[PbP RP]The Battle for Dhirim (OOC Thread)

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Úlfheðinn

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The Battle for Dhirim

War...it has always been a part of life in Calradia. The once mighty Calradic Empire has long since fallen and is now nothing but an ancient memory. Instead, Calradia is a land divided, six powerful kingdoms vie for power and seek to subjugate or destroy all those that stand against them. In these dark times, great warbands travel the lands, seeking fame, glory and most of all coin.

Calradia rests upon the edge of a knife, it will take only a small push in any one direction for war to once again envelope the lands​



Rules of the RP:

  • Before posting in the IC thread, you must post a character sheet and receive approval to post
  • No Powergaming (try play in a balanced and in way that is fun for the other players)
  • No Mary Sues or Gary Stus (characters so perfect they are annoying
  • Out of Character information should not be used In Character
  • Don't take control over another player's character without their permission
  • Try to approach combat and battles in a realistic manner
  • Player Characters may not have a starting party composed of more than 150 troops
  • Don't write a significant world-changing events without either discussing it openly with the other players in the OOC (and gaining a general approval) or clearing it with at least three of the following players: (I'll add the exact players later).
  • No one word or one sentence posts (one paragraph is encouraged as an absolute minimum).

Character Repository

Character Sheet Template:
Name:
Gender:
Age:
Faction of Birth:
Allegiance: (if any, it can simply be listed as "independent" for characters that aren't specifically aligned with a specific faction or group, i.e. a merchant)

Appearance:

Personality / Skills:

Biography:

Party: Describe your characters party (if applicable, there is no requirement that your character start the RP with their own party of soldiers/troops/companions/etc.), what I would be interest in seeing would be things such as the "the faction composition of said soldiers, the level of training, the morale, number, etc."

Equipment:

Worn (clothing/armor) :

Weapons (melee and shield)

Weapons (ranged) :



Other Resources:
Mount and Blade Wikia
Map of Calradia
Teofish said:
Teofish said:
Right, wars.

Nords -> Vaegirs.

Swadia -> Rhodoks and Khergits.

Rhodoks -> Sarranids and Swadia.

Khergits -> Swadia.

Vaegirs -> Nords.

Sarranids -> Rhodoks.

The war between the Nords and the Vaegirs has gone on for some time. The Nords have been winning most of the battles, but no territory has been gained by either side. Both Monarchs are prepared to continue the war for the sake of honour.

The war between the Rhodoks and Swadia has just broken out after a time of peace. So far there have been few actual confrontations. And no one has gained any clear upper hand. Both monarchs are prepared to continue the war, but both also wish to focus primarily on their other fronts for the time being.

The war between Swadia and the Khergits has gone on for quite some time. The Khergits have recently been pushed back from the very walls of Dhirim. But still occupy Rindyar and Reindi castle along with their associated villages. King Harlaus is determined to retake lost territory, while Sanjar Khan is determined to take Dhirim before any negotiations can be made.

The war between the Rhodoks and the Sarranids has gone on for quite some time. It has mostly been a stalemate, where the two factions take turns besieging respectively Jamiche and Weyyah castles. But no one being able to follow through with a successful assault. Both monarchs are prepared to continue the war for a while longer.
 
I'll post one of the two characters I've written to provide some concrete examples of what I'd like to see in regards to character sheets:

Name:  Temnoi
Gender: Male
Age: 31
Faction of Birth: Vaegir
Allegiance: None (independent)

Appearance: Temnoi is a short, sinewy man with sharp black eyes and dark ash blonde hair. His skin, though light, is colored by years spent in the wilds and his entire appearance speaks of a rough life.

Personality / Skills:

Pragmatic in all aspects of his life, Temnoi is many ways an uncomplicated soul. Warm and friendly to those around him, his chief interests outside of military matters are music, alcohol and dancing.

A shadow, Temnoi has left a string of names and identities in his wake. He claims to have traveled to the farthest reaches of Calradia and he is a capable speaker of all the five tongues of the realm.

