(
"town_default",0,-1,
"Default town visit",
[(0,mtef_scene_source|mtef_team_0,af_override_horse,0,1,pilgrim_disguise),
(1,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(8,mtef_scene_source,af_override_horse,0,1,[]),(9,mtef_scene_source,af_override_horse,0,1,[]),(10,mtef_scene_source,af_override_horse,0,1,[]),(11,mtef_scene_source,af_override_horse,0,1,[]),
(12,mtef_scene_source,af_override_horse,0,1,[]),(13,mtef_scene_source,0,0,1,[]),(14,mtef_scene_source,0,0,1,[]),(15,mtef_scene_source,0,0,1,[]),
(16,mtef_visitor_source,af_override_horse,0,1,[]),(17,mtef_visitor_source,af_override_horse,0,1,[]),(18,mtef_visitor_source,af_override_horse,0,1,[]),(19,mtef_visitor_source,af_override_horse,0,1,[]),(20,mtef_visitor_source,af_override_horse,0,1,[]),(21,mtef_visitor_source,af_override_horse,0,1,[]),(22,mtef_visitor_source,af_override_horse,0,1,[]),(23,mtef_visitor_source,af_override_horse,0,1,[]),(24,mtef_visitor_source,af_override_horse,0,1,[]),
(25,mtef_visitor_source,af_override_horse,0,1,[]),(26,mtef_visitor_source,af_override_horse,0,1,[]),(27,mtef_visitor_source,af_override_horse,0,1,[]),(28,mtef_visitor_source,af_override_horse,0,1,[]),(29,mtef_visitor_source,af_override_horse,0,1,[]),(30,mtef_visitor_source,af_override_horse,0,1,[]),(31,mtef_visitor_source,af_override_horse,0,1,[]),
],
[
(1, 0, ti_once, [], [
(store_current_scene, ":cur_scene"),
(scene_set_slot, ":cur_scene", slot_scene_visited, 1),
(try_begin),
(eq, "$sneaked_into_town", 1),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
(else_try),
(eq, "$talk_context", tc_tavern_talk),
(call_script, "script_music_set_situation_with_culture", mtf_sit_tavern),
(else_try),
(call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
(try_end),
]),
(ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
(ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),
(ti_tab_pressed, 0, 0, [(set_trigger_result,1)], []),
(entry_point_get_position,50,50),#Horse
(set_spawn_position, 16),
(spawn_horse, "itm_saddle_horse"),
],
),
here is the whole town default code in mission templates
its short becasue i removed the other visting options such as visit the castle or tavern, they work without those options so its not the removed options causing the error