Squares

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MadManYo

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I recently discovered this bad boy and was wondering if it would be possible for Dom to add it in.
http://forums.taleworlds.com/index.php/topic,331570.0.html
 
I believe Docm already has this square formation in mind, it is present in the mod's information. Albeit it does not work ingame if I remember correctly.
 
This looks really awesome.  If only for the visual appeal!  If it actually was organized to be the solution to cavalry somehow, that would be a really immersive way to deal with them.
 
JacobMunro said:
This looks really awesome.  If only for the visual appeal!  If it actually was organized to be the solution to cavalry somehow, that would be a really immersive way to deal with them.

There was a post about this on jacobhind's mod "Sayazan"

"
MrMundy said:
I just played the mod again, and I had a fight against some Sayazanid Rebel Lord. Then my men randomly formed a perfect anti-cav Square, that absolutly killed the enemy cav. Was that a bug? If not, how do I make that happen again?



MWFsVl.jpg
"
 
JUAN THE GREAT! said:
JacobMunro said:
This looks really awesome.  If only for the visual appeal!  If it actually was organized to be the solution to cavalry somehow, that would be a really immersive way to deal with them.

There was a post about this on jacobhind's mod "Sayazan"

"
MrMundy said:
I just played the mod again, and I had a fight against some Sayazanid Rebel Lord. Then my men randomly formed a perfect anti-cav Square, that absolutly killed the enemy cav. Was that a bug? If not, how do I make that happen again?



MWFsVl.jpg
"


Lol yes I was a bit stupid when I asked if the Davimish Guard Square is a bug :grin: But this square works quite nice, but against cav only with Pikeman. But since L'Aigle has the Bayonett Damage bonus against horses, this shoud masacre every cav incoming.

wkfl2.jpg
 
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