Today I can release the second test preview of "Rigale v11" as sent to me from Cernunos in sources dating 14 Jan 2015.
This is fully merged with Diplomacy v4.3 and with minor tweaks for stability.
There is a readme_GS file that has latest changelog
Expected updates shall be each Friday for the next 2 weeks, after which the project is expected to be finished in terms of what can be provided as "OSP". Source code will be available after two weeks; Cernunos has asked for v11 to not be given "incomplete" source but to wait for all changes to be finalized. This remains at _this_ moment a WIP (Work in Progress).
Further changes may occur as a "sub-mod" testing features considered "too experimental" for direct addition to larger mods like Perisno. It has not yet been determined where exactly is the best place for such experimenting; but this module as integrated now should be an excellent starting platform for entry level modders.
Feb 20th 2015 version:
https://drive.google.com/file/d/0B4sh7GRykLgEWG9kemZHbmV0ZkE/view?usp=sharing
Brief change log:
Rigale is by Cernunos
http://forums.taleworlds.com/index.php/board,209.0.html <-- use this forum to report bugs/issues/ask how-to etc
Diplomacy is from
http://forums.taleworlds.com/index.php/topic,116424.0.html Waihti
built/tested: Mount&Blade Warband Module System version 1.158
change log:
14 Feb 2015 first preview posted as "Rigale V0_11_GS_test14Feb15"
removed Bard menu
removed (initiate) Ambush
removed (defend during) Ambush
removed Recruiting towns people and wise men from Town menu (still available at Villages)
some decreases in enterprise costs and increases in profitability
slightly easier inheritances but about 10th the value as in Perisno Christmas edition
these are not balanced, yet
removed Horses_skeleton.brf due to animation conflict
around 20 internal compiler warnings
all diplomacy functions _should_ be working
20 Feb 2015 working preview # 2
fixed 15 internal compiler warnings
reformatted source code for better view of program flow / block structures
fixed animation conflict with Horses_skeleton.brf
added OSP "Prisoner Talk" in order to grow fighting force sooner
added "lock" to stop recruiting for 1 hour if a prisoner spits
lowered ability to farm honor or renown by Prisoner Talk actions
Strongly suggest choosing automatic saves "realistic - no leaving without saving"
at character creation.
(slightly) increased stability within towns, but not as much as I wanted
(it is still possible to be stuck in town)
If stuck please go to tavern and press ESC to save and exit
- GS
This is fully merged with Diplomacy v4.3 and with minor tweaks for stability.
There is a readme_GS file that has latest changelog
Expected updates shall be each Friday for the next 2 weeks, after which the project is expected to be finished in terms of what can be provided as "OSP". Source code will be available after two weeks; Cernunos has asked for v11 to not be given "incomplete" source but to wait for all changes to be finalized. This remains at _this_ moment a WIP (Work in Progress).
Further changes may occur as a "sub-mod" testing features considered "too experimental" for direct addition to larger mods like Perisno. It has not yet been determined where exactly is the best place for such experimenting; but this module as integrated now should be an excellent starting platform for entry level modders.
Feb 20th 2015 version:
https://drive.google.com/file/d/0B4sh7GRykLgEWG9kemZHbmV0ZkE/view?usp=sharing
Brief change log:
Rigale is by Cernunos
http://forums.taleworlds.com/index.php/board,209.0.html <-- use this forum to report bugs/issues/ask how-to etc
Diplomacy is from
http://forums.taleworlds.com/index.php/topic,116424.0.html Waihti
built/tested: Mount&Blade Warband Module System version 1.158
change log:
14 Feb 2015 first preview posted as "Rigale V0_11_GS_test14Feb15"
removed Bard menu
removed (initiate) Ambush
removed (defend during) Ambush
removed Recruiting towns people and wise men from Town menu (still available at Villages)
some decreases in enterprise costs and increases in profitability
slightly easier inheritances but about 10th the value as in Perisno Christmas edition
these are not balanced, yet
removed Horses_skeleton.brf due to animation conflict
around 20 internal compiler warnings
all diplomacy functions _should_ be working
20 Feb 2015 working preview # 2
fixed 15 internal compiler warnings
reformatted source code for better view of program flow / block structures
fixed animation conflict with Horses_skeleton.brf
added OSP "Prisoner Talk" in order to grow fighting force sooner
added "lock" to stop recruiting for 1 hour if a prisoner spits
lowered ability to farm honor or renown by Prisoner Talk actions
Strongly suggest choosing automatic saves "realistic - no leaving without saving"
at character creation.
(slightly) increased stability within towns, but not as much as I wanted
(it is still possible to be stuck in town)
If stuck please go to tavern and press ESC to save and exit
- GS