Pw Item Price / Solved

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Thanks for the reply, I ve posted this question after reading them.. It says var. numbers dont affect the selling price..

"...pw_buy props do only have the target stock count which influences the crafting and not the selling price. "

So looking for another way to do it..
 
You'll have to take that as a whole sentence.

where stockpiles have a stockpile limit and a target stock count that rewards first sells, pw_buy props do only have the target stock count which influences the crafting and not the selling price.

The target stock count has got an influence on the pw_stockpile selling price (by making it more rewarding to sell to empty stockpiles with a target stock count), but not on the pw_buy probs selling price, that's what I wanted to make clear there. Edit: Also stockpiles have got a limit AND the target stock count on var2, whereas crafted items do only have the target stock count there.

Try reading this:
There are 2 options forming var1 (the first value of the stockpile).

First of you have the faction, this is pretty easy. The values 0-9 represent the different castles - 0 and 1 being commoners and outlaws and 2-9 castles. While 0 and 1 won't have any effect on the game, setting it to 2-9 will generate 20% of the buying price in the money chest of that castle for every purchase. You'll probably want to link most stockpiles to a castle.

Then you have the price multiplier. When you press F2 and scroll down, you'll find a list of numbers and percentages. These represent the price multipliers. While 0x (x represents the faction value) is the default price, it ranges from 20% of this default price (1x) to up to 1000% (12x). Beware though: Mostly you'll need to reload the scene (restarting) if you want to see the actual price in the editor.

To form var1 you'll simply combine these two numbers - for example 75 will set the price of the stockpile to 160% of the default price and 20% of that price will go to the money chest of castle 4.
 
Thanks for the replies.. Please stop writing ''read this''. It doesn't help at all.. If u know something then write.

Pendanyk said:
You'll have to take that as a whole sentence.

where stockpiles have a stockpile limit and a target stock count that rewards first sells, pw_buy props do only have the target stock count which influences the crafting and not the selling price.

The target stock count has got an influence on the pw_stockpile selling price (by making it more rewarding to sell to empty stockpiles with a target stock count), but not on the pw_buy probs selling price, that's what I wanted to make clear there.

Try reading this:
There are 2 options forming var1 (the first value of the stockpile).

First of you have the faction, this is pretty easy. The values 0-9 represent the different castles - 0 and 1 being commoners and outlaws and 2-9 castles. While 0 and 1 won't have any effect on the game, setting it to 2-9 will generate 20% of the buying price in the money chest of that castle for every purchase. You'll probably want to link most stockpiles to a castle.

Then you have the price multiplier. When you press F2 and scroll down, you'll find a list of numbers and percentages. These represent the price multipliers. While 0x (x represents the faction value) is the default price, it ranges from 20% of this default price (1x) to up to 1000% (12x). Beware though: Mostly you'll need to reload the scene (restarting) if you want to see the actual price in the editor.

To form var1 you'll simply combine these two numbers - for example 75 will set the price of the stockpile to 160% of the default price and 20% of that price will go to the money chest of castle 4.
That doesn't change the price of armors. It is for other stuff like iron ore etc..
 
There is enough info out there and it's just as easy to just experiment yourself - which is actually the better thing to do, as you'll get to understand a lot more by finding it yourself. That's why "read it up there" is a totally acceptable, logical and good answer.

But var1 changes the price for both crafted items and resources. If it doesn't, then you're not using PW  :lol:
 
Finally figured out.. After changing var1 even if u restart editting scene, it doesnt show up the changed price. I have uploaded it to the host of the server, and seen the change.

Why some people can not understant, it is not about reading.. It is the inadequate game mechanism which doesnt show it in the scene edit even after restarting... This is not written there. There it is writte that after restarting we can see.. So no need to be a smartass. It wont make you a cooler guy.

And thanks who ve tried to help..
 
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