LordBunnySlayer -Sca-
Recruit
The Viking Army
The Viking Army is a native group that aims on bringing back the large scale warfare (100vs100) to native. We plan to accomplish this in a few ways, some of them less real then others. We/I hope that as someone reads this he takes on the challenge of creating an army of a different faction to fight us in large scale combat in native. I welcome anyone and everyone to this group. Even if your in a clan already. This is meant to be fun and enjoyable as a whole.
Add me on steam if you have questions or anything else.
http://steamcommunity.com/profiles/76561198044642784/
The Steam group
http://steamcommunity.com/groups/TVA123
*****We are in need of a server we can freely use to train and host the events with, that server would be used by our opposing players, they are friends so its all good . ****
Alright, So me and a few members derped around on a server for about three hours, here is a few pictures of us in our glory! **Added some pictures of our first training! 11 members at onepoint!!
I know I have crap graphics, my Pc monitor died so I am on my craptop for now :/
Rules for Native Linebattes!!
NOTHING IS NEAR COMPLETION!
Add me on steam if you have questions or anything else.
http://steamcommunity.com/profiles/76561198044642784/
The Steam group
http://steamcommunity.com/groups/TVA123
Our ranks will be divided into
1st(Spr) 20 men strong.
2nd(Inf)20 men strong. Melee Inf
3rd(Inf) 20 men strong, Melee Inf
4th(Arch) 10 men strong, Archers
5th(Arch) 10 men strong, Archers
6th(Guards*Getting a new name*) 19 men strong, Guards of the leader .
Queen- Myself
Roster!!!1st(Spr) 20 men strong.
2nd(Inf)20 men strong. Melee Inf
3rd(Inf) 20 men strong, Melee Inf
4th(Arch) 10 men strong, Archers
5th(Arch) 10 men strong, Archers
6th(Guards*Getting a new name*) 19 men strong, Guards of the leader .
Queen- Myself
Ranks!!
Conscript - New Recruit, still has to prove that they're going to be dedicated to learning combat mechanics and such.
Footsoldier, Footman, Infantryman, etc. - Basically the equivalent of an Enlisted/Private rank in modern day, would not pertain to cavalry/archer units. Once a Conscript has showed improvement, he would be promoted to this.
Scout - Self explanatory, and might be needed. You never know! Special rank for extremely helpful and observant people.
Veteran - Veterans will be active players, not skilled players. They can suck, but if they've been a footsoldier for awhile, promote them to this.
Knight - Now we've gotten to where skilled players land. If a footsoldier is good at fighting, they would be appointed as a Knight instead of a Veteran.
Veteran Knight - Self explanatory. Knights who are good and show that they're active. Every clan has good people, active people, and some in between, but it's hard to find those in between.
Guard - Similar to scout, this would be a special rank. There would only be 1 or 2 on the field at all times, and their job is to protect the regiment's/detachment's leader at all times.
That's all for now! Remember, feedback is much appreciated!
Footsoldier, Footman, Infantryman, etc. - Basically the equivalent of an Enlisted/Private rank in modern day, would not pertain to cavalry/archer units. Once a Conscript has showed improvement, he would be promoted to this.
Scout - Self explanatory, and might be needed. You never know! Special rank for extremely helpful and observant people.
Veteran - Veterans will be active players, not skilled players. They can suck, but if they've been a footsoldier for awhile, promote them to this.
Knight - Now we've gotten to where skilled players land. If a footsoldier is good at fighting, they would be appointed as a Knight instead of a Veteran.
Veteran Knight - Self explanatory. Knights who are good and show that they're active. Every clan has good people, active people, and some in between, but it's hard to find those in between.
Guard - Similar to scout, this would be a special rank. There would only be 1 or 2 on the field at all times, and their job is to protect the regiment's/detachment's leader at all times.
That's all for now! Remember, feedback is much appreciated!
Roster/Ranks
To help keep track of everyone who is in what regiment please tell me below in a comment what regiment are you in or whoch one you want! Please, it shall help me alot.
