antimatter said:
Here's the problem man...not everyone wants t play hunt down the thief who stole the bread...or protect the gold cart...creating scenarios like this wont stop people from rdming eachother...cause if people want to rdm then they will rdm...theres nothing wrong with this game
Creating scenarios like this
does reduce the amount of randoming. This is a fact that I've personally come to find. Given your experience-clad PW career, I suppose you think otherwise.
Giving people an objective or scenario doesn't necessarily mean that they have to roleplay. It simply means that instead of doing that they were doing before, they are working towards something different and somewhat orchestrated. In events such as these, admins are ever vigilant and thus can point out any breaches in the rules and ultimately prevent it from happening in the first place. Need to calm a highly populated server down? Host a siege event. Players that want to participate will be the ones putting their necks on the line; not to mention it'll get people that are hyped up to fight out of the way from less aggressive players for some time. I've rarely run into major issues with hosting these spontaneous events on servers such as Avalon. There was seldom a shortage in players, and those players in question loved the possibility of having their normal playing session transform into something they did not expect.
Not all mini events on PW involve sitting around a cozy campfire chatting about who stole my bread. If people want to random, they can if they please; they'll just get banned.