Oyclo
Sergeant
The first turn I own a town or castle I get a lot of cash, the first turn I owned a town I got 12k in tariffs and like 9 in rents. Thats good money.
Second turn was like 2k and 3k. I'm guessing the first turn is due to an AI bonus or the like.
Sometimes I'll get tariffs up to 5k on a town but then for some reason rents are less than 1000. This is Ethos which is currently the richest city in the game.
Long story short, at best you seem to make enough to pay for the garrison from a castle or town but thats about it. I see them more as money pits unless you want to only use low quality troops, and villages as things to baby sit.
Then add on the cost of upgrades, and you will most likely NEVER see that as a return on investment.
If it weren't for your own knight orders (which are awesome) and being able to switch out troops, and hold extra prisoners their would never be a need to ever own land.
I don't have a money problem, since I have a prisoner based income but ideally I'd think land should be worth more, trade a bit more viable, and prisoners worth less. One good bandit spawn = a week from a castle in funds (fully upgraded with 100 mineral), which just doesn't seem right.
Second turn was like 2k and 3k. I'm guessing the first turn is due to an AI bonus or the like.
Sometimes I'll get tariffs up to 5k on a town but then for some reason rents are less than 1000. This is Ethos which is currently the richest city in the game.
Long story short, at best you seem to make enough to pay for the garrison from a castle or town but thats about it. I see them more as money pits unless you want to only use low quality troops, and villages as things to baby sit.
Then add on the cost of upgrades, and you will most likely NEVER see that as a return on investment.
If it weren't for your own knight orders (which are awesome) and being able to switch out troops, and hold extra prisoners their would never be a need to ever own land.
I don't have a money problem, since I have a prisoner based income but ideally I'd think land should be worth more, trade a bit more viable, and prisoners worth less. One good bandit spawn = a week from a castle in funds (fully upgraded with 100 mineral), which just doesn't seem right.