1ksk2le
Veteran
Merhaba arkadaşlar bugün sizlere normal insan skini yerine başka skinler eklemesini öğreticem.(İnsan skini yine kalıyor sadece yeni bir ırk ekleniyor.)
Gerekli Dosyalar
http://www.mediafire.com/download/976827s9e62l74e/Zombi+++%C5%9Eeytan.rar (Textureler)
Module_Game_Menus.py
Module_Skins.py
Header_Troops.py
Module.ini
Oyun içi resmi :
Seytan
Zombi
Öncelikle Dosyaları İndirdiyseniz Module.ini yi açın.
-Module Game_Menus e start_female kodunu aratın.Onun Altına
-Sonrada Header Troops u açın.tf_undead = 2 nin altına tf_seytan = 3 ve
tf_zombie = 4 ü ekleyin.
Son Olarak Module_Skins
"woman", skf_use_morph_key_10, kodunun en altındaki ), işaretinin altına bir adet boşluk bırakarak ekleyin ;
NOT:Başlangıçta sadece bir adet saç ve sakala sahip olacaktır.Onları kaldırısanız kel olur.
Gerekli Dosyalar
http://www.mediafire.com/download/976827s9e62l74e/Zombi+++%C5%9Eeytan.rar (Textureler)
Module_Game_Menus.py
Module_Skins.py
Header_Troops.py
Module.ini
Oyun içi resmi :
Seytan
Öncelikle Dosyaları İndirdiyseniz Module.ini yi açın.
load_resource = materials_face_gen -------> load_mod_resource = materials_face_gen (Değişecek)
load_resource = textures_face_gen -------> load_mod_resource = textures_face_gen (Değişecek)
load_mod_resource = materials_face_gen altına bir boşluk bırakıp
load_mod_resource = demon_body
load_mod_resource = demon_calf_l
load_mod_resource = demon_calf_r
load_mod_resource = d_handL
load_mod_resource = d_handR
load_mod_resource = zombie_body
load_mod_resource = zombie_calf_l
load_mod_resource = zombie_calf_r
load_mod_resource = z_handL
load_mod_resource = z_handR
Ekleyin
load_resource = textures_face_gen -------> load_mod_resource = textures_face_gen (Değişecek)
load_mod_resource = materials_face_gen altına bir boşluk bırakıp
load_mod_resource = demon_body
load_mod_resource = demon_calf_l
load_mod_resource = demon_calf_r
load_mod_resource = d_handL
load_mod_resource = d_handR
load_mod_resource = zombie_body
load_mod_resource = zombie_calf_l
load_mod_resource = zombie_calf_r
load_mod_resource = z_handL
load_mod_resource = z_handR
Ekleyin
-Module Game_Menus e start_female kodunu aratın.Onun Altına
Code:
("start_seytan",[],"Seytan",
[
(troop_set_type, "trp_player", 2),
(assign, "$character_gender", tf_seytan),
(jump_to_menu, "mnu_start_character_1"),
]
),
("start_zombie",[],"Zombi",
[
(troop_set_type, "trp_player", 3),
(assign, "$character_gender", tf_zombie),
(jump_to_menu, "mnu_start_character_1"),
]
),
tf_zombie = 4 ü ekleyin.
Son Olarak Module_Skins
"woman", skf_use_morph_key_10, kodunun en altındaki ), işaretinin altına bir adet boşluk bırakarak ekleyin ;
Code:
(
"seytan", 0,
"demon_body", "demon_calf_l", "d_handL",
"male_head", man_face_keys,
["man_hair_s"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
["beard_e"], #beard meshes ,"beard_q"
["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
[("demon_face",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
psys_game_blood,psys_game_blood_2,
[[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
[0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
[1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
[0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
[0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
[2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
]
),
(
"zombi", 0,
"zombie_body", "zombie_calf_l", "z_handL",
"male_head", man_face_keys,
["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o", "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
[("zombie_face",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
# ("manface_old_2",0xffd5d5c5,["hair_white"],[0xffffcded, 0xffbbcded, 0xff99eebb]),
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
psys_game_blood,psys_game_blood_2,
[[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
[0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
[1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
[0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
[0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
[2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
]
),
NOT:Başlangıçta sadece bir adet saç ve sakala sahip olacaktır.Onları kaldırısanız kel olur.