BornToDie said:I am assuming that they would like to make it MMORPG.
BornToDie said:Ultimate goal for gaming are virtual worlds.
Everything else is bad approximation hindered by what technology allows us to do.
So says you. Why is the ultimate goal a massively multiplayer world? What magical benefit does scale alone add to anything? Ignoring technological hurdles and limitations, what's to be gained from, say, 250 vs 250 player fights? Why are they so much better than 25 vs 25? What about 8v8, which is about the competitive standard right now? What I find interesting is that the Warband competitive scene started with tournaments of 10v10 or more. I've played in matches from 15v15 down to 4v4, and the current preference for 8v8 has persisted the longest and shows no sign of stopping. Why would we, after trying double the current size and finding it not to our taste, consider thirty times the current size to be ideal? Hell, I recall a while back there was a negative response to the idea of going up to 10v10 again. That's a 25% increase in players and even that wasn't accepted! So, I ask you, why do you think bigger is better?
Don't you say "it's the ultimate goal, it's what all games want to be, the only reason all games aren't MMOs is because of technical limitations," because that's demonstrably false. Counter-example: Counter-Strike. Wildly successful over a long period of time and backed by one of the biggest companies in PC gaming, yet it's not an MMO and probably never will be.