well you can create a script/trigger that loops all parties, find the ones with culture fac_manhunter then remove that party using remove_party operation.
Iv managed to kill off the manhunter parties using the remove_party operation
is there anywhere i can set a limit of how many manhunter parties there are? I know how to do this with looters and desert bandits etc in module_scripts but can find where the limit for manhunters would be (if there is one)
Thanks
Edit:
Iv tried using TweakMB and setting the manhunter party size limit to 0 but this crashes the game after a few ingame days (presumably at the time when its trying to spawn another manhunter party)
is there anywhere i can set a limit of how many manhunter parties there are? I know how to do this with looters and desert bandits etc in module_scripts but can find where the limit for manhunters would be (if there is one)
store_num_parties_of_template = 2310 # (store_num_parties_of_template, <destination>, <party_template_id>),
# Stores number of active parties which were created using specified party template.
store_num_parties_created = 2300 # (store_num_parties_created, <destination>, <party_template_id>),
# Stores the total number of created parties of specified type. Not used in Native.
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