Poll

For the Beta release of a first mod, this is:

Impressive.
Good
Pretty good.
Fair...
Bad
Wait... this pre-april fool's is a mod!??!

Author Topic: A Kingdom in Turmoil  (Read 9681 times)

0 Members and 1 Guest are viewing this topic.

Elenmmare

  • Grandmaster Knight
  • *
  • Of the Stars.
    • View Profile
  • Faction: Bandit
A Kingdom in Turmoil
« on: January 10, 2008, 11:49:56 am »


This mod is unlikely to be continued.







[size=10pt]A Kingdom in Turmoil[/size]
From the ashes of a nation, legends rise

The king of Aranthia has been slain- his land conquered. From across the seas, the foul Veradan invaders strike. Setting fire to the very foundations of a once-mighty kingdom, they are relentless in their invasion- they will not halt until every brave soldier who calls himself a servant of the rightful crown has been put to the death.

With the armies broken and leaderless, the king's most trusted generals and advisers, along with the remainders of the Aranthian army, have fled into the ancient mountains of their land. They have long stood as sentinels of the kingdom, and now they have never been needed more. As the invaders seek to strengthen their hold in the occupied lowlands of Aranthia, the remaining resistance plans their next assault from their fortified mountain-hold. Times have never been more grave for the weakened loyalist army as the winter ice begins to thaw, and the invaders mobilize once more.

Hopelessly outnumbered, Aranthia's only chance is to strike hard and fast against the Veradan while they still have strength. The war hangs in a deadly balance.
Soldier- as an officer of Aranthia, your mission is to break it!



This mod features:

-A completely new map, with new names
-New units & NPCs
-A new style of play- tired of raiding villages and castles aimlessly and for a cause you care nothing about? Prepare to fight desperately against overwhelming odds for the just crown of Aranthia
-Tons of Dialogue/story involved.


As mentioned before, this mod's main purpose is to make the player feel like an actual officer, as your commanders give you briefings, orders, and missions that mean something.

As for the gameplay, everything is about actual, real impact. Instead of fetching cattle for villagers and prisoners for kings, you willl be advised by a commander (The quest menu will not be used for major missions, you will simply be ordered to do actual things.. i.e. raise more troops from friendly nations, capture castles). The best part is that none of this require any hard coding at all, and it makes sense. Missions that you complete will help the war effort, not just your reputation and wallet.


Factions

Aranthia

This nation has never been weaker- its armies are small and rare.
It has 2 Cities (mountain capitol- old, rubble-ey), Cave city
4 villages,
2 castles/outposts.

You may be wondering how you will ever raise an army. We expect you to be... creative (the problem is not how many men your leadership skill allows, but how many men you can find)

Veradan

A strong force of ambitious nobles backed by armoured cavalry and infantry. They are wealthy, well supplied, and have an abundance of troops ready for employment or already in their parties.

Has-
3 Cities,
9 villages,
5 castles

Camaldria

Old, honourable nation- renowned for its chivalric knights, and is a staunch supporter of the Aranthian resistance. Weaker than Veradan, and is seperated from Aranthia by a great distance. They have been subject to large attacks from Veradians and sea raiders.

2 Cities
6 Villages
3 Castles


Inquisition (Low Priority)

Full of religious fanatics, the Inquisition seeks to cleanse the "heretical" lands of Aranthia of all sinners- Veradan, Aranthian, and Camaldrian alike.

Comes via sea, invades towns- kills everything


   Units:
   Aranthian:
      
      Aranthian Recruit- Aranthian Footman-Aranthian Infantryman- Aranthian Lesser Noble
                                           Aranthian Archer- Aranthian Marksman   
                                      Aranthian Squire- Aranthian Knight

   Veradan:
      Veradian Recruit- Veradian Footman- Veradian Infantryman- Veradian Conqueror
                                 - Veradian Crossbowman- Veradian Sharpshooter
                                  - Veradian Cavalryman- Veradian Knight

   Camaldrian:
      Camaldrian Recruit- Camaldrian Footman- Camaldrian Swordsman- Camaldrian Defender
                                        - Camaldrian Huntsman- Camaldrian Ranger
                                          -Camaldrian Champion- Camaldrian Paladin
   Inquisitors:

      Fanatic- Flagallent- Witchhunter- Chaplain- Inquisitor- Grand Inquisitor
                             -Crusader- Knight-Priest-
   


Troop Looks:


Aranthian- Dark blue uniforms, however most low-level troops will have an assortment of mis-matched clothes to symbolize their lack of supplies and equiptment.

