(More info about this mod:
http://forums.taleworlds.com/index.php/topic,27312.0.html
the Video of Latest Version:
http://www.youtube.com/watch?v=OtFaOELU9U8
Download link of Latest Version:
https://www.mbrepository.com/file.php?cid=1&id=611
Any version of this MOD will be very sure translated into English)
As we promised, The Tripartition 0.808 version is not the end. Now we bring about the process information of its convert version.
Now this MOD has been converted to 0.894 version. Why not the latest version 0.903? The reason is obvious. As we all know, it will take a long time to convert such a large MOD.
This MOD is tested and modified intensively nowadays, we are confident that it can be published although there are still lots of work to do. Let’s introduce some characteristics of the transplant version in details as follows:
1. The basic pattern still use 0.176 version, and also get some characteristics of 0.894 after being transplanted.
2. NPC which own history background can’t be called for directly, you can assign them to do something instead. But whether they accept your order or not depends on your ability and prestige.
3. Heavy armor will influence not only the flexibility of walking combat, but also riding and some other related skills (we call it the Armor Penalty System). Of course you can decline this kind of penalty through learning some related expertise.
4. Refers to DND rules, promoting every 3 levels can player roles obtain some optional expertise, which can strengthen some capability of the roles, or you can decide open some functions.
5. The choice of initiate menu will affect the type of your access to obtain the expertise in the future. Nobody can learn every expertise unless they cheat.
6. You can use the strategy in the battlefield (we call it Strategy System), this kind of strategy is related to a new skill. Using these strategies reasonable can make you combat more easily, which need some special conditions.
7. A large amount of new models and textures are made, making the game more realistic.
8. Adding a large number of new stuff.
9. The scene of the large scale urban reconstruction (processing).
10. Formation Function (planning).
Let’s take a look at some pictures:
Thanks to the screen of 0.894 version, these armor and weapons are more beautiful than 0.808 version
Fire: the simplest but the most fatal strategy
Strategy of using storm troops to attack the enemies
A piece of armor and the wall under the normal texture
Re-modeling all civil services’ clothes
Re-modeling a large number of scenarios and models
The effect of discord: will lead to internal disorder among enemies
Here are some pics of battle scene
http://forums.taleworlds.com/index.php/topic,27312.0.html
the Video of Latest Version:
http://www.youtube.com/watch?v=OtFaOELU9U8
Download link of Latest Version:
https://www.mbrepository.com/file.php?cid=1&id=611
Any version of this MOD will be very sure translated into English)
As we promised, The Tripartition 0.808 version is not the end. Now we bring about the process information of its convert version.
Now this MOD has been converted to 0.894 version. Why not the latest version 0.903? The reason is obvious. As we all know, it will take a long time to convert such a large MOD.
This MOD is tested and modified intensively nowadays, we are confident that it can be published although there are still lots of work to do. Let’s introduce some characteristics of the transplant version in details as follows:
1. The basic pattern still use 0.176 version, and also get some characteristics of 0.894 after being transplanted.
2. NPC which own history background can’t be called for directly, you can assign them to do something instead. But whether they accept your order or not depends on your ability and prestige.
3. Heavy armor will influence not only the flexibility of walking combat, but also riding and some other related skills (we call it the Armor Penalty System). Of course you can decline this kind of penalty through learning some related expertise.
4. Refers to DND rules, promoting every 3 levels can player roles obtain some optional expertise, which can strengthen some capability of the roles, or you can decide open some functions.
5. The choice of initiate menu will affect the type of your access to obtain the expertise in the future. Nobody can learn every expertise unless they cheat.
6. You can use the strategy in the battlefield (we call it Strategy System), this kind of strategy is related to a new skill. Using these strategies reasonable can make you combat more easily, which need some special conditions.
7. A large amount of new models and textures are made, making the game more realistic.
8. Adding a large number of new stuff.
9. The scene of the large scale urban reconstruction (processing).
10. Formation Function (planning).
Let’s take a look at some pictures:
Thanks to the screen of 0.894 version, these armor and weapons are more beautiful than 0.808 version
Fire: the simplest but the most fatal strategy
Strategy of using storm troops to attack the enemies
A piece of armor and the wall under the normal texture
Re-modeling all civil services’ clothes
Re-modeling a large number of scenarios and models
The effect of discord: will lead to internal disorder among enemies
Here are some pics of battle scene