Has anyone figured out whether their party skills benefit the army they've joined? I was interested in playing something unusual, like a rear guard medic/trainer/engineer for a change of pace. Can't play Jeremus' long lost brother if that doesn't work though.
Well.. The testing I could squeeze in seems to indicate that the answer to the thread question is a resounding NO, based on increasing pathfinding skill to 5 and the army not moving any faster.
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