loot is based off your looting skill + battle advantage. If you fight weak parties the loot will be bad. If you don't invest on your skills, it will also be bad.
6 is OK but you should work to get 9+Carrion said:I have a looting skill of at least 6 ( plus my companions all have at least 1 ) and I am staging 110 to 149 units against 100 to 140 foes.
Carrion said:loot is based off your looting skill + battle advantage. If you fight weak parties the loot will be bad. If you don't invest on your skills, it will also be bad.
I have a looting skill of at least 6 ( plus my companions all have at least 1 ) and I am staging 110 to 149 units against 100 to 140 foes. I get a huge number of items every battle just extremely rare to find anything of real value/use.
I don't think they need to impose a hard limit to bandit max size but variate it more and shift the size lower in the spectrum. Nor do I want to use tweakMB to impose a max, I wouldn't mind running into a larger force now and then but it really needs more variation, instead of veteran renegades/frankish raiders over and over in Norway and Denmark!
anoddhermit said:Playing a game right now where I'm just using companions to take smaller groups down while I roam around trading.
I've noticed various outlaw groups are much, much smaller than when I started out by getting a larger size group. Seems they scale with the player in some manner, and you can control this to your advantage. A group of well geared companions w/good ranged weapons taking out 3-10 vikings is pretty easy with me harassing them on horseback and it always rewards pretty decent renown and loot since both adjust based on your disadvantage. I've got everyone with free swords and medium or heavy armor and good helms just from outlaw loot.
OTOH if someone were to get a group of 20-30 farmers I imagine they'd have a rough time because they'd have to fight similar size groups of vikings and they'd also move slower on the map.
I definitely think the way it scales could use more adjustment and size should both vary more throughout the game(so it doesn't go from most outlaw bands having ~3-10 units to 50+), and have more strict limitations. Larger groups should be an exception not the rule.
it is not about size (number of troops), but about strength. So in equal conditions you would have a lot less vikings than farmers in a party.OTOH if someone were to get a group of 20-30 farmers I imagine they'd have a rough time because they'd have to fight similar size groups of vikings and they'd also move slower on the map.
You can affect this based on your Campaign AI option (beginner, normal, hardcore). The world will have weaker, same strength and stronger bandit parties than your currently army, the option will change the distribution.Larger groups should be an exception not the rule.