Being almost done with my first Pendor game, I thought I'd look back and do some analysis/number crunching backed up with what I learned through my first playthrough. For the record, min/maxing and number crunching is one of my favorite things to do in strategy games and is one of the reasons I love M&B. This is what I personally enjoy in strategy games, and I recognize other players have different approaches--"rule of cool", lore, roleplaying, troops that look good--and if you are one of these players I warn you in advance that you may not enjoy my post.
---
So one thing I know I did wrong from an optimization standpoint in my first game is how I leveled up my companions. I took the advice that bobknight posted somewhere about gathering 20 companions, and building them along a PD6+noldor bow/WM6 trajectory. I recognize why that's a good method of building a combat companion, but I find that it fails to account for a few things, namely the companion's actual utility versus how much loot they consume.
To recap, companions are useful for the following reasons:
1) Covering party skills that the main character can't cover
2) Training up lower level troops (stackable)
3) Combat like regular soldiers, except they can't die and you can change their gear and they are somewhat more expensive
4) Training CKOs
5) Promotion to lords
6) Dialogue-based stuff like right to rule, gathering intel, emissary/minister
7) Can be used to capture prisoners since you can give them blunt weapons
In exchange for all this, they eat 3 shares of loot each, or 60 shares for bobknight's 10-Persuasion, 20-companion party. I had ~15 companions in my party for much of the game with Persuasion 8, and managed to level the lower guys to the 23-27 range. I also went for 10+4 looting on my main, but I didn't large amounts of great gear from loot. Most of the quality loot I got was from autocalcing Noldor much earlier in the game when my looting skill was lower, buying directly from Elacrai, Noldor tournaments, and from knighthood order quests.
My theory is that although 10+4 looting increases the number of pieces you find by 140%, if you drag 20 companions around, you won't see the vast majority of that gain. Consider the following, a situation where you have 15 companions and 4 stacks of troops as I did for most of the game (HAs, Rogue Knights, RRs and Adventurers). The total number of shares to be allocated is 10 (you) + 45 (15x3 shares each for companions) + 4 (regular troops), for a total of 59. Say you find 100 pieces after a battle, boosted to 240 thanks to 10+4 looting. You only get to see 10/59 = 17% of the total loot, or 41 pieces. Where does the rest go? Well, your companions hoard 45/59 = 76% of the loot, or 183 pieces. Your troops claim a negligible amount. So I set about answering the question: is dragging that many companions around even worth it, while giving up 3/4ths of all of the loot you can find?
---
First, I perused the wiki and pulled together a spreadsheet of the relevant information on the companions. I intentionally didn't consider the potential of companions as lords, only as party members. You'll also notice that I removed Surgery from this spreadsheet, as it's probably the most powerful skill in the game and I assume that the main character will go for 10+4 surgery. Here is the result
---
So one thing I know I did wrong from an optimization standpoint in my first game is how I leveled up my companions. I took the advice that bobknight posted somewhere about gathering 20 companions, and building them along a PD6+noldor bow/WM6 trajectory. I recognize why that's a good method of building a combat companion, but I find that it fails to account for a few things, namely the companion's actual utility versus how much loot they consume.
To recap, companions are useful for the following reasons:
1) Covering party skills that the main character can't cover
2) Training up lower level troops (stackable)
3) Combat like regular soldiers, except they can't die and you can change their gear and they are somewhat more expensive
4) Training CKOs
5) Promotion to lords
6) Dialogue-based stuff like right to rule, gathering intel, emissary/minister
7) Can be used to capture prisoners since you can give them blunt weapons
In exchange for all this, they eat 3 shares of loot each, or 60 shares for bobknight's 10-Persuasion, 20-companion party. I had ~15 companions in my party for much of the game with Persuasion 8, and managed to level the lower guys to the 23-27 range. I also went for 10+4 looting on my main, but I didn't large amounts of great gear from loot. Most of the quality loot I got was from autocalcing Noldor much earlier in the game when my looting skill was lower, buying directly from Elacrai, Noldor tournaments, and from knighthood order quests.
My theory is that although 10+4 looting increases the number of pieces you find by 140%, if you drag 20 companions around, you won't see the vast majority of that gain. Consider the following, a situation where you have 15 companions and 4 stacks of troops as I did for most of the game (HAs, Rogue Knights, RRs and Adventurers). The total number of shares to be allocated is 10 (you) + 45 (15x3 shares each for companions) + 4 (regular troops), for a total of 59. Say you find 100 pieces after a battle, boosted to 240 thanks to 10+4 looting. You only get to see 10/59 = 17% of the total loot, or 41 pieces. Where does the rest go? Well, your companions hoard 45/59 = 76% of the loot, or 183 pieces. Your troops claim a negligible amount. So I set about answering the question: is dragging that many companions around even worth it, while giving up 3/4ths of all of the loot you can find?
---
First, I perused the wiki and pulled together a spreadsheet of the relevant information on the companions. I intentionally didn't consider the potential of companions as lords, only as party members. You'll also notice that I removed Surgery from this spreadsheet, as it's probably the most powerful skill in the game and I assume that the main character will go for 10+4 surgery. Here is the result