OurGloriousLeader said:The Harry Potter one was mind-blowing tho
OurGloriousLeader said:Lord Rich said:
- Flag location changes deterministically based on which team wins
- Flag raise speed starts lower than currently but increases throughout the round (fall speed as well)
- Flags spawn immediately
- Variable number of flag spots (not always 3)
- If flag is occupied by both teams after timer reaches zero, both flags will start raising until one team goes off flag or dies or a flag reaches the top
I dunno if this is just an aesthetic preference, but I just hate the flags and I think the 'instant spawn' system would make the game even more focused on them, when I think the way we want the game to go is less focused on them. Flag raising is just somewhat silly, and fighting on the flags isn't particularly fun or enjoyable, especially when they block half your vision. We've already, just by the way the meta shifts, had open maps turn into games of dancing around crossfires then piling onto the flag as some poor guy with a shield and spear dances desperately, this would probably just reinforce that and would make closed maps more flags focused also, which right now feel like a good balance of flag fights and early engagements.
It would also shift the game even further away from public game modes, which would serve to further alienate new players in a game mode that even relatively experienced players sometimes don't get (see: all the matches with teams not understanding the flag mechanics in Lust's streams).
Obviously the purpose of the flags is to force the teams to fight to avoid camping, so they or something similar is necessary. I think someone suggested two flag spawns that intrigued me, I wonder if you could have it so only one faction could raise, turning the game into a defenders vs attackers idea (yes I've been playing Counterstrike). Or even some balancing and experimentation of the Sabotage mode might be interesting. Something other than god damn flag brawls...
OurGloriousLeader said:I dunno if this is just an aesthetic preference, but I just hate the flags and I think the 'instant spawn' system would make the game even more focused on them, when I think the way we want the game to go is less focused on them. Flag raising is just somewhat silly, and fighting on the flags isn't particularly fun or enjoyable, especially when they block half your vision. We've already, just by the way the meta shifts, had open maps turn into games of dancing around crossfires then piling onto the flag as some poor guy with a shield and spear dances desperately, this would probably just reinforce that and would make closed maps more flags focused also, which right now feel like a good balance of flag fights and early engagements.
It would also shift the game even further away from public game modes, which would serve to further alienate new players in a game mode that even relatively experienced players sometimes don't get (see: all the matches with teams not understanding the flag mechanics in Lust's streams).
Obviously the purpose of the flags is to force the teams to fight to avoid camping, so they or something similar is necessary. I think someone suggested two flag spawns that intrigued me, I wonder if you could have it so only one faction could raise, turning the game into a defenders vs attackers idea (yes I've been playing Counterstrike). Or even some balancing and experimentation of the Sabotage mode might be interesting. Something other than god damn flag brawls...
We might as well move to Conquest rather than making Battle so complicated.OurGloriousLeader said:I think someone suggested two flag spawns that intrigued me, I wonder if you could have it so only one faction could raise, turning the game into a defenders vs attackers idea (yes I've been playing Counterstrike).
Shemaforash said:Ceasar said:we definetly have a chance to beat them.
Ceasar said:Shema ur irrelevant anywaysShemaforash said:Ceasar said:we definetly have a chance to beat them.
Lord Rich said:I've considered quite a few systems, but I think the more objectives you add, the more the game will come about avoiding each other and winning through taking the flags (or destroying the catapults or whatever). The nice thing about having only a single one is that it forces a showdown. Even if you have defenders and attackers though, that will still have flag fights occur as the attackers will have to force the defenders off the flag.
I think with an initially slow raise time on the flag, teams will focus more on holding and taking important positions around it for the first minute or two and only once the raise time increases focus more on the flag, so I would expect less flag fighting with this system, not more since I would expect that some of the positions around the flag will be considered critical enough that teams have to fight for them.
Also when warband is played well it often isn't about the flags at all, usually flags only come into it to force a fight where you want or where your opponent wants, if someone is actually winning on flags you're doing something wrong.
Leonemo said:How many flag spawns would you recommend in your new idea? Perhaps I overlooked something about the options, but it would be nice to tell me. And I think it's boring if we'd have only one.