Veradian- Leather armour for archers and low-level troops, plate armour, chain mail for infantry. Low-level cavalry will wear mostly leather, and Knight's will have full plate mail. In other words, nothing special about this army- neither poorly equipped nor richly.

Camaldrian- Heavily armoured- almost every soldier besides recruits and rangers/huntsmen will have some form of plate mail. Footmen will have chainmail.

Inquisition- Mainly robed. Some Grand Inquisitors and Knight-Priests will have plate armour.



What YOU can do:

Contribute models such as (do not need dragons, ninja wizards, broomsticks, Monkey dishwashers):

Fancy armour, swords, occasional uniforms- don't expect glittering eyecandy from this mod.

I am in need of scenes. More specifically:

-Bustling Port (will later be conquered by Inquisition. Also a good place to gather troops, sell equipment)
-Snowy outpost (if one exists from vanilla, please tell me- I tend to forget.)
- Cave City; civilized, good, strong architecture.
I will make the stronghold, as I have a very certain picture in my mind.

Fear not, I'm not completely new to modding:
I am a capable coder (I may need help with some things, though), and overall motivated modder.


Screenshots: I strongly encourage you to comment.


NEW MAP


An Aranthian Town- gathering troops



Arathian Recruits





[size=10pt]Progress:[/size]
Map- 100% done
Troops- 80% done (Coding is finished, but later versions will feature custom armour)
Dialogue/Quest- 70% done (Join Factions done, river pirates changed, adding introducer, working on small details)
Bug-Testing- 20% (Pathing errors.)
Scenes- 0% (Reading scene tutorials, help would be appreciated
« Last Edit: April 19, 2008, 04:53:25 am by Elenmmare »
Think for yourself or not at all.

kosmik

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Nord
Re: A Kingdom in Turmoil- Under Development
« Reply #1 on: January 10, 2008, 01:06:09 pm »
Thats actuaaly a really good idea i dont kmnow why , but i really like it. Possibly because you can actually be areal rebal warrior and try to restore a hole nation.

Elenmmare

  • Grandmaster Knight
  • *
  • Of the Stars.
    • View Profile
  • Faction: Bandit
Re: A Kingdom in Turmoil- Under Development
« Reply #2 on: January 10, 2008, 01:17:16 pm »
Heh thanks for the support.

Right now I'm working on the map... I'll see if I can get a screenshot of it up by Friday.
Think for yourself or not at all.

sniperfreak

  • Veteran
  • *
    • View Profile
Re: A Kingdom in Turmoil- Under Development
« Reply #3 on: January 10, 2008, 01:47:45 pm »
sounds pretty good :)
will you be able to upgrade the hold in the mountain? :p
grtz

Elenmmare

  • Grandmaster Knight
  • *
  • Of the Stars.
    • View Profile
  • Faction: Bandit
Re: A Kingdom in Turmoil- Under Development
« Reply #4 on: January 10, 2008, 01:52:01 pm »
The hold starts off as a Fief of the Lord-General of Aranthia.
However, if he dies (hero death will be a feature) you will be able to gain control of the resistance and gain all of its fiefs.
As for upgrading the hold (a city), I believe that has not been implemented in this version.

However, while the city remains un-upgradable, you will be given options to fortify the mountains as a whole- order lesser officers to hold positions, and construct outposts/forts (think fantasy mod)
Think for yourself or not at all.

sniperfreak

  • Veteran
  • *
    • View Profile
Re: A Kingdom in Turmoil- Under Development
« Reply #5 on: January 10, 2008, 01:54:42 pm »
sounds fine :)

Kolba

  • Grandmaster Knight
  • *
  • The Raven Feeder
    • View Profile
  • Faction: Neutral
  • MP nick: Kolba
Re: A Kingdom in Turmoil- Under Development
« Reply #6 on: January 10, 2008, 04:24:33 pm »
Very promising mod! Good luck :)

stonegolem

  • Sergeant
  • *
  • What he said.......
    • View Profile
  • Faction: Swadian
Re: A Kingdom in Turmoil- Under Development
« Reply #7 on: January 10, 2008, 04:39:47 pm »
Good luck with this.

