Mrbsct
Recruit
I have a problem with the damage in the game. Up close it is amazing with guns do 1 shot kill. But at a distance it only does barely any damage like 5 damage. Bots will do a firefight at distance on a clear map and nobody is killing anyone. The last version I believe it was 1 shot kill at any distance, I used to annihalate entire armies with a Henry Rifle, but now the guns are so weak I have to get real close.
Yes bullets loose velocity at a distance but it should be thousands of meters before that happens. Civil War rifles can be effective up to 500-800 meters. And even if they are no accurate at those distances, they should kill people in 1 shot. A .55 caliber minnie ball to the chest would render anyone done for.
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EDIT BY GABRILDURO:
Sorry for lack of answers on the forum but my life changed completely.
http://forums.taleworlds.com/index.php/topic,299437.0.html
Anyway go to the file called Module.ini in the 1860s folder and tweak this value that I showed in RED.
Lower it to have LESS friction and more stopping power for ur firearms, but be careful cuz too much lowering it will make ur trrops killed INSTANTLY and from very far away, by the enemies...
I was working at v.1.0 and I already changed issues like that one but as I said, bad stuff happened to me.
Gab
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module_name = 1860sOldAmerica
compatible_with_warband = 1
num_hints = 150
auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.
map_min_x = -299.988495
map_max_x = 335.036469
map_min_y = -277.396576
map_max_y = 310.889221
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01
air_friction_arrow = 0.027
air_friction_bullet = 0.017
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Yes bullets loose velocity at a distance but it should be thousands of meters before that happens. Civil War rifles can be effective up to 500-800 meters. And even if they are no accurate at those distances, they should kill people in 1 shot. A .55 caliber minnie ball to the chest would render anyone done for.
---------------------------------------------------------------------------------------------------------------------
EDIT BY GABRILDURO:
Sorry for lack of answers on the forum but my life changed completely.
http://forums.taleworlds.com/index.php/topic,299437.0.html
Anyway go to the file called Module.ini in the 1860s folder and tweak this value that I showed in RED.
Lower it to have LESS friction and more stopping power for ur firearms, but be careful cuz too much lowering it will make ur trrops killed INSTANTLY and from very far away, by the enemies...
I was working at v.1.0 and I already changed issues like that one but as I said, bad stuff happened to me.
Gab
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
module_name = 1860sOldAmerica
compatible_with_warband = 1
num_hints = 150
auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.
map_min_x = -299.988495
map_max_x = 335.036469
map_min_y = -277.396576
map_max_y = 310.889221
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01
air_friction_arrow = 0.027
air_friction_bullet = 0.017
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