I definitely plan to do this at some point. I like the idea.Neptune said:Amphibious assaults: Move the boat into shallow water before disembarking, fight defenders on the beach as they fire arrows into your struggling troops. Would be fun to sail into a village or city and loot and pillage.
I'm not quite sure how I would make it work. Do you have any particular suggestions for how it ought to be done?Greek Fire and other shipboard weapons would be nice too, such as catapultae and balistae.
I'm on it.Sibilance said:Please get one of your team members to fast-track that map revamp. The ship mechanic is so revolutionary that it's a shame to just aimlessly wander the ocean or sail through one of the few tiny Nordic rivers. We should be fighting over inland deltas and exploring islands!
If there was some more exotic geography and more factions had access to a coastline, it'd add a lot to the gameplay of this mod for every version to come. As it is, nobody's ever going to play the Khergits or the Rhodoks.
Faster ships: if they get much faster, the battles will range over the edge of the map.DarkAnd said:make the ships faster, change the map, the amphibious assault part, add more ships (I SENT YOU THE TRIRREME AND A 3 MAST TRIRREME SO NO EXUSES) And well the catapult is ****ing ugly, make the spears piercing and faster, add admirals for sea commanding rather than the lords, add islands to be sea fiefs, add a sea renown so we can be either a vassal or a captain.
Well these are my ideas.
I do like this idea. It would be a bit of a pain to code, but totally worth it.Sibilance said:Piggybacking on the future map expansion, it would be nifty to have some seaborne and riverine trade going on between the factions, both legal factional water-caravans and privateering outlaw smugglers. What's the fun in being a pirate if you don't have some merchantmen to raid?
That Chinese barge might make a good commerce hauler, and modelling a simple trade barge probably isn't the most difficult 3D modelling task for someone who knows what they're doing.
Also, coding in naval blockades probably wouldn't be too difficult; I'd imagine it's just the same as taking a few lords on land and getting them to siege a city or hang out in one spot, right?
It never did show up, then.DarkAnd said:yesterday
liamthespy said:This game was the biggest waste of time I had ever experienced. all I got was killed in two hits, and no men after nearly 2 battles. I could NEVER figure out how to get a boat, and when I did, there was no point, the entire ocean was empty. I checked everywhere. I finally got to a battle between a vaegir and a nord, and all that happened was I stood in a ship and watched the other ships slide over to each other and then people died. finally, a ship came my way, so I stood at the edge and fired my crossbow. the ship goes right through my ship and throws me into the water and I am dead. where are the muskets and the british ?
liamthespy said:british own pirates, is why. and games should not have to be read about on the internet before they can be played, they should be a little more self explainatory
Sibilance said:Well, always refreshing to have you around Ron. I've been a fan for a long time. :>
Lectus said:As far as RCM, I've noticed that the value of a few armors hasn't been changed from what they are in native, while other new ones have. Khergit guard armor, and the plate and mail sets have way high defense, while other torso armors are just as low as they are in native. Helms seem to be ok, and I'm not sure about the cloth and leather armors. I suppose those work. But when the plate armor is twenty defense lower than plate and mail and Khergit armor, I have to wonder if this was intentional.
Mirathei said:I'm not quite sure how I would make it work. Do you have any particular suggestions for how it ought to be done?Neptune said:Greek Fire and other shipboard weapons would be nice too, such as catapultae and balistae.