Twiggymc said:No idea why but i cant find the line that need changed and im pretty certain im looking at the right file
Ranter said:Twiggymc said:No idea why but i cant find the line that need changed and im pretty certain im looking at the right file
make sure you are looking in the triggers.txt file that is located in the Perisno module folder.
Use ctrl+f and paste the numbers you are looking for, if you are still having trouble speak up and i'll see if i can set up file hosting somewhere and just upload the file.
Twiggymc said:Ranter said:Twiggymc said:No idea why but i cant find the line that need changed and im pretty certain im looking at the right file
make sure you are looking in the triggers.txt file that is located in the Perisno module folder.
Use ctrl+f and paste the numbers you are looking for, if you are still having trouble speak up and i'll see if i can set up file hosting somewhere and just upload the file.
Yea i was looking in the right file and everything Ctrl+f wasn't working either but i eventually found it just kinda had to slowly go through it all lol, no idea why It wasnt finding it with Ctrl+F, oh well either way i got it and it works =D
FreDsDeaD said:ty you for this ty very much game much better now dont even know if i want .71 now that thats fixed i like my op bow unless they fix the food struggle cause its real
Modder223 said:We already have a fix for this which is way easier then editing out the 132 line and replacing it
Hands full ... you got that rightYozzer said:I must say I had no problem with the fix, and it seems to have caused no problems. Perhaps the easier fix is if you have access to the source code, if not, then for those a bit shy of trying what the OP posted, why not post the easier fix here, as Michadr seems to have his hands pretty full at the moment.
Michadr said:Hands full ... you got that rightYozzer said:I must say I had no problem with the fix, and it seems to have caused no problems. Perhaps the easier fix is if you have access to the source code, if not, then for those a bit shy of trying what the OP posted, why not post the easier fix here, as Michadr seems to have his hands pretty full at the moment.
Yeah the fix is in the scripts we already know what line to change and what to add so its pretty easy just gotta use ctrl + fRanter said:Michadr said:Hands full ... you got that rightYozzer said:I must say I had no problem with the fix, and it seems to have caused no problems. Perhaps the easier fix is if you have access to the source code, if not, then for those a bit shy of trying what the OP posted, why not post the easier fix here, as Michadr seems to have his hands pretty full at the moment.
now that you are done weilding the ban hammer it can only get better
@Yozzer
I am guessing an easier fix would be editing the scripts where changing a single number could disable the damn thing but there was only about 100 lines in triggers and there is 1600 lines in scripts...meaning no way in hell will i find it.
so far everyone who tried getting this fix to work made it work afaik albeit with varying degrees of difficulty
All parties around the map losing their prisoners every midnight (player party included) and Dreaded One's party raises daily to this amount of prisoners if spawned.What is the Dreaded One Prisoner bug?