Starting choices effects on stats

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Norfar

Recruit
List is finished - its based on the game version 2.0 Reforged Edition (28.7.2015)

Also available on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=356134613

and in spreadsheet form with pickable options (credits to edwardecl)
https://docs.google.com/spreadsheets/d/1aPYr-GZxaDN9kvxx2SGfQl5AUysJ9AhSl4H84fTk5ig/edit?usp=sharing


BASE ATTRIBUTE VALUES:
  • str: 4
           
  • agi: 4
           
  • int: 4
           
  • cha: 5


STORYLINE CAMPAIGN:
  • +1 Sea King
-----------------------
NATIONALITY:
  • Anglo-saxon; cha +2
  • foreigner: int +2
  • Scoto-Pict: agi +2
  • Briton: agi +1, cha +1
  • Irish: agi +2
  • Frisian: str +1, int +1
  • Norse: str +2
-----------------------
GENDER:
  • male: str +4, agi +4
  • female:  int +4, cha +4

also affects some other gender specific choices - see below
-----------------------
HEIGHT:

  • tall: str +2
  • normal: str +1, agi +1
  • short: agi +2
-----------------------
AGE:

  • young: str +4, agi +4
  • adult: str +3, agi+3, int+2, cha+2
  • old:  int+3, cha+3
-----------------------
PERSONALITY:

  • sanguine: str +1, cha +1
  • phlegmatic: int +2
  • melancholic: int +2, cha +1
  • choleric: int +1, cha +3
-----------------------
VIRTUE:

  • wisdom: int +2
  • fortitude: str +1, cha +1; athletics skill +1
  • temperance: agi +1, int +1; ironflesh skill +1
  • justice: int +2, cha +1
-----------------------

FATHER'S OCCUPATION:

Some choices are affected by gender

Choice\Skill | Sea King | Navig. | Iron. | P. strike | P. throw | P. draw | W. maint. | W. mastr. | Athl. | Riding | Loot. | Train. | Track. | Tactics | Path-F. | Spot. | Inv. Mang. | Wound Tr. | Surg. | F. Aid | Eng. | Persu. | Lead. | Trade
outlaw 0 0 0 0 0 0 0 +1 0 0 +3 0 +4 0 +2 +2 0 0 0 0 0 0 0 0
noble (MALE) 0 0 0 +2 0 0 +2 +1 -2 +2 0 +2 0 +2 0 0 0 0 0 0 0 +2 +2 0
noble (FEMALE) 0 0 -2 0 0 0 +2 +1 0 +2 0 0 0 0 0 0 +2 +2 0 +2 0 +2 +2 0
merchant 0 +2 0 0 -1 0 0 0 0 0 +1 0 0 0 +2 0 +2 0 0 0 0 0 0 +4
craftsman 0 0 0 +2 -1 0 +4 0 0 0 +1 0 0 0 0 0 +2 0 0 0 +3 0 0 +2
priest 0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 +2 +2 +2 +4 0 +2 0 +1
peasant (MALE) 0 0 0 +2 0 0 +1 0 +2 0 +1 0 0 0 0 0 +1 0 0+2 0 0 0 +1
peasant (FEMALE) 0 0 -1 +1 0 0 +1 -1 0 0 +1 0 0 0 0 0 +4 +2 0+2 0 0 0 +1
base values 0 0 5 2 4 0 1 2 5 0 0 0 0 0 0 0 1 0 0 1 0 1 1 1

   
 
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
   
   
 
       
       
       
       
       
       
       
         
       
       
       
           
       
       
       
       
       
       
       
       
       
       
       
             
       
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
         
   
   

   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
         
   
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
             
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
           
   
   
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
               
   
   
       
       
       
       
       
       
       
       
         
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
           
   

   
       
       
       
       
       
       
       
       
         
       
       
       
           
       
       
       
       
       
       
       
       
       
       
       
           
   
     
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
   


-----------------------

LEARNT AS CHILD

Some choices are affected by gender

Choice\Skill | Sea King | Navig. | Iron. | P. strike | P. throw | P. draw | W. maint. | W. mastr. | Athl. | Riding | Loot. | Train. | Track. | Tactics | Path-F. | Spot. | Inv. Mang. | Wound Tr. | Surg. | F. Aid | Eng. | Persu. | Lead. | Trade
farming 0 0 0 0 0 0 0 0 0 0 +1 0 +2 0 +2 +2 +1 0 0 0 0 0 0 0
martial arts (MALE) 0 0 0 0 0 0 0 +1 0 +1 0 +1 0 +1 0 0 0 0 0 0 0 0 +2 0
martial arts (FEMALE) 0 0 0 -1 -1 +1 0 +1 0 +1 0 +1 0 0 0 +2 0 0 0 0 0 +2 0 0
crafts 0 0 0 0 0 0 +1 +2 0 0 0 0 0 0 0 0 +2 0 0 0 +1 +1 +1 +1
oratory 0 0 0 -2 0 0 -1 0 -2 0 0 0 0 0 0 0 +2 +2 +2 +2 0 +4 +2 +2
stealing 0 0 -2 -1 0 0 -1 +1 0 0 0 0 +3 0 +4 +2 0 0 0 0 0 +2 +1 0
base values 0 0 5 2 4 0 1 2 5 0 0 0 0 0 0 0 1 0 0 1 0 1 1 1

