Bug Report [Version 0.7]

Users who are viewing this thread

Status
Not open for further replies.
Bug: After you get -1 relation with the outlaws they'll always chase and attempt to engage you, even if the battle is clearly going to be a massacre. Don't know if it happens with other minor factions.
 
FreDsDeaD said:
ok this isnt exactly a bug butttt......why do eagle retainers have far superior weapons then the eagle lord?the retainer has a nameless longsword has 52c dmg and lord has a a god of amber mace that has 46b i know bash is better then cut but still thats quite the difference

Blunt weapons deal more damage than Cut (C) or Piercing(P) weapons = the 46B is better than the 52c dmg.

try testing yourself a sword and a Blunt weapons vs same target prefferably some armored troops and see the difference  :wink:

and you should post in the correct thread  for questions, if possible  :mrgreen:

 
im aswell geting the only race able for a female char being "female" aswell i  tryed redownloading and reinstalling the mod and still only have the female race able for female chars and im geting the issue where despite 20+ restarts nethier princess will marry me im playing a female char*edit* im useing the steam verion on win 8.1 i tryed  downloading form both the nexus and modb
 
BUG: (I think) I captured a Redwood lord about 2-3 days after the Zann invaded, then I got 120 Relation with the Zann Dynasty. That's more then I have with the Tolranians. Who I've been with since like, day 12.
 
Ok so i was recruiting lords with only household troops for kingdom, but it seems like all of the hosuehold troops arent in the same lords as the lords in 0.6, alot of the hakkon lords that had household troops in 0.6 dont have any household troop in 0.7.Also the reich.
 
Yber said:
firefirefire17 said:
Whenever u go to a caravan and try to ask for money they give you 50000+.

This is not a thing. In my case they give 2k as maximum.

If you cheated yourself up to lvl 2xxx then this happens of course.
Oh ok thanks, i cheated to higher lvl because i didnt want to restart, but instead of getting money and renown i just decided to max my stats.
 
"The Dwarven Armor has a light reflection bug. It is massively annoying when you join a Lord's army and all you see is while blobs running across the battlefield. It only happens to body armors and the Dwarven Highlander Boots."

Can anyone confirm this?
 
Modder223 said:
"The Dwarven Armor has a light reflection bug. It is massively annoying when you join a Lord's army and all you see is while blobs running across the battlefield. It only happens to body armors and the Dwarven Highlander Boots."

Can anyone confirm this?
dwarves are so secluded i never touch them sorry
 
Modder223 said:
"The Dwarven Armor has a light reflection bug. It is massively annoying when you join a Lord's army and all you see is while blobs running across the battlefield. It only happens to body armors and the Dwarven Highlander Boots."

Can anyone confirm this?

I can.
 
Modder223 said:
"The Dwarven Armor has a light reflection bug. It is massively annoying when you join a Lord's army and all you see is while blobs running across the battlefield. It only happens to body armors and the Dwarven Highlander Boots."

Can anyone confirm this?

i conquered the dwarves in a playthrough and i never seen that happening, you sure it is not the old Shaders bug on some old-ish hardware.
 
Hello!

I was looking at the crash thread and wanted to post it there but for some reason it was locked. I have a MacBook and I keep crashing during the loading screen. I downloaded it through Steam Workshop and I have redownloaded it 3 times now. It usually crashes 75% in the loading screen. Any help is appreciated!

Here is the crash log: (WARNING, PRETTY LONG)

Process:        Mount and Blade [5246]
Path:            /Users/USER/Library/Application Support/Steam/*/Mount and Blade.app/Contents/MacOS/Mount and Blade
Identifier:      taleworlds.Mount-and-Blade
Version:        1.0 (1)
Code Type:      X86 (Native)
Parent Process:  launchd [147]
Responsible:    Mount and Blade [5246]
User ID:        502

Date/Time:      2014-09-30 19:46:51.118 -0700
OS Version:      Mac OS X 10.9.3 (13D65)
Report Version:  11
Anonymous UUID:  2B8514F9-0F7F-C1D0-C2AA-F54B4BF7115F

Sleep/Wake UUID: 3D5A5596-41BC-46B9-8D71-A03728EC3E4D

Crashed Thread:  3

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
abort() called
terminating with uncaught exception of type std::bad_alloc: std::bad_alloc

Thread 0:: MainThrd  Dispatch queue: com.apple.main-thread
0  libsystem_kernel.dylib        0x9001f7ca __psynch_cvwait + 10
1  libsystem_pthread.dylib      0x98ef7d1d _pthread_cond_wait + 728
2  libsystem_pthread.dylib      0x98ef9c25 pthread_cond_timedwait$UNIX2003 + 71
3  taleworlds.Mount-and-Blade    0x00214dda neosmart::UnlockedWaitForEvent(neosmart::neosmart_event_t_*, unsigned long long) + 203
4  taleworlds.Mount-and-Blade    0x00214e61 neosmart::WaitForEvent(neosmart::neosmart_event_t_*, unsigned long long) + 90
5  taleworlds.Mount-and-Blade    0x00098db2 CD3DApplication::Render3DEnvironment() + 66
6  taleworlds.Mount-and-Blade    0x00098c0f CD3DApplication::Run() + 63
7  taleworlds.Mount-and-Blade    0x000dde43 main + 1164
8  libdyld.dylib                0x94152701 start + 1

