Time for some personal notes on the ruleset:
Map Pool
(This is just my opinion, feel free to argue)
Closed Maps:
Fort of Honour: Still Balanced, Still Good
Mountain Fortress: Teams still haven't mastered tactics on this map and fights tend me be intresting as well. A keep
San'di'Boush: So many tactics and a true displayer of skill. Keep
Nord Town: No thank you. Even the ladderless version feels stale and monotonic on competitive (though I like this map on Public), just no.
Verloren: Damn that map is still good
Replacements
Stronghold: A better version of Nord Town. The alleyways are wide, buldings not OP and a great flow of the map as well. It would be worth a competitive test
Harton Keep: It actually plays similar to CS:GO Nuke, with broad sides and a tight center which is not a neccesarily good position. Every class is viable and can dish out pain and I have seen some close round in IG BG in this map. PLZ add it!
Open Maps:
Field by the River: The map really starts to go stale when tactics are the same, and tactics didn't change for a long time. However there are not many replacements so a keep
Reveran Village: I like that it is either a roflstomp for one team or a close fight when flags spawn near the village (the left flag is actually the equalizer of this). Still like it, Still In
Ruins: Most of the good Warband matches have been played on Ruins. Another true displayer of skill. Instant Keep
Desolation Valley: The problem I have with this map is that to go anywhere on the ridge, you need tons of cav. Considering that the ruins is a prime position and cav is not stupid to go uphill against Spawn 2, it will be an alright map for competitive. A testing keep
Castellum: Very exploitive spots like the wooden wall where archer are safe shooting into the flag, many dangerous corners and not an intresting position war for flags. A no-keep
Replacements:
Frosty Battle: I know camping archers are the problem on this map but still good tactics allow inf to get the archers on the hills before going flag. Pushes require a lot of coordination though. It is more of a question of "Do we have something better?" and my answer is...no.
Format Rules
I will go one by one on this one
The WNL will be a ladder.
As I said before, I prefered a ladder system rather than a division system to rank teams properly.
Teams will be assigned levels according to how many matches they have won.
Level 0: 0 Wins
Level 1: 1 Win
Level 2: 2 Wins
Level 3: 3 Wins
Level 4: 4-5 Wins
Level 5: 6 Wins
Level 6: 7-8 Wins
My calculation say that in Week 7, most teams would be Level 4 so challenging a level 5-6 team would bring a nice gamble that could shuffle the rankings, pretty quickly.
Teams will be awarded 0 points for a loss and 1 point for a draw, irrespective of team level. Teams that beat an opponent of the same or a lower level will receive 3 points. Teams that beat an opponent of a higher level than themselves will be awarded 4 points if the team is 3 or less points ahead and 5 points if the team is 4 or more points ahead.
No rewards for teams who beat a 2 of more levels ahead team?
There will be a playoff between the top two teams at the end of the tournament if the following any of the following criteria are met:
The first placed team has a losing record against the second placed team and they are within 2 or less points of each other.
The top two teams have yet to play against each other and are within 2 or less points of each other.
Nice prevention of such situations:
The fixtures themselves will be done by the teams on selected "pick nights" with the same format as Season 2 of the WNL. For the first pick night, the teams will be given a randomised order in which to pick.
While I am a fan of pick nights, I would rather have random week 1 fixtures. Maybe it is a handicap for making it 8 weeks rather than 12 weeks
Pick nights will take place every Monday between 18:00 - 20:00 BST. Each team will be allotted a 2 minute timeslot to pick their opponent in. Picking order will be prioritised as follows:
Teams with 0 points that were in the WNL the previous week.
Teams that have joined the WNL in the current week.
After these, teams will pick in order of points (from lowest to highest).
Should teams have equal priority, then the team with the most rounds won will be given priority.
If you are to have a 2 min pick time, then make sure that a team can at least send potential picks before the pick night or else we will have a lot of randomizes when there shouldn't be.
Priority criteria is ok
If a team misses their pick or makes a invalid pick, it will be randomised from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick will be taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick will be randomised from any of the next 3 teams in the picking order.
Again, make sure that team can send potential picks if they cannot attend pick night!
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
AKA the SoE boredom fix
In order to make scheduling more transparent, teams have until Thursday 19:00 BST to write the date and time of their match in the new "Match Scheduling" thread. If you're unable to contact your opponent before the deadline, please post a short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice. The thread can be used for all of a teams scheduling communication or they may simply post the date and time of their match there.
What if both teams don't make their presence known? A ditched match with 0 points awarded?
Phew, that is it..
(PS: BT Comink Soon)