thewanderingknight
Sergeant
Echtel said:thewanderingknight said:Echtel said:Very interesting mod, well done!
I have not encountered huge bugs either; there are some minor issues with the map in certain spots (sometimes you end up tangled in impassable terrain tiles which are non supposed to be, at least visually) and confrere knights have a higher weapon skill than the actual upgraded knights.
I've noticed nothing else at the moment. Keep up the great work!
oh and making lances "crush through" was the best idea ever, now they are much more viable in unmounted combat too
The "higher weapon skill" is in 2-h and polearms not 1-h can you confirm that? I have the weapons defined for them in different ways but that should be fixed now, just need confirmation about this.
I confirm. In my game skills are as follows
Confrere: 155 135 145
Knight: 150 130 130
They are probably inverted... :p
Yeah well it's fixed for next version, now the upgraded one will be much better ^^