Ok, lets look at the match logs. The average round difference per match:~Scar said:Can you please stop watching the Division System through your rose-coloured glasses because Knights of Malta did well. Your statement is obviously not true when you look at the matchlogs. There are always onesided matches, both in the ladder and the division system.Kragen said:~Scar said:Not even true, but fair enough.
totally true.There were a fair amount of very close games this season as well,combined with a couple of upsets that nobody expected. I do not think that the ladder system lacks excitement, if anything it brings more excitement than the Division System.
Neathar said:Your last point is not well-thought-out at all..
How is AE benefiting if their average RD per match decreased? If you have top level teams with high average RDs it indicates that they won their matches pretty clear. If you have top level teams with smaller average RDs it shows that they weren't able to win/lose matches with as many rounds ahead.
Kragen said:Neathar said:Your last point is not well-thought-out at all..
How is AE benefiting if their average RD per match decreased? If you have top level teams with high average RDs it indicates that they won their matches pretty clear. If you have top level teams with smaller average RDs it shows that they weren't able to win/lose matches with as many rounds ahead.
Because it shows that their matches were "exciting"
Neathar said:Your last point is not well-thought-out at all..
How is AE benefiting if their average RD per match decreased? If you have top level teams with high average RDs it indicates that they won their matches pretty clear. If you have top level teams with smaller average RDs it shows that they weren't able to win/lose matches with as many rounds ahead.
Since you didn't distinguish between positive average RDs (high positive average RD = team was winning many matches pretty one-sided) and negative average RDs (high negative average RD = team was losing many matches without winning some rounds) you're calculations don't say a lot.
In AE's case (since they won all their matches this season except the close match against H&I) the decrease of average RD could show that they weren't able to win as many matches as clearly as in WNL3. From a "close-battles-loving-guy"'s perspective this might be good and desirable, from their competitive point of view it probably is not. This goes for every team. Of course it's bad for the teams who lost harder than before in this season, but on the other hand its better for the ones who won more clearly this season.
All of that speculation is btw happening without having a proof that this WNL's system is really responsible for the increased differences you mentioned.
Leonemo said:It's necessary to play more weeks for example 16 though, because time is needed to turn out the earned places. I would also prohibit that teams can fight each other more than once or twice. There won't be too much skill differences between the teams if there are enough teams again.
Neathar said:Leonemo said:It's necessary to play more weeks for example 16 though, because time is needed to turn out the earned places. I would also prohibit that teams can fight each other more than once or twice. There won't be too much skill differences between the teams if there are enough teams again.
I think the swiss system could be used, but 16 weeks is just madness.. That's 4 full months of ligue (no preparation time/playoffs included). It would either have to start in the beginning of march (where it might collide with the NC) and would run until the end of june - or it would start in the beginning/middle of august (where a lot of people are still in summer vacation) and run until beginning/middle of december. And as I said that excludes the preparation time before (sign-ups etc.).
I personally like 8 weeks, it's short and interesting. Some more weeks could work but not more than 12 weeks at max in my opinion.
Kragen said:ye WNL should'nt be longer than 7-12Weeks
Kragen said:In my Opinion (!) #WNL3-System is still the best (7weeks, interesting matches,okay some def.Wins but idc and muuch more #hype) But... Luv you all anyway :3
Floms update table D:
Folms said:How many time can it be repeated? We can't have divisions in Warband anymore because teams are UNSTABLE.
Leonemo said:Kragen said:In my Opinion (!) #WNL3-System is still the best (7weeks, interesting matches,okay some def.Wins but idc and muuch more #hype) But... Luv you all anyway :3
Floms update table D:
Folms said:How many time can it be repeated? We can't have divisions in Warband anymore because teams are UNSTABLE.
I agree with Folms.