random ruin generation map

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you know how in maps rocks or trees are randomly generated onto the map? how can i make it so ruins like destroy_x are randomly generated onto some maps in random positions?

i am using original MB if that has to do with anything
 
Make it with scripts, make a "random scriptevent" which generates and spawns ruins if it's needed.
 
Well. Make an algorythm which "guesses" if ruins should be spawned. If yes, calculate a random position set z to ground level and spawn all the ruins.
 
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