1.11 compared to 0.97

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YourLord

Veteran
So I downloaded the Old 1257 Alternative version, the one still made by Othr at the time?

A few key things that actually work in the version. (compared to the new Version)

Pre Battle Deployment....
Tactical AI formations dancing almost totally gone, infantry AI commits to charges and doesn't walk backwards from engagements.
Archers firing all arrows before engaging. (works in sieges)
Sieges seem to have more open choke-points and more ladders, archers actually working is a big help too. (I can't vouch for this too much because there are too many sieges in the game to test and I am just playing the game...)
Minimap during fights.
Minimal amounts of console errors, never seen more than 2 lines show up once in like half hour.
Enlisting in army, sieges work. (new version sieges don't work)
Oh... and Caravans are still present in this version.

Things that don't work.

Town Properties? Doesn't effect gameplay in any way.
Music has long periods of silence, but when it does play I find it actually better than the newer version music.


Played for like 10 Hours each version this week. Maxed settings with custom preset SweetFX and 400 Battlesize.
Overall I am enjoying this version much more, this is how I remember 1257 when I played it so I might be biased.
 
Where can one get that version? I'd like to give it a run to see if it has a more lively feel to it, something that the current version has problems conveying.
 
DeSoto said:
Where can one get that version? I'd like to give it a run to see if it has a more lively feel to it, something that the current version has problems conveying.
http://www.moddb.com/mods/anno-domini-1257/downloads

0.97 Beta and Patch
 
I agree with that, the AI in the newest version is horrible (in my oppinion), the Pre Battle Deployment in Othrs version works excellent, you can turn the formation system off, no more lame dancing around! love it! Even the creators from the newest addon Viking Invasion knew that not everybody likes the formation system, so they added the feature to turn it off.

The only problem i have with Othrs version is the siege time, for leaders you need like 58 houres to build them, and that with the Engenier skill at maximum (10). For siege Towers you need really, really long.... dont know, like 90 houres or so. So that should be fixed... but Othrs version wont be updated, its a real shame...
 
Kenryu said:
I agree with that, the AI in the newest version is horrible (in my oppinion), the Pre Battle Deployment in Othrs version works excellent, you can turn the formation system off, no more lame dancing around! love it! Even the creators from the newest addon Viking Invasion knew that not everybody likes the formation system, so they added the feature to turn it off.

The only problem i have with Othrs version is the siege time, for leaders you need like 58 houres to build them, and that with the Engenier skill at maximum (10). For siege Towers you need really, really long.... dont know, like 90 houres or so. So that should be fixed... but Othrs version wont be updated, its a real shame...


I am using this latest svn of 1257 0.97


https://mega.co.nz/#!8AhjUJAQ!yLytWcXH9ZwxlAuHfy_yXEMTaVBa_LU4hLDBS1VH98A
+ extra scenes from new 1257
https://mega.co.nz/#!MQgBGLRZ!eVWe4Sqwu3_waZIshlgGAOwqk-QU8kjjyY06NqIjvFY

Links provided by Vendayn, he used to run a submod on 1257 back in the day.

The Siege fix. Now this version didn't use multipliers, just straight hours to set the building times.

Go to menus.txt in your 1257 v0.97 mod folder and find the following lines:

