Author Topic: Banastre's Romero Mod / Bleak Outlook  (Read 16693 times)

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Banastre

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Banastre's Romero Mod / Bleak Outlook
« on: April 04, 2015, 09:23:54 PM »
Now includes Khamukkamu's dialogue fixes!

First off, amazing mod work and definitely one of the most ambitious and large-scale mods I've yet seen for Mount&Blade. I did notice a few oddities in the mod however, and while most are likely Alpha bugs, I decided to make a submod based off Romero zombie lore, otherwise known as Bleak Outlook, which fixes some bugs and balancing issues, and also adds some new content. All credit of course goes to Reckonings' developers for their beyond-fantastic work.

Developers of the mod can feel free to use this in later Reckoning patches and versions if they'd like.

https://drive.google.com/file/d/0BxhkFarjto0OeWZHOGoyTVRyWHc/view?usp=sharing

Current version subject to change as Reckoning patches come out.

To install: place The Reckoning in your Modules folder. Overwrite when prompted.

THIS IS THE FINAL VERSION BEFORE NEXT RECKONING UPDATE
Changelog
(click to show/hide)

Any changes or additions you'd like to see? Post them here!

Ambrush

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #1 on: April 04, 2015, 11:06:10 PM »
Pretty interesting! Savegame compatible?  :D


AIDS

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #3 on: April 05, 2015, 04:02:38 AM »
Well, sounds lovely. Ill be following this too then. Nice work!
By the gods, they should use you as filling for a star fort. :lol:
As a side-note, you've been promoted to the mortar used in a star fort's battlements.

Banastre

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #4 on: April 05, 2015, 04:12:50 AM »
Thanks both of you!

Not save-game compatible now though, sorry. Fixed up Party Templates to prevent wrong units being in wrong faction parties.

Hydralisp

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #5 on: April 05, 2015, 07:44:53 AM »
Gonna give it a try, really appreciate this!

mike56

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #6 on: April 05, 2015, 09:51:22 AM »
Sounds great, thread under watch now  :)


Kamos

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #7 on: April 05, 2015, 10:36:56 PM »
Still no cars and no helicopters ;(

But i believe you will add this  :)

And after that. you can add speedboats for sea travelling huh?

 :D  :lol: :mrgreen:

Banastre

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #8 on: April 05, 2015, 10:46:25 PM »
Still no cars and no helicopters ;(

But i believe you will add this  :)

And after that. you can add speedboats for sea travelling huh?

 :D  :lol: :mrgreen:

I want to, but I have no idea how to script all that in. That's something only the development team can do, not me.

Ambrush

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #9 on: April 06, 2015, 01:34:12 AM »
Just read the changelog, outstanding job mate! I'm going to try this version out right now, as of now this is the closest thing to an official patch since you cover lots of bugs ingame, and considering how fast you've been at it I can only say, you da man!


Banastre

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #10 on: April 06, 2015, 05:52:54 AM »
Just read the changelog, outstanding job mate! I'm going to try this version out right now, as of now this is the closest thing to an official patch since you cover lots of bugs ingame, and considering how fast you've been at it I can only say, you da man!

Cheers!  8-)

Jusek

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #11 on: April 06, 2015, 02:11:09 PM »
Wonderful fixes and "to do" -list, this makes the brilliant mod even better!
     

La Grandmaster

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #12 on: April 06, 2015, 02:16:15 PM »
Really great work mate, I will definitely be including the bug fixes in the next version of the mod. This really helps me a lot, I honestly cant thank you enough  :) The to do list is a great idea also


Banastre

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #13 on: April 06, 2015, 05:10:56 PM »
Thank you, both of you!

I'm glad I could help. :) I really do love this mod's concept and I know it has huge potential.

Ambrush

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Re: Banastre's Romero Mod / Bleak Outlook
« Reply #14 on: April 06, 2015, 05:25:30 PM »
Dumb but quick question here Banastre, not  save-game compatible with vanilla Reckoning but is it save-game compatible with latest Bleak Outlook version?

Once again, outstanding job!!