So what are these factions going to look like or don't you know yet?
To all those people that hate me: I have the memory span of a dehydrated goldfish,
so your threats and insults will only be remembered for 2.4562 seconds. Thankyou for your time

http://flump.myminicity.com or Industry http://flump.myminicity.com/ind Help industrialise today!

kosmik

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Nord
Re: A Kingdom in Turmoil- Under Development
« Reply #8 on: January 10, 2008, 06:54:02 pm »
Well maybe giving Aranthians mountain caves to hang out couse they dont have almoust any villages or maybe building some forts that are built in the mountain ( i mean like having half a castle in the mountain and other half outside. :D

stonegolem

  • Sergeant
  • *
  • What he said.......
    • View Profile
  • Faction: Swadian
Re: A Kingdom in Turmoil- Under Development
« Reply #9 on: January 10, 2008, 07:59:48 pm »
like dwarves?
To all those people that hate me: I have the memory span of a dehydrated goldfish,
so your threats and insults will only be remembered for 2.4562 seconds. Thankyou for your time

http://flump.myminicity.com or Industry http://flump.myminicity.com/ind Help industrialise today!

kosmik

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Nord
Re: A Kingdom in Turmoil- Under Development
« Reply #10 on: January 10, 2008, 08:24:29 pm »
like dwarves?


Yeah dwarves posssibly had strongholds like that.

Elenmmare

  • Grandmaster Knight
  • *
  • Of the Stars.
    • View Profile
  • Faction: Bandit
Re: A Kingdom in Turmoil- Under Development
« Reply #11 on: January 11, 2008, 09:40:32 am »
Heh good ideas- I'm thinking about implementing the cave features. Just to give a little update on what I'm doing:

Map is nearly finished- I'll get some screenies up by tonight (FYI, I don't like in North America so the time is kinda wacky)
Scenes are going to be worked on tonight as well (I'm seriously looking into the caves, as I know they can be done- think TLD)


As for the troops looks, its something like this:

Aranthian- Dark blue uniforms, however most low-level troops will have an assortment of mis-matched clothes to symbolize their lack of supplies and equiptment.
Veradian- Leather armour for archers and low-level troops, plate armour, chain mail for infantry. Low-level cavalry will wear mostly leather, and Knight's will have full plate mail. In other words, nothing special about this army- neither poorly equipped nor richly.

Camaldrian- Heavily armoured- almost every soldier besides recruits and rangers/huntsmen will have some form of plate mail. Footmen will have chainmail.

Inquisition- Mainly robed. Some Grand Inquisitors and Knight-Priests will have plate armour.
« Last Edit: April 23, 2008, 05:53:09 am by Elenmmare »
Think for yourself or not at all.

kosmik

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Nord
Re: A Kingdom in Turmoil- Under Development
« Reply #12 on: January 11, 2008, 01:08:21 pm »
Heh good ideas- I'm thinking about implementing the cave features. Just to give a little update on what I'm doing:

Map is nearly finished- I'll get some screenies up by tonight (FYI, I live in Hong Kong so the time is kinda wacky)
Scenes are going to be worked on tonight as well (I'm seriously looking into the caves, as I know they can be done- think TLD)



Yeah TLD had those cool cave but broken realms possibly have even better caves and dungeon altough it hasn't been released yet, but the pictures are FENOMINAL :D

Elenmmare

  • Grandmaster Knight
  • *
  • Of the Stars.
    • View Profile
  • Faction: Bandit
Re: A Kingdom in Turmoil- Under Development
« Reply #13 on: January 11, 2008, 03:40:17 pm »
Cool- I've got to take a look at that. By the way, the map is coming along perfectly- Thorgrim's editor is a beautiful, beautiful thing :)

By the way, if anyone wants to help make the cave scene, they're more than welcome. If not, I'll fiddle around with it tomorrow (12 hours from now)

I'll also post the names of the cities and a screenshot of the map.

[size=10pt]Screenshots of map released- please, give comments[/size]
« Last Edit: January 12, 2008, 06:35:58 am by Elenmmare »
Think for yourself or not at all.

kosmik

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Nord
Re: A Kingdom in Turmoil- Under Development (Map Screenshots)
« Reply #14 on: January 12, 2008, 10:12:17 am »
the map is really nice but on the second picture the river is kinda squeri.