</br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/9
MaHuD said:What is the max size of a scene for warband? For comparison ?
MaHuD said:What is the max size of a scene for warband? For comparison ?
jacobhinds said:The 15km edges we're talking about in bannerlord are only three times the 5km possible in warband, putting skyrim somewhere in between at ~7km.
Anyway, these are just engine limitations. Nobody except PW modders ever uses the full 5km limit, which tends to be a bit unstable during editing anyway.
Lumos said:Note that Warband's limit can be achieved only through increasing each polygon's size, which in turn leads to sacrificing fine-grain terrain control.
Going back to this comment.DanAngleland said:There are a couple of questions that arise as soon as the weapon strikes a body. How does the swing animation end? It would probably be hard to make realistic and will depend on what the struck avatar does- will they fall over/recoil from the hit, or not be visibly affected at all (as would probably often happen if they were armoured and didn't get hit cleanly)? I don't think a weapon simply stopping when it meets an enemy would look very good at all, even if it might be realistic, and it might give the player less feeling of a damaging/powerful swing than we have now.
Brilliant!jacobhinds said:ITT: the new maps are big
Chompster said:Going back to this comment.DanAngleland said:There are a couple of questions that arise as soon as the weapon strikes a body. How does the swing animation end? It would probably be hard to make realistic and will depend on what the struck avatar does- will they fall over/recoil from the hit, or not be visibly affected at all (as would probably often happen if they were armoured and didn't get hit cleanly)? I don't think a weapon simply stopping when it meets an enemy would look very good at all, even if it might be realistic, and it might give the player less feeling of a damaging/powerful swing than we have now.
https://www.youtube.com/watch?v=M6_02n5K9JQ#t=664
Kingdom Come Deliverance seems to already have a really nice reaction system in place.
Chompster said:...
Kingdom Come Deliverance seems to already have a really nice reaction system in place.
Antar said:Lumos said:Note that Warband's limit can be achieved only through increasing each polygon's size, which in turn leads to sacrificing fine-grain terrain control.
Is this true? I never knew this and that could definitely be useful in making Warband maps. I tend to use a large map size even though I don't use all of it.
gkx said:It is 15km * 15km in other words one side of the map is 15km long.
As long as we're both on the same page with this then it doesn't really matter. Sorry for the "troll" comment, I was tired and frustrated with something else. Shouldn't have been posting in the first place.Meevar the Mighty said:Anyway, I expect Lust meant what we both think he meant to say from looking at that map, which is that it represents a 15 km x 15 km area.
However, this is a stylistic preference rather than a grammatical ‘rule’. If your teachers or your organization are inflexible about this issue, then you should respect their opinion, but ultimately, it’s just a point of view and you’re not being ungrammatical.
SPARTACUS_7 said:when will the next blog be revealed to us cant wait for this game
Tatari_okan said:I didn't get the "also" part.