Biography:

Temnoi was born in Rivacheg, the northernmost town of the Vaegir Kingdom in the winter of 1232. The only son of a local hunter, he followed in his father’s footsteps and spent more time in the wilds than in the seaside town where he was born. In his youth, Temnoi was a hunter, tracker and occasional poacher, when times were difficult and the seasons harsh.

In his eighteenth year, Temnoi was caught hunting on Boyar Meriga’s private lands and was given the choice of quick death at end of a bardiche or a life of servitude to the Vaegir Kingdom as a soldier. Having little cause to choose otherwise, he chose life and left Rivacheg soon after as a member of the lord’s retinue.

After four miserable seasons of military campaigning and seeing little in the way of pay, Temnoi deserted near Suno and joined a group of forest bandits that had laid claim to the wealthy town and the surrounding villages. Finding his vocation in thievery and occasional murder, he rose through the ranks and earned a reputation among the woodland brethren for his skill with a bow and for his talents as a prodigious liberator of denars.

When the Swadian nobles finally tired of a group of bandits operating in their midst and began to place increasingly sizable bounties on the bandits' heads, Temnoi decided it was high time to find a new profession. Sneaking away from the bandit encampment in the dead of night, Temnoi made his way to Praven and cast aside both his past and name before embarking upon a career as a mercenary for hire.


Party: Currently travels alone.

Equipment:

Worn (clothing/armor):
- Studded Leather Coat
- Leather Boots
- Cap with Fur

Weapons (melee and shield):
- Heavy Sabre

Weapons (ranged):
- War Bow
- Bodkin Arrows

Hopefully, I should be able to finish up my Rhodok engineer and his merry corps of engineers / soldiers in a bit as well.
 
Mah dood.

Name: Thraińn Jàrnhand
Gender: Male
Age: 32
Faction of Birth: Nord/Sea Raider.
Allegiance: Whoever pays best.

Appearance: 1.93m tall. Blue/grey eyes. Broad, muscular build with a slight swagger to his walk due to lots of time spent on ships. Dark red hair falling below his shoulders with braids keeping it out of his face. Thick beard with braided moustaches and a thick braid from the chin. Deep booming voice. Thick scar across his right eye trailing down to the corner of his mouth giving him a permanent sneer.

Personality / Skills: Seems cold and harsh to those who do not know him. Ruthless, uncompromising and fearless in battle, but with a keen tactical mind behind his savagery. Loves drinking and wenching. But not as much as he loves combat and warfare. Unfailingly loyal to those few he accepts as his "blood-brothers", but has no sense of loyalty to any liege or nation beyond payment. Hates Sarranids, and most Vaegirs.

Biography: Thraińn was born the middle son of a sea raider chieftain. He grew up on his father's ship, and in their many camps along the northern Calradian coast. There he learned the arts of the sword, the shield, axes of all kinds and the many throwing weapons his people utilised in the narrow spaces of ship-to-ship and boarding action combat. And even as a yound lad he reveled in the thrill of combat. Even slaying his three year older cousin in a duel of honour at the age of thirteen.
When his father was slain in battle on a raid against a Vaegir merchant convoy five years later he swiftly took command of his father's clan by killing his two older brothers. He spent many good years raiding along the coasts. Sailing even as far as the western coast of the Sarranid sultanate.
Yet his luck ran out eventually. And his ship was wrecked in a storm off the cliffs of Yalen.
He and his few remaining clansmen decided to put their skills to the best possible use in order to keep fed. And hired themselves out as mercenaries in service to a Rhodok count. They served in several campaigns against both Swadia and the Sarranids. And built up a good reputation as brutally efficient shock infantry. And excellent raiders of enemy villages and caravans. His company eventually also attracted other expatriate Nords who swelled their ranks. His company, "The Greyfells", are easily distinguishable on the battlefield due to the wolf skin cloaks that they all wear.


