My bannerlord suggestions

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This is my point of view, of what I like in the new bannerlord. This first post is about about battles and actions. These are just harmless ideas, nothing else.

                                                            Combat
It is the thing that many wants the improvements of bannerlord. Better combat system. It is basically what every player wants, I think that there are many ways for the combat system to improve.

                                                              General attack
The general attack system is pretty good, the attacking and blocking is a bit complex but not way over the board, and players playing for a few hours should get a basic hang of it.

                                                          More realistic blocks
Let's say a horseman is going at you, he is toward your right, he swung a right swing, and you will need to block left to deflect that. While your weapon is actually to the left of you, and the blow is to the right of you. But you are still able to block it. It makes more sense that if you block right, you should block a blow that is coming to your right.

                                                                Dodging
Mount and blade hasn't really mastered Dodging. When a guy swings his sword at you, you side step left, when looking at it closely, it missed you by 1 inch, but you still acts like as if you took damage from it. The hit box system should be more to hit the person straight in the place where the place it hit,I think there should be dodges for other things too, like keys to move your head, which when someone swings a sword vertically at you, you move your head to the right, it will miss your head and hit the shoulder without you moving back and forth all the time.

                                                                        deflecting
Deflecting is a thing that mount and blade should also focus on. Let's say a guy got a block crushing hammer. When he swings his hammer down at you, you tilt your shield, so that his hammer goes hits the shield but not delievering the amount of force and slides off it, delievering minimum force to the shield, and not crushing your block. That would be a cool feature for it. As it is, not all forces hit the same. Like make it so that a one handed weapon couldn't block a direct hit from a heavy 2 hander, so that you have to hold it in a 45 degree angle so that the blade would slide across your sword.

                                                                          Shield attack
Shield in mount and blade are basically only for blocking. I think they shield be able to be used for attacking as well. I think there should be a shield attack that you can thrust your shield forward and slashing at the same time so that you can face 2 enemies at once with out getting beaten to the dirt. Shield bashing if hit the head should knock the person down, and deal some damage, regular shield bash shouldn't knock someone off balance, but stung them, which will allow you to make the next move  if you are quick enough.

                                                                  Special weapon attacks and effects
A hammer that hit someone's leg should break the leg, so the person should walk slower or if game good not able to walk at all. Hits that hit somewhere should have effects. Like if hit the arm, the person should be weaker and can't hit as hard. A hammer should have a special bonus that allows it to deliver extra damage to the head, and a person who is moving away from the blade but got hit should recieve less than a direct hit.
                                                         
                                                                Allow person to carry weapons with shield.
In many pictures soldiers are carrying a shield while having a weapon in the same hand, since there are 2 grips for a shield, soldiers should have the arm tight around the 2 grips and a free hand in the same arm to carry. So that people can hit a weapon hidden or just out there for a secondery weapon or a duel blade.

                                                                          Hiding the attack
When people raise the shield, it covers a large amount of area, and that could be used for hiding the attack he is going to use. It blocks the view from the opponent, while being protected at the same time, if the person releases the blow when his shield is still up, the shield will lower and the blow will come. People should be able to stab and have the shield up.
                                                                 
                                                                          Duel blades
Mount and blade is only about one weapon in one hand, they should make it so people can use double blades. So they can attack and block in 2 different direction.

                                                                          Hiding
A good option that should be in Bannerlord is the ability to hide, which means that enemies can't know where you are, but so will your own troops. That way you could ambush the enemy and catch them by suprise.
   
                                                                De-horsing
A character dehorse will not be harmed in anyway even through he got launched 6 feet into the air and hit the rock with his head. Dehorsing should cost health depending on the speed. If the guy was moving a 10 mpm, then it should have any health issues, if he is moving at 50Mph, then he should have some health decrase, or at least dropping his weapon.

                                                                        Kicking
A player should have more options for kick, and he should be able to jump and kick, and kick on a horse.

                                                                              punching
Punching should include the left hand, and can knock them to the ground.

                                                                  Giving peasants more chance
Mount and blade is mainly about the rank of your troop who will win the battle, not how the commander is. Some mod have done that, but still how good the troop is going to have a major effect. 200 tier 1 troops against a force of 100 tier 5 troops. Even if the enemy has terrible tactics, 100 high tier troops are going defeat the tier 1 troops without anyone who recieves more than 10 damage. The most significant thing is that most peasants can't hit for a damage on a high ranking troop.
 
                                                                            Horses less op
Mount and blade has some of the most op horses over. Especially ones that can get shot 5 times in the head without getting killed. They should be weaker, and not take 20 hits to kill.

                                                                          Couched lances 
Couches lances are very Op in mount and blade, one hit from a couched lance will deliever 200 damage to a man wearing full plate. In real life plate armor was invented to protect against couched lances, arrows, and bolts. The couched lance as tested cannot penetrate a coat of plate armor protected with mail. There should class armors that are plated and not plated, so that there are ones that can stand a couched lance and ones that cannot.

                                                                      Stamina
Instead of a player spamming attacks after already hitting 100 times, they should have a stamina system. Some mods have done it, but still, it is sometimes seems unreal and really bad for the player. Stamina should go to the player and the NPCs. If players run low on stamina they instead of cannot do anything, can do many of the stuff but now much worse than before. Like if a knight was very tired after hours of combat, instead of not able to lift 3 pound while a soldier was trying to kill him, he will at least be able to lift the sword up, and make a poor swing at his opponents. If he wanted to run he should be able to, but only a jog. Thats what I think stamina should be like in Mount&Blade. Also every hit should be able to knock him down. Maybe do a panting sound.
                                                                      Sprinting
Sprinting is what I like to see in Bannerlord, hitting a key would allow you to sprint, but only for a short while, and it will wast your stamina by many. If should be about 1.4 times as fast as running, and the npcs should do it while retreating.
   
                                                                Better AI
that goes to the troops and the tactics. Ai should be smart enough to flank, and not get stuck. They would also a aware of putting their shield up when in danger. While the Lord who is commanding should have the tactics to flank, shot, and try to take out their leader.








             
 
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