Companions effect on stats.

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Vault

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Hi guys,

Do your party stats max out at a certin level (14) or do your companions stats continue adding to your group?

In particular i'm mostly wondering about inventory space. I've been maxing out my companions inventory management because I tend to run out of food and over time i'll have an inventory full of gear that's to expensive to sell anywhere.

Is it just me or does the inventory stop getting larger once you get 14 points in inventory management on the party screen?

Also on a side note, if you use the baggage train that comes with your camp followers do you lose all your gear when the followers leave you? I use a really large army for assaulting fortresses, but other than that i normally drop down to around 100 guys just because they are easier to feed. I've been avoiding using the baggage train because it lose the followers so often. It would be cool if the pack mules still had your gear on them when the followers returned. Anyone tested this? Speaking of pack mules if food is stored in them will it count towards your army moral?

Thanks!
 
Vault said:
Hi guys,

Do your party stats max out at a certin level (14) or do your companions stats continue adding to your group?

In particular i'm mostly wondering about inventory space. I've been maxing out my companions inventory management because I tend to run out of food and over time i'll have an inventory full of gear that's to expensive to sell anywhere.

Is it just me or does the inventory stop getting larger once you get 14 points in inventory management on the party screen?

Also on a side note, if you use the baggage train that comes with your camp followers do you lose all your gear when the followers leave you? I use a really large army for assaulting fortresses, but other than that i normally drop down to around 100 guys just because they are easier to feed. I've been avoiding using the baggage train because it lose the followers so often. It would be cool if the pack mules still had your gear on them when the followers returned. Anyone tested this? Speaking of pack mules if food is stored in them will it count towards your army moral?

Thanks!


As to baggage train, I did it once in 1.02, not on purpose, and  when I got them back again my stuff was still there.

Also found if you put prisoners in quarters without any troops, the camp disappears, but if you go to quarters again you will find them there. They just follow you around without a problem.

As for inventory management, giving it to companions is a complete waste of points, it does noting. YOU must have the inventory management, and you need it in VC.

Sea King is another skills that giving to companions is useless, as you must have it.


Leadership though stacks for benefit to your party size. This is important for morale as well as a big army. The wages portion of it is not helped by companions though, so if wages are killing you build your own up.
 
I'm fairly certain inventory management doesn't do anything above 10 anyway. Some skills scale beyond it, some don't. There's a definitive list somewhere I think, no idea where I saw it though.
 
kraggrim said:
I'm fairly certain inventory management doesn't do anything above 10 anyway. Some skills scale beyond it, some don't. There's a definitive list somewhere I think, no idea where I saw it though.


My understanding was if the bonus shows up in the party window that the stacking applies.


Just in case anyone needs to know what they are, this is what they say in game:



PARTY SKILLS -- You get the skill of the highest party member plus any bonuses from you and uniquie troops:

Trade = Every level of this skill reduces your trade penalty by 5%%. (Party skill)
Engineer = This skill allows you to construct siege equipment and fief improvements more efficiently. (Party skill)
First Aid = Heroes regain 5%% per skill level of hit-points lost during mission. (Party skill)
Surgery = Each point to this skill gives a 4%% chance that a mortally struck party member will be wounded rather than killed. (Party skill)
Wound Treatment = Party healing speed is increased by 20%% per level of this skill. Additionally each point increases the chance by 5%%, that deep wounds will heal better.(Party skill)
Spotting = Party seeing range is increased by 10%% per skill level. (Party skill)
Path-finding = Party map speed is increased by 3%% per skill level. (Party skill)
Tactics = Every two levels of this skill increases starting battle advantage by 1. (Party skill)
Tracking = Tracks become more informative. (Party skill)
Looting = This skill increases the amount of loot obtained by 10%% per skill level. (Party skill)
Weapon Maintenance = Adequate maintenance of your equipment will lower the chance of it breaking in battle. Each point of this skill reduces the probability of breaking by 7%%. (Party skill)
Navigation = Party map speed on sea is increased by 3%% per skill level. (Party skill)


PERSONAL SKILLS -- Just affect you, or if a companion has them just affects that companion (For Combat):

Riding = Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal skill)
Athletics = Improves your running speed. (Personal skill)
Weapon Master = Makes it easier to learn weapon proficiencies, increases the proficiency limits and improves shield speed and coverage. Limits go as: 60, 100, 140, 180, 220, 260, 300, 340, 380, 420. (Personal skill)
Power Draw = Lets character use more powerful bows. Each point to this skill (up to four plus power-draw requirement of the bow) increases bow damage by 14%%. (Personal skill)
Power Throw = Each point to this skill increases throwing damage by 10%%. (Personal skill)
Power Strike = Each point to this skill increases melee damage by 8%%. (Personal skill)
Ironflesh = Each point to this skill increases hit points by +2. (Personal skill)

Persuasion = This skill helps you make other people accept your point of view. It also lowers the minimum level of relationship needed to get NPCs to do what you want. (Personal skill)
** Persussion is usefull in a companion if sent on emmisary mission in your own kingdom.


