Author Topic: Battlestar Galactica Tactical Mod - IT'S RELEASED  (Read 78236 times)

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Ibanez

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Battlestar Galactica Tactical Mod - IT'S RELEASED
« on: March 01, 2008, 03:51:59 PM »
Battlestar Galactica Tactical

Quote
I'm really sorry....... I will never start a new mod including that kind of fraking weird stuff.
OK, I undo my word.... :P

I said its coming soon because its coming soon. You can see it from screenshots too! We will be the commander of Galactica this time. Not a noob viper nugget pilot. You can actually feel that you are watching a battle from the movie with increased AI aiming, AI thinking, detailed models, commanding freedom and with your own strategy to survive and protect the human race!

Here is the link of the first version;
http://rapidshare.com/files/184292734/Battlestar_Galactica_Tactical.rar
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1065
It's rapidshare because I need to gather around 500 points to re-open my premium account :D

When its started press enter quickly. Then you will see camera will change. Also you will see that there will be a damage and guns panel appear. You can view your status and enemy cylon basestars damage. Use your 1 key to change defensive batteries firing mod. Use your 2 key to activate or deactivate your main batteries. When using targeting fire mod with defensive batteries, you can't use your main batteries. But cylon missiles won't hit you that easy when using this tactic. And you will find it very useful in combat.

Here I got some pictures;


Credits:
BTRL TEAM - for planet textures from the demo. http://www.game-warden.com/bsg/
Coxxon - for his great models and textures.
The Witcher - for his/her great main screen background picture and for the logo!




Battlestar Galactica Mod(OLD VERSION)

903 working version: http://oguzcan.diinoweb.com/files/Battlestar_Galactica_Mod.zip
Source and more for 903: http://oguzcan.diinoweb.com/files/BSG_Mod_-_Things.zip

The Mod has ported to 1.011 by HokieBT lads. Here is the link; http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=942
How to play is added as instructions to the game menu. Don't forget to read it. Enjoy...
Credits:
Ibanez - Codding and Other Stuff
Coxxon - Modelling
HokieBT - Porting to 1.011

Ported Version of 1.011 features;
 -New Scene with a great dogfight
 -Sounds(witch is important)
 -Some Bugfixes

 Thanks HokieBT for porting....

Screenshots;



« Last Edit: January 28, 2009, 10:30:27 PM by Ibanez »

A RTS Mod Is In Progress Don't Steal My Idea Please:D
An Open-Source Rain Effects Thingy Is In Progress Too^^

DarkAnd

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Re: Battlestar Galactica Mod
« Reply #1 on: March 01, 2008, 06:13:31 PM »
I sai you was making a secret "Battlestar Galactica Mod".

Jackamo

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Re: Battlestar Galactica Mod
« Reply #2 on: March 01, 2008, 06:15:12 PM »
My god Ibanez my god...

Kolba

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Re: Battlestar Galactica Mod
« Reply #3 on: March 01, 2008, 06:17:51 PM »
Great! How many mods did you made :D? About 6?

Dain Ironfoot

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Re: Battlestar Galactica Mod
« Reply #4 on: March 01, 2008, 06:50:37 PM »
Bloody hell. I will go and eat this hat of mine...

That is...

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messenger

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Re: Battlestar Galactica Mod
« Reply #5 on: March 01, 2008, 07:09:25 PM »
Very, very nice. Awesome work!
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Ibanez

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Re: Battlestar Galactica Mod
« Reply #6 on: March 01, 2008, 08:11:12 PM »
 :lol: I wasn't making it secret. But I've planed secretly. And thanks to everyone :D Stay steady for updates!

A RTS Mod Is In Progress Don't Steal My Idea Please:D
An Open-Source Rain Effects Thingy Is In Progress Too^^

Merlkir

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Re: Battlestar Galactica Mod
« Reply #7 on: March 01, 2008, 09:16:13 PM »
so...no firing guns in this version? :D

My first reaction was  "Why?!" MaB doesn't seem to be very suitable for such a mod...next reaction was "Fake!!!"...which it turned out not to be one. So....great job, but again...why? :D
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Elenmmare

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Re: Battlestar Galactica Mod
« Reply #8 on: March 02, 2008, 03:23:55 AM »
Amazing. I just wish there was a game/mod that had Colonials Vs. Cylons on the ground (think the episode where the Cylons board Galactica). How do you do the altitude though?
« Last Edit: March 02, 2008, 04:00:00 AM by Elenmmare »
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QuailLover

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Re: Battlestar Galactica Mod
« Reply #9 on: March 02, 2008, 06:31:05 AM »
Amazing. I just wish there was a game/mod that had Colonials Vs. Cylons on the ground (think the episode where the Cylons board Galactica). How do you do the altitude though?

Why not both ground and space?

If your ship gets destroyed near a certain planet, he hast to survive on the ground avoiding the enemy, and get picked back up.
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Elenmmare

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Re: Battlestar Galactica Mod
« Reply #10 on: March 02, 2008, 07:49:31 AM »
I just didn't want him to feel stressed. I'm not sure how that would work- the player model is a ship, afterall. Maybe it could trigger a switch. Still, putting in machine guns and cylon centurions is pretty hard.
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Markus II

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Re: Battlestar Galactica Mod
« Reply #11 on: March 02, 2008, 07:50:42 AM »
Hmm, I'm very curious to see where you'll go with this one Ibanez. It is looking cool at this point.  8-)

It's very much a case of thinking outside the box...
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Elenmmare

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Re: Battlestar Galactica Mod
« Reply #12 on: March 02, 2008, 08:16:20 AM »
Does anyone else get the Shaky Camera syndrome?. The models are fantastic (you got them from a site, right?) I must give it to you, you surely push the limits of this game. I'm glad you release your sources so we can dig around.


Edit: Hopefully your computer doesn't die again...
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DarkAnd

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Re: Battlestar Galactica Mod
« Reply #13 on: March 02, 2008, 08:26:10 AM »
I never whatched this movie cartoon or what ever this is,
so...no firing guns in this version? :D

My first reaction was  "Why?!" MaB doesn't seem to be very suitable for such a mod...next reaction was "Fake!!!"...which it turned out not to be one. So....great job, but again...why? :D
I agree, give me a .50 machinegun and a ak-47 please.
EDIT: Or a laser gun, I told you that i didn't had whatched this

Elenmmare

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Re: Battlestar Galactica Mod
« Reply #14 on: March 02, 2008, 08:55:19 AM »
Heh, you need explosive rounds to take out centurions.... come to think of it, that would actually work! Machine guns are out of the question for M&B, but the shotgun-type explosive rounds fired by the marines can be easily modded to fit the crossbows. Centurions could be melee oriented, but have small handguns too.
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