Cernunos said:
Skill is ready, I just need ideas of stuff to craft people
I was hoping to see tailoring combined with leatherworking, as they have some common areas.
Things I hope to tailor someday, regardless of whether I have to write it or not:
merchant clothes with a temporary bonus to merchant skills (+trading)
silk based court clothing with bonus to persuasion or bard skill
silk based clothes with magic resistance or magician's robes
Heraldic court clothes would be super easy to add
materials needed for crafting enchantments such as running shoes (bonus to athletics skill)
gloves of dexterity
bow strings for better bows
magical strings for bard's lute or lyre
flying carpet ("mount" which maybe can only levitate or fly straight from a hill, thinking of writing this soon)
tapestry for castle
tapestry that might do something or have a quest tied to it
backpack or saddle bags to increase inventory management skill by +1
cloak of concealment - gives bonus to ambush or stealth attempt if all units have them
boots of +1 pathfinding
horse bridle to give temporary +1 riding skill
notice module system 1.165 released 20.Jan.2015
https://www.taleworlds.com/en/Games/Warband/Download
with THIS expanded syntax list :
http://forums.taleworlds.com/index.php/topic,213060.0.html
There was some discussion of adding powers to items using THIS kit
http://www.nexusmods.com/mountandblade/mods/2156/?
I could help you with Modmerger, its fast enough to set up, at least when someone else arranges it for you the first time.
Well, those are my short list of things I'd like to do with a tailor.
- GS