   
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
         
   
   

   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
         
   
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
             
   
   
       
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
           
   
   
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
               
   
 

   
       
       
       
       
       
       
       
         
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
   



Proficiency\Choice | farming | martial arts | crafts | oratory | stealing |
One H. Weapons9191919191
Two H. Weapons7291727272
Polearms9191919191
Archery7291727291
Crossbows7291727272
Throwing9191917291
Slings9191919191

   
       
       
       
       
       
       
   
   
       
       
       
       
       
       
     
   
   
       
       
       
       
       
       

   
   
       
       
       
       
       
       
   
   
       
       
       
       
       
       

   
   
       
       
       
       
       
       

   
     
       
       
       
       
       
       

   
     
       
       
       
       
       
       

   

moreover with oratory you can read

-----------------------

VOCATION

  • priest: no effect on stats, can read
  • landowner: no effect on stats
  • hunter: power draw skill +2
  • traveler: no effect on stats
  • slave: no effect on stats
-----------------------

RELIGION:
no effect on stats

edwardecl made a very useful spreadsheet as well
edwardecl said:
In spreadsheet form with pickable options.
https://docs.google.com/spreadsheets/d/1aPYr-GZxaDN9kvxx2SGfQl5AUysJ9AhSl4H84fTk5ig/edit?usp=sharing

Save or import into your own docs to edit and use the drop down menus. Google Docs seems to have messed up the cell colours in one of the sheets, just ignore it :smile: . The data seems to be OK, import from ODS fail :/.

Happy powergaming  :cool:
 
List is finished i hope it will be of some use.

I apologize for any mistakes, also let me know if u find any.


@Kjertesvein
Good question, i didnt get the time to test this, mybe i will sometime in the future, who know  :razz:
 
Clagius said:
Either Noble or Martial Arts choice gives you also one point to First Aid.

That one point in first aid and some other skills points are given to the character regardless what choices u pick, thats why i didn't mention those
 
Nice work man, had no idea height even affected anything, especially that you are somehow penalized for being "normal" instead of some +1/+1 deal to balance the other +2 options. Weirdness!
 
Daergarz said:
Nice work man, had no idea height even affected anything, especially that you are somehow penalized for being "normal" instead of some +1/+1 deal to balance the other +2 options. Weirdness!

Height affects other stuff, like the chance you have to fall if you move backwards. Maybe even stamina...
 
If these stats are still current, what are the base stats, or how do you find in within the game files?
 
edwardecl said:
If these stats are still current, what are the base stats, or how do you find in within the game files?

They have changed, though much above still applies. Once 1.03 officially come out we can update it. No sense doing it now as it may change.
 
HEIGHT:

    tall: str +2
    normal: /
    short: agi +2


-----------------------
AGE:

    young: str +4, agi +4 (total :cool:
    adult: str +3, agi+3, int+3, cha+3 (total 12)
    old:  int+4, cha+4 (total :cool:

This highly unbalanced! Seriously with only getting 1 attribute point every 5 levels this is a HUGE balance issue here. If you pick normal height and young or old you are starting out with 6 less attribute points or 30 levels worth of attribute points less! That is pretty crazy and has to to be unintentional to be honest, but this would be easy to fix. With attribute point barely matching up with high level npcs these are the adjustments I would make. 

HEIGHT:

    tall: str +2
    normal: str +1, agi +1
    short: agi +2


-----------------------
AGE:

    young: str +6, agi +6 (total 12)
    adult: str +3, agi+3, int +3, cha +3 (total 12)
  old:  int +6, cha +6 (total 12) 
 
I'm assuming these things will be rebalanced in 1.03 final, if not already?

In my current game I have pretty much started with a gimped character if these stats are correct, I chose normal height + young... oh well. I suppose I could always edit the save file to fix it myself.
 
Launching M&B now and will recheck things, though im pretty sure 1.02 didn't change anything in this respect

EDIT: its all the same also

http://steamcommunity.com/sharedfiles/filedetails/?id=356134613
updated to 1.02
 
So it's the same as 1.02?

If so what are the base stats, because in that guide there are minus values and you can't have a number below zero or it will be horrendously unbalanced.
 
u can get base values if u subtract all bonuses u get from these choices so for STR that would be 5
 
I don't understand...

For STR, if you pick Tall (2), young(4), Sanguine (1), Fortitude(1), Norse(2) that equals 10.

Or do you mean create a character write down the stats and minus the bonuses? because that still does not add up for me :/

What I mean by that is I created a spreadsheet with those bonus number and subtracted them from the character creation and got this...

Male Normal Young Sanguine Justice Angle-Saxon Outlaw Stealing Traveler Christian

14 13 5 8 1 0 3 1 4 4 0 4 5 0 2 0 6 0 6 4 1 0 0 1 0 3 3 1
9 8 0 3 0 0 -2 -1 0 3 -1 0 0 0 2 2 6 0 6 4 -2 0 0 0 0 2 2 0
5 5 5 5 1 0 5 2 4 1 1 4 5 0 0 -2 0 0 0 0 3 0 0 1 0 1 1 1

Trainer can't be -2 as a base stat.
 
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