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0  libsystem_kernel.dylib        0x90020992 kevent64 + 10
1  libdispatch.dylib            0x9495b899 _dispatch_mgr_invoke + 238
2  libdispatch.dylib            0x9495b532 _dispatch_mgr_thread + 52

Thread 2:: IOPollingHelperThread
0  libsystem_kernel.dylib        0x90020976 kevent + 10
1  steamclient.dylib            0x07b632a7 OSXHelpers::CIOPollingHelper::RealRun() + 277
2  libtier0_s.dylib              0x08bd6c29 CatchAndWriteContext_t::Invoke() + 159
3  libtier0_s.dylib              0x08bd6642 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
4  libtier0_s.dylib              0x08bd6729 CatchAndWriteMiniDumpExForVoidPtrFn + 87
5  libtier0_s.dylib              0x08bd6752 CatchAndWriteMiniDumpForVoidPtrFn + 35
6  steamclient.dylib            0x07b63181 OSXHelpers::CIOPollingHelper::Run() + 41
7  libtier0_s.dylib              0x08bdb150 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
8  libtier0_s.dylib              0x08bd6c29 CatchAndWriteContext_t::Invoke() + 159
9  libtier0_s.dylib              0x08bd6642 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
10  libtier0_s.dylib              0x08bd6729 CatchAndWriteMiniDumpExForVoidPtrFn + 87
11  libtier0_s.dylib              0x08bd6752 CatchAndWriteMiniDumpForVoidPtrFn + 35
12  libtier0_s.dylib              0x08bdb0c4 SteamThreadTools::CThread::ThreadProc(void*) + 222
13  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
14  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
15  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 3 Crashed:
0  libsystem_kernel.dylib        0x9001f952 __pthread_kill + 10
1  libsystem_pthread.dylib      0x98ef6167 pthread_kill + 101
2  libsystem_c.dylib            0x9292d29c abort + 155
3  libc++abi.dylib              0x907d76c9 abort_message + 169
4  libc++abi.dylib              0x907f847d default_terminate_handler() + 264
5  libc++abi.dylib              0x907f5c30 std::__terminate(void (*)()) + 14
6  libc++abi.dylib              0x907f564b __cxa_throw + 116
7  libc++.1.dylib                0x9512eb66 operator new(unsigned long) + 102
8  taleworlds.Mount-and-Blade    0x002a03b8 nv_dds::CSurface::create(unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*) + 100
9  taleworlds.Mount-and-Blade    0x002a0341 nv_dds::CTexture::create(unsigned int, unsigned int, unsigned int, unsigned int, unsigned char const*) + 55
10  taleworlds.Mount-and-Blade    0x0029de0e nv_dds::CDDSImage::load(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, bool) + 1032
11  taleworlds.Mount-and-Blade    0x000c0126 rglGraphics_context::d3dx_create_texture_from_file(char const*, unsigned int, unsigned int, unsigned int, unsigned long, _D3DFORMAT, _D3DPOOL, unsigned long, unsigned long, unsigned int, unsigned int*) + 382
12  taleworlds.Mount-and-Blade    0x000c1955 rglTexture::init_Imp(int, rglString const&) + 1477
13  taleworlds.Mount-and-Blade    0x000de768 process_directx_call(directx_thread_call const&, bool&) + 275
14  taleworlds.Mount-and-Blade    0x000deb38 process_all_directx_calls(bool&) + 392
15  taleworlds.Mount-and-Blade    0x000d5a04 directx_thread_step(void*) + 57
16  taleworlds.Mount-and-Blade    0x000d5990 directx_thread(void*) + 141
17  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
18  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
19  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 4:: com.apple.audio.IOThread.client
0  libsystem_kernel.dylib        0x9001af7a mach_msg_trap + 10
1  libsystem_kernel.dylib        0x9001a16c mach_msg + 68
2  com.apple.audio.CoreAudio    0x9c1f4e9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3  com.apple.audio.CoreAudio    0x9c1ef34e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4  com.apple.audio.CoreAudio    0x9c1edb27 HALC_ProxyIOContext::IOWorkLoop() + 1111
5  com.apple.audio.CoreAudio    0x9c1ed5ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6  com.apple.audio.CoreAudio    0x9c1f7f52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7  com.apple.audio.CoreAudio    0x9c1ed4fb HALB_IOThread::Entry(void*) + 69
8  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
9  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
10  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 5:
0  libsystem_kernel.dylib        0x9001b0a6 mach_wait_until + 10
1  libsystem_c.dylib            0x92952c4a nanosleep + 366
2  libsystem_c.dylib            0x92952a7d usleep + 60
3  libfmodex.dylib              0x04609f7e 0x4605000 + 20350
4  libfmodex.dylib              0x0469522c FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26614
5  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
6  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
7  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 6:: SDLTimer
0  libsystem_kernel.dylib        0x9001f7ca __psynch_cvwait + 10
1  libsystem_pthread.dylib      0x98ef7d1d _pthread_cond_wait + 728
2  libsystem_pthread.dylib      0x98ef9c25 pthread_cond_timedwait$UNIX2003 + 71
3  org.libsdl.SDL2              0x04515190 0x44de000 + 225680
4  org.libsdl.SDL2              0x04515566 0x44de000 + 226662
5  org.libsdl.SDL2              0x045161e6 0x44de000 + 229862
6  org.libsdl.SDL2              0x04515d9d 0x44de000 + 228765
7  org.libsdl.SDL2              0x045157d1 0x44de000 + 227281
8  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
9  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
10  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 7:: CVDisplayLink
0  libsystem_kernel.dylib        0x9001f7ca __psynch_cvwait + 10
1  libsystem_pthread.dylib      0x98ef7d1d _pthread_cond_wait + 728
2  libsystem_pthread.dylib      0x98ef9bd9 pthread_cond_wait$UNIX2003 + 71
3  com.apple.CoreVideo          0x90fd0540 CVDisplayLink::runIOThread() + 936
4  com.apple.CoreVideo          0x90fd0180 startIOThread(void*) + 159
5  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
6  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
7  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 8:
0  libsystem_kernel.dylib        0x9001af7a mach_msg_trap + 10
1  libsystem_kernel.dylib        0x9001a16c mach_msg + 68
2  com.apple.CoreFoundation      0x93d97c09 __CFRunLoopServiceMachPort + 169
3  com.apple.CoreFoundation      0x93d971e1 __CFRunLoopRun + 1393
4  com.apple.CoreFoundation      0x93d969fa CFRunLoopRunSpecific + 394
5  com.apple.CoreFoundation      0x93d9685b CFRunLoopRunInMode + 123
6  com.apple.AppKit              0x9121cb88 _NSEventThread + 283
7  libsystem_pthread.dylib      0x98ef55fb _pthread_body + 144
8  libsystem_pthread.dylib      0x98ef5485 _pthread_start + 130
9  libsystem_pthread.dylib      0x98efacf2 thread_start + 34

