Playing Brytenwalda, there are an average of 12-15 ransom brokers on a 44 town map.
I want to increase this to 15-18.
There are 20 different ransom_brokers in module_troops and I increased it to 21.
I then went to game menus and decreased the 9 below to 7, which I thought would fix it.
In-game, it appears there appears to be no difference and there might be even fewer brokers in the taverns.
Any advice would be appreciated.
I want to increase this to 15-18.
There are 20 different ransom_brokers in module_troops and I increased it to 21.
I then went to game menus and decreased the 9 below to 7, which I thought would fix it.
In-game, it appears there appears to be no difference and there might be even fewer brokers in the taverns.
Any advice would be appreciated.
Code:
(try_begin), #this doubles the incidence of ransom brokers and (below) minstrels
(party_get_slot, ":ransom_broker", "$current_town", slot_center_ransom_broker),
(gt, ":ransom_broker", 0),
(assign, reg0, ":ransom_broker"),
(assign, reg1, "$current_town"),
(set_visitor, ":cur_entry", ":ransom_broker"),
(val_add, ":cur_entry", 1),
(else_try),
(is_between, "$g_talk_troop", ransom_brokers_begin, ransom_brokers_end),
(store_add, ":alternative_town", "$current_town", 9),
(try_begin),
(ge, ":alternative_town", towns_end),
(val_sub, ":alternative_town", 22),
(try_end),
(try_begin),
(eq, "$cheat_mode", 1),
(str_store_party_name, s3, "$current_town"),
(str_store_party_name, s4, ":alternative_town"),
(display_message, "@{!}DEBUG - Current town is {s3}, but also checking {s4}"),
(try_end),
(party_get_slot, ":ransom_broker", ":alternative_town", slot_center_ransom_broker),
(gt, ":ransom_broker", 0),
(set_visitor, ":cur_entry", ":ransom_broker"),
(val_add, ":cur_entry", 1),
(try_end),