab, i jump to town recruit menu. To fix it, you need to put the town recruit menu in the last list of town menu, if you put it at the first list like that, it will mess the passages.

but it still a good mod,

Sory for the bad english
 
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