spawning a horse in a town

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  (
    "town_default",0,-1,
    "Default town visit",
    [(0,mtef_scene_source|mtef_team_0,af_override_horse,0,1,pilgrim_disguise),
    (1,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
    (3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
    (4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
    (8,mtef_scene_source,af_override_horse,0,1,[]),(9,mtef_scene_source,af_override_horse,0,1,[]),(10,mtef_scene_source,af_override_horse,0,1,[]),(11,mtef_scene_source,af_override_horse,0,1,[]),
    (12,mtef_scene_source,af_override_horse,0,1,[]),(13,mtef_scene_source,0,0,1,[]),(14,mtef_scene_source,0,0,1,[]),(15,mtef_scene_source,0,0,1,[]),
    (16,mtef_visitor_source,af_override_horse,0,1,[]),(17,mtef_visitor_source,af_override_horse,0,1,[]),(18,mtef_visitor_source,af_override_horse,0,1,[]),(19,mtef_visitor_source,af_override_horse,0,1,[]),(20,mtef_visitor_source,af_override_horse,0,1,[]),(21,mtef_visitor_source,af_override_horse,0,1,[]),(22,mtef_visitor_source,af_override_horse,0,1,[]),(23,mtef_visitor_source,af_override_horse,0,1,[]),(24,mtef_visitor_source,af_override_horse,0,1,[]),
    (25,mtef_visitor_source,af_override_horse,0,1,[]),(26,mtef_visitor_source,af_override_horse,0,1,[]),(27,mtef_visitor_source,af_override_horse,0,1,[]),(28,mtef_visitor_source,af_override_horse,0,1,[]),(29,mtef_visitor_source,af_override_horse,0,1,[]),(30,mtef_visitor_source,af_override_horse,0,1,[]),(31,mtef_visitor_source,af_override_horse,0,1,[]),
    ],
    [
      (1, 0, ti_once, [], [
          (store_current_scene, ":cur_scene"),
          (scene_set_slot, ":cur_scene", slot_scene_visited, 1),
          (try_begin),
            (eq, "$sneaked_into_town", 1),
            (call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
          (else_try),
            (eq, "$talk_context", tc_tavern_talk),
            (call_script, "script_music_set_situation_with_culture", mtf_sit_tavern),
          (else_try),
            (call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
          (try_end),
        ]),
      (ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
      (ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),
      (ti_tab_pressed, 0, 0, [(set_trigger_result,1)], []),
(entry_point_get_position,50,50),#Horse
        (set_spawn_position, 16),
      (spawn_horse, "itm_saddle_horse"),

    ],
  ),

here is the whole town default code in mission templates
its short becasue i removed the other visting options such as visit the castle or tavern, they work without those options so its not the removed options causing the error
the red is what ive added, although MS is spitting out errors, what did i do wrong?
 
What errors?

And it should be like this I think

    (entry_point_get_position, pos5, entry),#Horse
        (set_spawn_position, pos5),
      (spawn_horse, "itm_saddle_horse"),

also you have to extend the trigger a bit.
 
You need to add the red code inside a trigger.

(1, 0, ti_once, [], [
          (store_current_scene, ":cur_scene"),
          (scene_set_slot, ":cur_scene", slot_scene_visited, 1),
          (try_begin),
            (eq, "$sneaked_into_town", 1),
            (call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
          (else_try),
            (eq, "$talk_context", tc_tavern_talk),
            (call_script, "script_music_set_situation_with_culture", mtf_sit_tavern),
          (else_try),
            (call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
          (try_end),
          (entry_point_get_position, pos1, 50),#Horse
          (set_spawn_position, pos1),
          (spawn_horse, "itm_saddle_horse"),


      ]),

      (ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
      (ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),
      (ti_tab_pressed, 0, 0, [(set_trigger_result,1)], []),
 
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