would be awesomeGotha said:How about an
operation?Code:(eq_string,"str_string1","str_string2"),
I doubt it but we shall see...Gotha said:Btw.
Code:player_set_face_keys = 2748 # (player_set_face_keys, <player_id>, <string_no>), #Sets <player_id>'s face keys from string.
Will it work in MP without client events?
Lol, GMTA. Of course, you can kinda do it if the string contains nothing but digits and letters from a to f, otherwise you can't. Still, the fact that the facecode operations work with string registers instead of just directly retrieving or setting a certain facial feature could suggest that they're going in this direction.Gotha said:How about an
operation?Code:(eq_string,"str_string1","str_string2"),
Sir_Don_Quixote said:its probs a carribean update lel
CluelessWill said:Force FSE to patch NW
CluelessWill said:Force FSE to patch NW
Do you not know what sarcasm is?ClearlyInvisible said:CluelessWill said:Force FSE to patch NW
He thinks FSE gives ****s...