gdwitt said:Point it out and I can add it into the next version of the submod which can be released a few days after source code is obtained.
I'll need the source code however.
Maybe you can ask around at the Forge?
gdwitt said:I went ahead and pushed this out because it looked easy.
It actually took 4 hours due to the conflicts with gear and troop names with BW141.
Download the latest submod for BW Reworked: 100 companions
here: http://www.nexusmods.com/mbwarband/mods/5994/?
gdwitt said:I found some source files from Malik's old submod.
It will take some time to get this up and running without conflicts.
I can figure this one out, but I need until next Tuesday because of a big deadline next Monday.
Anyone else vote to make this a permanent mod addition or just a submod?
Edit: I found the source file from that link.
I can have this out in 2 days or so.
gdwitt said:I went ahead and pushed this out because it looked easy.
It actually took 4 hours due to the conflicts with gear and troop names with BW141.
Download the latest submod for BW Reworked: 100 companions
here: http://www.nexusmods.com/mbwarband/mods/5994/?
gdwitt said:Hmm. That's a common bug when dialogs are off.
I setup that submod without any changes or testing other than assigning the correct weaspons and integrating all the troops throughout the various scripts..
I assumed it was working.
Have you used it before with BW 1.41?
I might have time tonite to look at it.
gdwitt said:New upgrade available for both the 100 companion submod and the main game!
here: http://www.nexusmods.com/mbwarband/mods/5994/?
I have the files for the 100 companions ready now.
I hope to have the other one up by 1am EST US.
Changelogs:
Forced more political script calls to happen at night to avoid the daytime stuttering.
Incorporated the Floris mercenary recruitment scripts and dialogs.
Basically, you get to pick from 2 merc parties instead of 1 and there's more you can say to them.
Changed the starting outfits of half the companions so they don't look like the 74 other companions (who all wear tournament shirts)
Fixed the Kolba village bug where those special stone village icons disappeared due to a script call
Changed the names of pictish towns to the more authentic ones as advised by.....Elpin
I seem to notice that with 100 companions that the merc parties don't appear in taverns anywhere.
I'd appreciate testing on merc parties in taverns to tell me if they show up in up to 2 parties.
You should start seeing them 72 hours after game start.
I mod this regularly so there are several other very minor improvements.
gdwitt said:Can you do overhead spear thrusts in battle?
If not, you may not have a good download of the resource file.
What is the script error?
Can you post your rgl_log.
50K sounds odd. I'll look at it late tonite. I didn't add any wages to the npc's and it should go off the wage script everyone else uses.