LEADER SILLS -- Only the LEADER (YOU) can impart these skills to your party:

Inventory Management = Increases inventory capacity by +6 per skill level. (Leader skill)
Sea-King = Every point increases the maximum number of ships you can command. (Leader skill)
**Leadership -- Reduction of cost of units is a LEADER SKILL, the rest of leadeship now stacks.


STACKING SKILLS -- Every party member with thease skills affects the party:

Leadership = Every point increases maximum number of troops you can command by 5, increases your party morale and reduces troop wages. (Leader skill)
Trainer = Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as: {0,4,10,16,23,30,38,46,55,65,80}. (Personal skill)
 
Great summary! But I think you missed Persuasion. IIRC persuasion also can help, if a companion has it, to send that companion as an emissary to get lords as vassals when you start to build your own kingdom.
 
Trainer and leadership are 2 skills that matter in this game for a companion, rest is irrelevant, since only those 2 do stack, once again, a genius move on developers part.
 
MasterVegito said:
Trainer and leadership are 2 skills that matter in this game for a companion, rest is irrelevant, since only those 2 do stack, once again, a genius move on developers part.

Right, like the other 12 skills are irrelevant to the player  :roll:

Ignore this guy and read @Ivan great explanation about skills. Unless you cheat you will end up with several companions specialists (a doctor, a engineer, a trader, etc) that will make you better, besides having a elite group of immortal fighters with you. Companions rock.
 
kalarhan said:
Right, like the other 12 skills are irrelevant to the player  :roll:

Ignore this guy and read @Ivan great explanation about skills. Unless you cheat you will end up with several companions specialists (a doctor, a engineer, a trader, etc) that will make you better, besides having a elite group of immortal fighters with you. Companions rock.
Exactly!
 
kalarhan said:
MasterVegito said:
Trainer and leadership are 2 skills that matter in this game for a companion, rest is irrelevant, since only those 2 do stack, once again, a genius move on developers part.

Right, like the other 12 skills are irrelevant to the player  :roll:

Ignore this guy and read @Ivan great explanation about skills. Unless you cheat you will end up with several companions specialists (a doctor, a engineer, a trader, etc) that will make you better, besides having a elite group of immortal fighters with you. Companions rock.
Um dude, we are talking about companions...? btw. Your troops will never be immortal, so don't troll. Even with modified level cap to 15, they will still die.
 
MasterVegito said:
Um dude, we are talking about companions...? btw. Your troops will never be immortal, so don't troll. Even with modified level cap to 15, they will still die.

yes, we are. Read again and rethink your reply.  :roll:
 
Its a misunderstanding between two practical definitions of immortal.  "Only gets knocked out and never killed when they fall in battle" and "Has unlimited hitpoints and will never go down in battle."  Its an argument that doesn't need to happen.  Further, Vegito's "die" is probably just meaning that they will get knocked down.  I don't think he is suggesting perma-death for companions either (With the obvious story mode exception.).
 
Ivan Khan said:
kraggrim said:
I'm fairly certain inventory management doesn't do anything above 10 anyway. Some skills scale beyond it, some don't. There's a definitive list somewhere I think, no idea where I saw it though.



PARTY SKILLS -- You get the skill of the highest party member plus any bonuses from you and uniquie troops:

So If I have 10 surgery, and a companion has 10 surgery, does this mean I have the effect of 20 surgery?
 
Temujin said:
So If I have 10 surgery, and a companion has 10 surgery, does this mean I have the effect of 20 surgery?

disclaimer: there are exceptions, situations where devs go around the engine rules and can create their own. To know about those you need to look at the game code or get a reference from a guide or something.

skills have a base limit. Most are capped at 10, but again, not a hardcoded rule. In VC, as a example, training has a lower limit of 5.

party skills have a cumulative effect. If your companion has a higher value than you, then its his value + bonus (based on your own skill level), which is then capped at 14 (10 + 4).

So short answer: no, you will get 14, not 20. And not all cases will take the 14 into account, some may only use the 10.
 
Temujin said:
So I could be wasting precious points?

1) you will have more points than you know what to do with them  :mrgreen:

2) companions can get hurt, go missing, go in a mission, etc, which means you lose their skills too

3) depends on the situation, to know a specific case you will need to look at the game code. That is how Warband was created, and not different from most games (where numbers are not very clear to the player)

so if you want to mix/max you will need to learn about modding. That is ONE way to play the game, not the only one. Most players don't care about specific numbers.
 
kalarhan said:
Temujin said:
So I could be wasting precious points?

1) you will have more points than you know what to do with them  :mrgreen:

2) companions can get hurt, go missing, go in a mission, etc, which means you lose their skills too

3) depends on the situation, to know a specific case you will need to look at the game code. That is how Warband was created, and not different from most games (where numbers are not very clear to the player)

so if you want to mix/max you will need to learn about modding. That is ONE way to play the game, not the only one. Most players don't care about specific numbers.
Thank you kalarhan. Reading the whole thread helped me understand skills a lot.
 
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