menu_construct_ladders 0 As_the_party_member_with_the_highest_Engineer_skill_({reg2}),_{reg3?you_estimate:{s3}_estimates}_that_it_will_take_{reg4}_hours_to_build_enough_scaling_ladders_for_the_assault. none 13 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2133 2 72057594037927940 72 2106 2 72057594037927940 1224979098644774912 4 0 31 2 1224979098644774913 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774913 3 0 2
mno_build_ladders_cont  0  Do_it.  9 2133 2 144115188075856225 1 2270 1 1224979098644774912 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774913 72 2106 2 1224979098644774913 72057594037927936 2120 3 144115188075856229 1224979098644774912 1224979098644774913 2133 2 144115188075856228 144115188075856213 1031 3 96 3 1 2040 0  .  mno_go_back  0  Go_back.  1 2060 1 864691128455135299  .
menu_construct_siege_tower 0 As_the_party_member_with_the_highest_Engineer_skill_({reg2}),_{reg3?you_estimate:{s3}_estimates}_that_building_a_siege_tower_will_take_{reg4}_hours. none 13 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2133 2 72057594037927940 96 2106 2 72057594037927940 1224979098644774912 4 0 31 2 1224979098644774913 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774913 3 0 2
mno_build_siege_tower_cont  0  Start_building.  9 2133 2 144115188075856225 2 2270 1 1224979098644774912 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774913 96 2106 2 1224979098644774913 72057594037927936 2120 3 144115188075856229 1224979098644774912 1224979098644774913 2133 2 144115188075856228 144115188075856213 1031 3 240 3 1 2040 0  .  mno_go_back  0  Go_back.  1 2060 1 864691128455135299  .

I have set the Building time modifiers in bold: 96 for Towers 72 for ladders. Change the numbers to whatever you like. (remember to edit the values twice)
I've set mine to 20/40 seems reasonable.

@4 engi skill = 16 hours for ladders
 
YourLord said:
Kenryu said:
I agree with that, the AI in the newest version is horrible (in my oppinion), the Pre Battle Deployment in Othrs version works excellent, you can turn the formation system off, no more lame dancing around! love it! Even the creators from the newest addon Viking Invasion knew that not everybody likes the formation system, so they added the feature to turn it off.

The only problem i have with Othrs version is the siege time, for leaders you need like 58 houres to build them, and that with the Engenier skill at maximum (10). For siege Towers you need really, really long.... dont know, like 90 houres or so. So that should be fixed... but Othrs version wont be updated, its a real shame...


I am using this latest svn of 1257 0.97


https://mega.co.nz/#!8AhjUJAQ!yLytWcXH9ZwxlAuHfy_yXEMTaVBa_LU4hLDBS1VH98A
+ extra scenes from new 1257
https://mega.co.nz/#!MQgBGLRZ!eVWe4Sqwu3_waZIshlgGAOwqk-QU8kjjyY06NqIjvFY

Links provided by Vendayn, he used to run a submod on 1257 back in the day.

The Siege fix. Now this version didn't use multipliers, just straight hours to set the building times.

Go to menus.txt in your 1257 v0.97 mod folder and find the following lines:

menu_construct_ladders 0 As_the_party_member_with_the_highest_Engineer_skill_({reg2}),_{reg3?you_estimate:{s3}_estimates}_that_it_will_take_{reg4}_hours_to_build_enough_scaling_ladders_for_the_assault. none 13 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2133 2 72057594037927940 72 2106 2 72057594037927940 1224979098644774912 4 0 31 2 1224979098644774913 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774913 3 0 2
mno_build_ladders_cont  0  Do_it.  9 2133 2 144115188075856225 1 2270 1 1224979098644774912 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774913 72 2106 2 1224979098644774913 72057594037927936 2120 3 144115188075856229 1224979098644774912 1224979098644774913 2133 2 144115188075856228 144115188075856213 1031 3 96 3 1 2040 0  .  mno_go_back  0  Go_back.  1 2060 1 864691128455135299  .
menu_construct_siege_tower 0 As_the_party_member_with_the_highest_Engineer_skill_({reg2}),_{reg3?you_estimate:{s3}_estimates}_that_building_a_siege_tower_will_take_{reg4}_hours. none 13 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774912 72057594037927936 2133 2 1224979098644774913 72057594037927937 2133 2 72057594037927938 1224979098644774912 2133 2 72057594037927940 96 2106 2 72057594037927940 1224979098644774912 4 0 31 2 1224979098644774913 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774913 3 0 2
mno_build_siege_tower_cont  0  Start_building.  9 2133 2 144115188075856225 2 2270 1 1224979098644774912 1 2 936748722493063598 1369094286720630792 2133 2 1224979098644774913 96 2106 2 1224979098644774913 72057594037927936 2120 3 144115188075856229 1224979098644774912 1224979098644774913 2133 2 144115188075856228 144115188075856213 1031 3 240 3 1 2040 0  .  mno_go_back  0  Go_back.  1 2060 1 864691128455135299  .