Thread 9:
0  libsystem_kernel.dylib        0x90020046 __workq_kernreturn + 10
1  libsystem_pthread.dylib      0x98ef6dcf _pthread_wqthread + 372
2  libsystem_pthread.dylib      0x98efacce start_wqthread + 30

Thread 10:
0  libsystem_kernel.dylib        0x90020046 __workq_kernreturn + 10
1  libsystem_pthread.dylib      0x98ef6dcf _pthread_wqthread + 372
2  libsystem_pthread.dylib      0x98efacce start_wqthread + 30

Thread 3 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0xa06b6c0c  ecx: 0xb019369c  edx: 0x9001f952
  edi: 0xb0195000  esi: 0x00000006  ebp: 0xb01936b8  esp: 0xb019369c
  ss: 0x00000023  efl: 0x00000206  eip: 0x9001f952  cs: 0x0000000b
  ds: 0x00000023  es: 0x00000023  fs: 0x00000023  gs: 0x0000000f
  cr2: 0xb0113054
 
Logical CPU:    0
Error Code:      0x00080148
Trap Number:    132

EDIT: I had to delete 60% of the log since 40k characters max, I don't think the rest of log is too useful but I can always post the rest if needed, thanks!
 
Greetings,

Just learned about this mod and downloaded from both nexus and moddb, having the same problem as butterme, game crashes in "loading settings" with a runtime error.

Hoping to be able to play this mod, looks very promising, if its any help game downloaded some kind of update might be a version issue guys.

Best regards.
 
nightmurderer said:
Greetings,

Just learned about this mod and downloaded from both nexus and moddb, having the same problem as butterme, game crashes in "loading settings" with a runtime error.

Hoping to be able to play this mod, looks very promising, if its any help game downloaded some kind of update might be a version issue guys.

Best regards.
dont get to over zealous atm its pretty buggy alot of it will be fix soon hopefully almost recommend playing 0.611 before .7
 
nightmurderer said:
Greetings,

Just learned about this mod and downloaded from both nexus and moddb, having the same problem as butterme, game crashes in "loading settings" with a runtime error.

Hoping to be able to play this mod, looks very promising, if its any help game downloaded some kind of update might be a version issue guys.

Best regards.
I am working on this problem it appears to be a problem on the users computer itself i need the rgl log though to have a definite answer
 
Hi again,

i searched and posted the file in pastebin, the code is K0csRNX8 i cant post the link since im new.

i think it has something to do with this:

WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet

Best regards.
 
Status
Not open for further replies.
Back
Top Bottom