SP Oriental Chinese Mod: "The Tripartition - The Dragon Awakes!" Process

Users who are viewing this thread

(More info about this mod:
http://forums.taleworlds.com/index.php/topic,27312.0.html
the Video of Latest Version:
http://www.youtube.com/watch?v=OtFaOELU9U8
Download link of Latest Version: 
https://www.mbrepository.com/file.php?cid=1&id=611
Any version of this MOD will be very sure translated into English)


As we promised, The Tripartition 0.808 version is not the end. Now we bring about the process information of its convert version.

Now this MOD has been converted to 0.894 version. Why not the latest version 0.903? The reason is obvious. As we all know, it will take a long time to convert such a large MOD.

This MOD is tested and modified intensively nowadays, we are confident that it can be published although there are still lots of work to do. Let’s introduce some characteristics of the transplant version in details as follows:

1. The basic pattern still use 0.176 version, and also get some characteristics of 0.894 after being transplanted.
2. NPC which own history background can’t be called for directly, you can assign them to do something instead. But whether they accept your order or not depends on your ability and prestige.
3. Heavy armor will influence not only the flexibility of walking combat, but also riding and some other related skills (we call it the Armor Penalty System). Of course you can decline this kind of penalty through learning some related expertise.
4. Refers to DND rules, promoting every 3 levels can player roles obtain some optional expertise, which can strengthen some capability of the roles, or you can decide open some functions.
5. The choice of initiate menu will affect the type of your access to obtain the expertise in the future. Nobody can learn every expertise unless they cheat.
6. You can use the strategy in the battlefield (we call it Strategy System), this kind of strategy is related to a new skill. Using these strategies reasonable can make you combat more easily, which need some special conditions.
7. A large amount of new models and textures are made, making the game more realistic.
8. Adding a large number of new stuff.
9. The scene of the large scale urban reconstruction (processing).
10. Formation Function (planning).

Let’s take a look at some pictures:

e90543160884cf054ec8b343eeaa0b93.JPG

Thanks to the screen of 0.894 version, these armor and weapons are more beautiful than 0.808 version


63e332c9e8e674adfc81884a1f26a0e1.JPG

Fire: the simplest but the most fatal strategy


a0d843d4decc0a41516fc4b2c53fba8c.JPG

Strategy of using storm troops to attack the enemies


997275428529559d81a5b692032daa80.JPG

A piece of armor and the wall under the normal texture


6029d975c54465f752d2eb0f53c94426.JPG

Re-modeling all civil services’ clothes


ff466075d8831268ac5e90daaa115411.jpg

477f8d17c300cb3f9028da93cfc04b07.jpg

1037efcd1ea1aeae51151e803f26ac65.jpg

864fde01d94ce4bf62f9376d8df7f4ec.jpg

Re-modeling a large number of scenarios and models

0e5c5723289a2fe01a6e645459efd6eb.jpg

The effect of discord: will lead to internal disorder among enemies


Here are some pics of battle scene
590a3bed258a3ce38cd148936e9c2b8c.jpg

adacb819abf68ffd228dc836626eec59.jpg

a6986e341686854f36773c7ffe5d4fe8.jpg

6eb962ac9548861c9e65c0ff594e95d7.jpg

e2d62094797bf6cd57d3c5ac8bb0eeb0.jpg
 
Great stuff!  I'm really looking forward to the next one.  I may reinstall .894 to try this out  :mrgreen:

Thanks for the update.
 
Kolba said:
Well done, muyiboy! I'll download 0.894 and try it later :smile:,

me too!^^ this screenshots look that impressive that its worth trying it... good work muiii
 
great
but this "The Chinese Mod" seems not precisely.
there are many  chinese mods, but tripartition is the best and biggest for now.
 
Gregarion Roseby said:
Looks sweet. But I see white faces in that army :p Anybody who can do some face textures for the mod?
as i know,the face is the most difficult problem..

we have tried to edit some women faces,but they dont seem so good..
 
Back
Top Bottom