1stSpr(Spear Infantry)-(Max 20)
Jarl - Preston
Conscripts-
Chase1234
2ndInf(Melee Infantry)-(max 20)
Jarl - Copen
Conscripts-
Thomas
Gunnermanner
De Winged Apple
Mistermattermind
Doomfuzz (Inactive as ****)
Footman-
De Winged Apple
Kenneth
doneill2000
3rdInf(Melee Infantry)-(20 Max)
Jarl - Wolfhunter
Conscripts-
Heinrich
Biscuit
The Edge 120
CJH
Old_Joe
Thomas Noble
Sevey
4thArch(Archer Infantry)-(Max 10)
Jarl - Kaseo
Guard - Happy Banana
Footmen - Maplelover
Conscripts-
Flame
theGWAGon
Uneffective Schoolgirl
Hawkeye
5thArch(Archer Infantry)-(max none)
Jarl - Position Open
6thOldGuard(Veteran Infantry)-(max none)
7thCalvary-
Jarl-Chase1234
To help keep track of everyone who is in what regiment please tell me below in a comment what regiment are you in or whoch one you want! Please, it shall help me alot.
1stSpr(Spear Infantry)-(Max 20)
Jarl - Preston
Conscripts-
Chase1234
2ndInf(Melee Infantry)-(max 20)
Jarl - Copen
Conscripts-
Thomas
Gunnermanner
De Winged Apple
Mistermattermind
Doomfuzz (Inactive as ****)
Footman-
De Winged Apple
Kenneth
doneill2000
3rdInf(Melee Infantry)-(20 Max)
Jarl - Wolfhunter
Conscripts-
Heinrich
Biscuit
The Edge 120
CJH
Old_Joe
Thomas Noble
Sevey
4thArch(Archer Infantry)-(Max 10)
Jarl - Kaseo
Guard - Happy Banana
Footmen - Maplelover
Conscripts-
Flame
theGWAGon
Uneffective Schoolgirl
Hawkeye
5thArch(Archer Infantry)-(max none)
Jarl - Position Open
6thOldGuard(Veteran Infantry)-(max none)
7thCalvary-
Jarl-Chase1234
*****We are in need of a server we can freely use to train and host the events with, that server would be used by our opposing players, they are friends so its all good . ****
Alright, So me and a few members derped around on a server for about three hours, here is a few pictures of us in our glory! **Added some pictures of our first training! 11 members at onepoint!!
I know I have crap graphics, my Pc monitor died so I am on my craptop for now :/
Rules for Native Linebattes!!
Native battle
Server settings-
Game type battle
Factions: all but Khergit
Friendly fire to self: 0%
Friendly fire to Friend: 100%
Spec cam: free
Block: mouse movement
Speed fastest
Round time: 300 Seconds (10-15 mins)
Starting gold: 1200
Combat gold: 1000
Round gold: 1000
Match rules-
2 maps Each map is first to 5 rounds
No Rambo
No Tk
No Caping Master of Feild flag
No Abusive Behaviour
No Spamming
No Racial slurs
No delaying rounds
All Soldiers must take similar armor
Commanders can take different armor and banners to identify themselves
Class limit(Per Clan)-
Cav: max 10 for each side
Min 3 members per clan
Infantry rules:
Infantry must maintain some formation/ Cohesion in there Unit ( it is not required to travel in lines you can travel in Legions, Blobs, packs or whatever) They cant spread to far away from each other
Archer rules:
Archers must are maintain some formation/Cohesion in there unit (archers are allowed to be spaced out within reason)
Cav Rules:
Cav should try to stick together and maintain some formation/cohesion (if you are the last cav in your unit you must dismount)
Server settings-
Game type battle
Factions: all but Khergit
Friendly fire to self: 0%
Friendly fire to Friend: 100%
Spec cam: free
Block: mouse movement
Speed fastest
Round time: 300 Seconds (10-15 mins)
Starting gold: 1200
Combat gold: 1000
Round gold: 1000
Match rules-
2 maps Each map is first to 5 rounds
No Rambo
No Tk
No Caping Master of Feild flag
No Abusive Behaviour
No Spamming
No Racial slurs
No delaying rounds
All Soldiers must take similar armor
Commanders can take different armor and banners to identify themselves
Class limit(Per Clan)-
Cav: max 10 for each side
Min 3 members per clan
Infantry rules:
Infantry must maintain some formation/ Cohesion in there Unit ( it is not required to travel in lines you can travel in Legions, Blobs, packs or whatever) They cant spread to far away from each other
Archer rules:
Archers must are maintain some formation/Cohesion in there unit (archers are allowed to be spaced out within reason)
Cav Rules:
Cav should try to stick together and maintain some formation/cohesion (if you are the last cav in your unit you must dismount)
NOTHING IS NEAR COMPLETION!