bisthebis25
Knight
I was lloking into Floris' Module Systeme. I guess it works for Native too.
the "strength" of a unit for AI battles is calculated by the formula : 2*(LVL+4)²
The wage of a non-mounted, non-mercenary is (LVL+3)²/25
In this graphics, you can see quality in blue (divided by 100 for scaling reasons; we don't care, since strength is an abstract calculation unit) and base wage (so it's reduced with leadership or garrisonning)
in the table, quality is f(x) and wage is g(x)
So, fore example, 5 troops at LVL 6 will have the same strenght in autocalc as a lone lvl 18 guy, but the 5*LVL will cost 15 denars, while the LVL 18 costs 18 denars.
If you want the AI not to attack your castles, just stack peasants if you are short on money !
(and remember that quality is usually better in manually fought battles)
I think the domestic policy "Quality VS Quantity" changes these values
Graphics powered by www.mathe-fa.de
the "strength" of a unit for AI battles is calculated by the formula : 2*(LVL+4)²
The wage of a non-mounted, non-mercenary is (LVL+3)²/25
In this graphics, you can see quality in blue (divided by 100 for scaling reasons; we don't care, since strength is an abstract calculation unit) and base wage (so it's reduced with leadership or garrisonning)
in the table, quality is f(x) and wage is g(x)
So, fore example, 5 troops at LVL 6 will have the same strenght in autocalc as a lone lvl 18 guy, but the 5*LVL will cost 15 denars, while the LVL 18 costs 18 denars.
If you want the AI not to attack your castles, just stack peasants if you are short on money !
(and remember that quality is usually better in manually fought battles)
I think the domestic policy "Quality VS Quantity" changes these values
Graphics powered by www.mathe-fa.de