[ECS2] Map Submissions

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Scar

Prussian Immortal
Marquis

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MAP SUBMISSIONS



INFORMATION

The European Championship Series is still in need of maps. We are primarily looking for open and mixed maps.

Submission Phase:30.03.15 - 12.04.15
Feedback Phase:13.04.15 - 15.04.15
Improvement Phase:    16.04.15 - 29.04.15

Please note that the feedback team might not review your map after the deadline for submission has passed.


FEEDBACK TEAM
Admin Team
Azan
Captain Lust
Oliveran
OurGloriousLeader

The feedback team will review your map and compile a list of points for improvement.


DOs & DON'Ts

Azan has put together a list of Do's & Don't's to aid mappers as a guideline.

  • Water may only be accessible if it is no deeper than a players knees.
  • Steep slopes (above 45 degrees elevation) must be avoided if accessible, shallow or small parts including such slopes may be permitted
  • The map must support Battle, DM and TDM
  • Map borders need to be clearly marked, ideally with an obviously impassable barrier (on open maps this may be more relaxed, but please provide some markers for borders)
  • Team spawns must not be in sight of each other
  • All locations on the map should have multiple access points, if you have a tower, you need two ways to the top
  • Entry points such as ladders or stairs up to firing positions should not allow the firing position to crossfire the access point (this may be
  • Terrain should be smooth and not include obvious triangles and jagged edges
  • The map should have a consistent theme and should not mix object types from different biomes (i.e. sarranid castle next to a nord castle)
  • Flag locations should offer several approach routes and should not be in a cul-de-sac or have limited access, they should be accessible by all classes
  • The ground should not be cluttered with objects, try to place smaller props against larger ones and tuck them away against walls where possible
  • The map must provide acceptable fps to the majority, do not include 1000 candles, use reasonable amounts of objects to create detail. You don't need hundreds of apples to convince a player it is an apple stall


SUBMISSION

Please use the following code in order to submit your map.

Code:
[b]Map Name:[/b] <NAME>
[b]Creator:[/b] <NAME>
[b]Type:[/b] <Closed/Mixed/Open>

[b]Download Link:[/b] [url=http://<LINK>]<MAP NAME> Download[/url]
[b]Terrain Code:[/b] <CODE>

[spoiler=Map Overview]<IMAGE>[/spoiler]
[spoiler=Flag 1]<IMAGE>[/spoiler]
[spoiler=Flag 2]<IMAGE>[/spoiler]
[spoiler=Flag 3]<IMAGE>[/spoiler]
[spoiler=Spawn 1]<IMAGE>[/spoiler]
[spoiler=Spawn 2]<IMAGE>[/spoiler]
 
Scar said:
Submission Phase:30.03.15 - 12.04.15
Feedback Phase:13.04.15 - 15.04.15
Improvement Phase:    16.04.15 - 29.04.15
So as soon as I understand, ECS won't start earlier than on May, and will prolly last to mid of June. WNL, which is the next tournament won't start before summer ends; so this means only 1 team tournament during December - August period. And ECS is a small tournament in terms of matches played and teams participated, some teams won't even be able to play there, and all teams, but 8 will only play 2-3 matches. You know, I don't know what other players think, but I kinda feel that it is not that much in 9 months period. I appreciate your(admins) work and understand that it is not an easy task, but come on, you are making way too big breaks between tournaments, imo. And goal of this post is not to criticize you, but maybe to encourage someone else to hold more tournaments (possibly for a weaker teams). I dont think it is bad to have 1-2 tournaments more. Thanks for attention.
This post is offtopic, but where else could have I posted it? Sorry.
 
Hmm, in 2013 the NC wasn't over until the very end of April, WNL started at exact that time and ended in August, after that we had the Summer Showdown and the ECS in the fall.

We also had 2 seasons of WNL in 2014 AFTER the NC at the end of March.


From my perspective we've had a very stuffed event calender over the last 2 years and at least 5 of them have been hosted by Scar & Deacon. Let them catch a break for once!
 
We have made a concerted effort to squeeze in as many tournaments as possible previously but there will always be some lulls. we are however looking at major rule changes and a reinvigoration of the map pool so its only natural thing may be a little slower.
 
Map Name: Stallions Playground
Creator: Firunien
Class : Mixed

Download Link: Stallions Playground Download
Terrain Code:
Code:
scn_multi_scene_9 multi_scene_9 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000400032320003c0f300001f9e000011180000031c 
  0 
  0 
 outer_terrain_desert




I tried to build this map with a equal amount of tactical positions for each team, well symmetricly i mean :smile:


Map Name: Naval Outpost
Creator: Firunien
Class : Mixed

Download Link: Naval Outpost Download
Terrain Code:
Code:
scn_multi_scene_12 multi_scene_12 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013003d7e30005053f00003b4e0000146300006e84 
  0 
  0 
 outer_terrain_beach






Map Name: Prison Hill
Creator: Firunien
Class : Open/Mixed

Download Link: Prison Hill Download
Terrain Code:
Code:
scn_multi_scene_1 multi_scene_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 
  0 
  0 
 outer_terrain_plain




Maybe i will do a real open map as well its missing so far :p

 
Map Name: Hunterwood village
Creator: Thunderon
Type: Open

Download Link: Hunterwood village Download
Terrain Code: scn_multi_scene_custom_2 multi_scene_custom_2 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
  0
  0
outer_terrain_plain

MapHunterwoodvillage.jpg
5DBC7E2F73B193C4348D85A0F18E8F0372A639CC
0C855CCC94F611529D75D50DE1A2D3B890DD16E5
32D1735721E65A467730A41EA948D5352AF808B8
B127F30021D84EF8959A50C1F7D39CB46362C28F
66205EB48B673414A289852BB8028E042814AEE7
 
Yey Thunderon making maps again! :smile:

All maps looking intresting so far. Would love to see them in public servers to get a community feedback.
 
unplayable :twisted:
Firunien said:
Map Name: Prison Hill
Creator: Firunien
Class : Open/Mixed

Download Link: Prison Hill Download
Terrain Code:
Code:
scn_multi_scene_1 multi_scene_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 
  0 
  0 
 outer_terrain_plain




Maybe i will do a real open map as well its missing so far :p
]
invisible wall  behind the 2nd spawn.
3e1c9a46c850.jpg
 
As a note to everyone, the most interesting maps will definitely be put on IG's maptesting weeks (for the ECS). So feel free to join in and test them. Currently Prison Hill's on the rotation, but others will be put on soon.
 
Map Name: Island Castle
Creator: Brian
Type: Closed

Download Link: Island Castle Download
Terrain Code:
Code:
scn_multi_scene_custom_16 multi_scene_custom_16 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
sea_outer_terrain_2 
 
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