Author Topic: [OSP]Items(sword,axe,scimatar,bows,morningsatr) added shaders  (Read 7263 times)

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frozenpainter

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[OSP]Items(sword,axe,scimatar,bows,morningsatr) added shaders
« on: September 17, 2014, 12:20:01 PM »
total 15 items or more.NOTE: the bows not rigged
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Download
https://yadi.sk/d/rGXuEix2ecV2v
credit
Lor Dric -shaders,speculars
frozenpainter
« Last Edit: February 11, 2015, 08:04:57 PM by frozenpainter »

Alfredthegreat

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Re: [OSP]Items(sword,axe,morningsatr)
« Reply #1 on: September 21, 2014, 03:30:32 AM »
awesome stuff.
GTH

frozenpainter

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Re: [OSP]Items(sword,axe,morningsatr)
« Reply #2 on: September 21, 2014, 12:51:10 PM »
models are good but texture is not good a friend retuxture the models.

Lor Dric

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Re: [OSP]Items(sword,axe,morningsatr)
« Reply #3 on: September 21, 2014, 02:10:05 PM »
my friend frozenpainter gave me permisson to re-do textures on these cool weapons
let me know if this is alright first I combined all brf files into one called frozenweapons, and the textures themselves don't look bad, it is the shader that was used, it needs specular files so next I will make those and load them into the material page and see how they look.I already changed all the material numbers to the right ones, I might make normalmaps as well if they need them, is this ok frozenpainter?



« Last Edit: September 24, 2014, 01:31:57 AM by Lor Dric »

Lor Dric

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Re: [OSP]Items(sword,axe,morningsatr)
« Reply #4 on: September 22, 2014, 11:37:36 PM »
I used your shader and almost all your textures, just added speculars and setup materials, let me know if you want adjustments done

NUQAR'S Kentucky "Nuqar" James XXL

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Re: [OSP]Items(sword,axe,morningsatr)
« Reply #5 on: September 22, 2014, 11:53:40 PM »
Not bad, but going over them once in opennrf with "compute normals" will prevent the blunt look of the weapons.

Lor Dric

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Re: [OSP]Items(sword,axe,morningsatr)
« Reply #6 on: September 23, 2014, 04:49:27 AM »
Not bad, but going over them once in opennrf with "compute normals" will prevent the blunt look of the weapons.

done and files sent back to frozenpainter for approval

these are one and two handed weapons they are shown as two handed weapons in pics to speed up testing I only had to buy one weapon and then changed the mesh each restart
« Last Edit: September 24, 2014, 01:38:22 AM by Lor Dric »

frozenpainter

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Re: [OSP]Items(sword,axe,scimatar,bows,morningsatr) added shaders
« Reply #7 on: February 11, 2015, 08:06:09 PM »
Swords re-textured.
Added pala1-2-4-5 textures.
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Garedyr

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Re: [OSP]Items(sword,axe,scimatar,bows,morningsatr) added shaders
« Reply #8 on: February 12, 2015, 08:48:19 AM »
Good stuff, but last mace is too big in my opinion  :mrgreen:

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Re: [OSP]Items(sword,axe,scimatar,bows,morningsatr) added shaders
« Reply #9 on: February 12, 2015, 11:50:25 AM »
Frozenpainter is one of the best item creators at the Turkish forum :) Best luck!

Black Dead

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Re: [OSP]Items(sword,axe,scimatar,bows,morningsatr) added shaders
« Reply #10 on: May 07, 2015, 06:31:42 PM »
Yes ay dozont.

Good Job Bro!