I have set the Building time modifiers in bold: 96 for Towers 72 for ladders. Change the numbers to whatever you like. (remember to edit the values twice)
I've set mine to 20/40 seems reasonable.

@4 engi skill = 16 hours for ladders

Wow, thank you mate, awesome, it really works. Right now im really happy to play 1257 ad again, Othrs version rocks!!!  :grin: :grin: :grin:

 
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.
 
YourLord said:
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.

Also, is it just me that has black sky? Using Directx 7.
 
cody2224 said:
YourLord said:
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.

Also, is it just me that has black sky? Using Directx 7.

I play on dx9, no graphics issues.
 
YourLord said:
cody2224 said:
YourLord said:
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.

Also, is it just me that has black sky? Using Directx 7.

I play on dx9, no graphics issues.

Guess that must be the reason :razz: Thx

Btw, what texture quality do u guys use?
 
What about compared to 1.03? Also found that many Chinese players prefer r250 even now, it's the version with decapitation in, they thought it's quite stable.
 
YourLord said:
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.

Can you tell me how you did this please? I am new to Morghs and don't got the new game installed
 
riordan1 said:
YourLord said:
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.

Can you tell me how you did this please? I am new to Morghs and don't got the new game installed

Run Editor from both 0.97 and 1.11, go to item editor. Filter by "crossbow".
Compare and copy the values from 1.11 to 0.97 editor.

Or download or copy my item_kinds1.txt : https://www.dropbox.com/s/v8refh8yv9m8nsg/item_kinds1.txt?dl=0
 
Really interesting version. How was the creator able to make the AI control your armies during battle? Is it something I can port over to the other versions/other mods? I'm actually ok with the .97 formations AI as long as my troops get to use it too. That's always been my biggest gripe, my guys charge all disorganized while the AI will have this massive deathball and i cri evrytim.
 
YourLord said:
riordan1 said:
YourLord said:
Another weird thing I found in the version I am playing, crossbow damage is really low. So I used Morgh's editor and copied the new 1257 crossbow values.

Can you tell me how you did this please? I am new to Morghs and don't got the new game installed

Run Editor from both 0.97 and 1.11, go to item editor. Filter by "crossbow".
Compare and copy the values from 1.11 to 0.97 editor.

Cheers for the file <3

Or download or copy my item_kinds1.txt : https://www.dropbox.com/s/v8refh8yv9m8nsg/item_kinds1.txt?dl=0
 
One question, I downloaded the version from moddb. Is that the latest version (i.e. the buggy one as you describe [P.S. just starting a blind playthrough of the mod]) or do I get to the latest via patch?

I just wanna play this mod as it seems like everything I ever wanted from any game, but am unsure if there are bugs. Or should I just stick with the older version, and if so which one. Cheers!  :wink:
 
cody2224 said:
What about compared to 1.03? Also found that many Chinese players prefer r250 even now, it's the version with decapitation in, they thought it's quite stable.

Don't remember whats different between 1.11 and 1.03, PBD was gone in 1.03 and AI dancing was still present as far as I can remember. (I was really hoping that those 2 issues will be worked on, not thrown out together with the minimap lmao.)
r250 should be a solid choice, I remember playing with decaps without much issues myself.

Bithon said:
One question, I downloaded the version from moddb. Is that the latest version (i.e. the buggy one as you describe [P.S. just starting a blind playthrough of the mod]) or do I get to the latest via patch?

I just wanna play this mod as it seems like everything I ever wanted from any game, but am unsure if there are bugs. Or should I just stick with the older version, and if so which one. Cheers!  :wink:

This thread is discussing the old 0.97 version of the mod. The newest version is 1.11, things are different in the new version mostly due to things being cut out from the mod while introducing some other options. New additions don't compensate the loss of functionalities present in older revisions in my opinion. Read first post of the thread where I draw the comparisons.

Its up to you to decide which version is better.
 
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