Most other units do not have multiple copies of identical weapons. They would either have similar weapons (like different sabres with slightly differeing damage), or same weapons but different art (shields most commonly).dooomninja said:not a dev but there is a couple of things i can point out
1 having more than one of the same weapon increases their chance of getting it, so for example if there are 4 light sabers and 1 heavy saber 4/5 of the unit will spawn with the light
tailis said:The improved troop trees and items are amazing ;D
I think I found a bug in battle though. When troops are out of morale and flee the battle, they no longer disappear when they reach the edge of the map. And as I found out if you fell, their troops are fleeing, but your troops are also fleeing, then you're stuck in a hard place x3
5. Nords fall prey to weak game AI most likely, just like they always do. I'm really interested in players' experience running a nord-heavy army though.
Vaegir Luchnik said:Hate to say it but... Ivory bowmen/archers/marksmen are way overpowered in melee. They beat of Nords very easily if they're attacking a line of ivory archers. Nerfing armor might be a fix
JanekS said:If they cost you reknown points it wouldn't be too much though, did you turn that option off? I find it a brilliant idea.
On Nords: I never ever have any use for Berserkers except holding a castle. They're not as scary as they used to be.
Vaegir Luchnik said:They're hard to maintain in great numbers though, you'd need good fiefs, and enterprises in most Calradians towns if you want to have a +150 men army of nobles