SoothSayerSaxon
Regular
Perhaps all the people who think that an axe shaft wouldn't hurt to be hit with should volunteer to be hit with one so that we can know for sure
It is, but in armor its not that lethal. Which opens another idea of separating hitboxes for Head and shaft of the weapon. With shaft hitbox dealing like 0.3 damage of the weapon for example, but its complicated and I need to see how they made axes in new game and screenshots to draw hitboxes.Keller said:Have you ever been beaten with a wooden shaft? Because I think that it hurts a bit...
I don't care about some pathetic excuses. If you can't swing long axe at point blank range then kick or switch to one-handed weapon. Inability to disengage from combat have nothing to do with exploiting broken hitboxes that killing people right after your nose. Do you see that yellow angle next to hands that gripping axe in image ? That can be lethal killing part in warband, nex to enemy nose :]Lord Rich said:Try to think a bit beyond what's simply realistic, if you make it so that you cannot hit with the long axe at point blank range it's going to be useless as a weapon because as soon as someone engages you you're going to be locked up and unable to attack. I'm relatively sure that however realistic it is, this kind of mechanic will be more annoying than actually contribute anything to gameplay.
Its completely invalid and not even band-aid solution. Changing grips was proposed many times, we can only guess why that stuff is ignored.Scarf Ace said:IRL you can hold an axe closer to the head to ensure that you don't hit your target with the shaft. In WB you can't do that, so I think it's actually somewhat valid to have the shaft deal lotsa damage.
Partizan_Rusi said:
Its only an excuse, a very bad one. How about skill, so you want to swing headed weapons without any skill involved whatsoever ? Don't you think you will be exploiting hitboxes for unfair advantage ? Or maybe you think that lightsaber behavior is completely fine for axes.Dryykon said:Almost no one would use axes if their hit boxes are changed like that. Shield users and other 2h with fuller hit-boxes would just hug the axe user, making it ineffective in melee against anything but other axes of similar length.
No.Lord Rich said:Don't you think it's a bit unrealistic to be able to kick at point blank range, you need some room for that?
No.Lord Rich said:Also switching to a 1H weapon during combat seems unlikely unless you first drop your 2H.
Warband is a game with broken, obsolete and outdated combat. Deal with it.Lord Rich said:It's a game, it doesn't have to conform to every tiny bit of detail to service greater realism. It's not a simulator.
Deal with it.
Khe-hhm, I had extensive practice with polearms http://i.imgur.com/R8471NB.jpg , so don't you worry.MrNevino1 said:I now wanna see how good this guy is, cuz obviously he must be best all time, if he thinks we lack skill for using 2h axes.
Lord Rich said:Don't you think
Thats why sometimes its so hillarious to read what they are posting like - "don't remove my crutches please, i've spended so much time using it" If they are so pro they must be aching for better challenge and better quality of combat.Oliveran said:You're talking with people that have 5000h+ of playtime, that are at the top of the competitive scene and have played since the old M&B Beta to top it off - if it was as broken as you claim, it'd been changed years ago - before the release of Warband itself.
Hey don't remove the fundamental parts of the game, they're my crutches. Please.Partizan_Rusi said:Thats why sometimes its so hillarious to read what they are posting like - "don't remove my crutches please, i've spended so much time using it" If they are so pro they must be aching for better challenge and better quality of combat.
Bad thing some things must have been changed years ago, but they don't.
Partizan_Rusi said:Don't you think you will be exploiting hitboxes for unfair advantage ?
UniversitasMetal said:Maybe a stun button like in C-Rpg (v) where you hit with the pommel of the sword to stun your opponent. For axes and and polerarms it could be the shaft or simply an animation that pushes the enemy away with a shove. In any case, I hope they don't touch the combat that much.
Partizan_Rusi said:Almost no one would use axes if their hit boxes are changed like that. Shield users and other 2h with fuller hit-boxes would just hug the axe user, making it ineffective in melee against anything but other axes of similar length.