Party: "The Greyfells" mercenary company:
- Harald Eikbògi. Companion. Archer.
- 36 hardy and experienced sea raiders from original crew (Heavy shock infantry).
- 62 expatriate Nord warriors (Heavy infantry).
- 33 ranged infantry. Composition of Nordic longbowmen, hunters and mercenary crossbowmen.

Equipment:

Worn (clothing/armour): Mail Byrnie, thick leather boots lined with fur, hardened leather gauntlets lined with fur, Nordic helmet, thick wolf fur cloak.

Weapons (melee and shield): Nordic war sword, Nordic war axe, heavy round shield, heavy two handed war axe.

Weapons (ranged): Light franciscas, heavy throwing/stabbing spear.
 
Teofish said:
Mah dood.
Appearance: 1.93 cm tall.

An imposing height, for sure.


Name: Roger Allard
Gender: Male
Age: 52
Faction of Birth: Swadian
Allegiance: Independent
Personality / Skills: Roger is skilled mostly at skirmishing and ranged combat, but can hold his own in a melee scrap. His true skills lie in the years of experiences he's had, being able to call upon both his many connections and his various skills learned in his travels. Particular skills of interest include moderate tracking and bargaining skills as well as some minor leadership ability.

As a person, Roger is a warm-hearted and open man. His life has been full, but his need for new experiences is just as youthful as it was in the beginning. He is kind to those that deserve it and is quick to decipher someone's character. Malice is rarely, if ever found in his heart. He is instead characterized by cool thought and self-control.

Appearance: 6'1". True Gray eyes. He has a broad chest and shoulders, though not as muscly as they were in his youth. His work has maintained what it could, though his stomach has begun to take on a hearty appearance. His torso is pocked with various scars from battles past, including one very nasty cut along his thigh and a spot on his shoulder where an arrow hit and nearly killed him. His blessedly full hair is mostly gray with spots of black youth clinging through and is cut around 2" above his eyebrows in the front and kept similarly fashioned around the rest of his head. His face is clean shaven, showing a more rounded jaw and moderately thin lips.

Biography: Born near the prosperous town of Veidar, Roger grew up working with his parents on their farm. His father was a friendly man who made it his job to assist those in need and work for the better of the village whenever possible, so Roger had a rather active childhood as he accompanied his father on various errands from delivering goods to splitting wood to mending walls. When not following in his old man's footsteps, Roger would practice with a bow on the edge of the woods or play at sticks with the other boys. Once he'd reached the age of 17, Roger found himself overtaken with wanderlust that stemmed from his numerous visits to Praven and the various travelers that he encountered both there and in the town in which he'd grown. Gathering what money he had from odd jobs and taking along his favorite bow, Roger ventured to sign on with the Swadian military.

Much to his chagrin, Roger wasn't allowed to use his bow due to his lord's strict adherence to Swadian military traditions. After some crossbow training, Roger was able to switch to a melee detachment and trained in the use of the sword there. It was in the military that Roger received his first taste of action on the battlefield, recklessly throwing himself into a small skirmish against bandits and receiving a small cut across his chest for his foolishness. After that battle, he began to really listen to his superiors and train correctly, taking a smarter approach to battle and becoming more skilled. It was also during this time that Roger began to keep a journal of his travels, using it as a means both to chronicle his life and to improve his writing ability. However, nothing could prepare him or his companions for a large battle against a force of Nords. His lord had been ordered to halt the advance of a host while the rest of the Kingdom gathered to fight back, effectively sacrificing the army. They dug in, but it was ultimately a slaughter during which Roger received a nasty cut along his thigh from the top to his knee. He killed his attacker but passed out not long after, waking to the silence of the dead a while later. Luckily for Roger, a mercenary company was travelling through the battlefield looking for loot and found him, taking him under their wing and tending his wounds. With a debt to be paid and potential problems if he returned to his lord, Roger signed on with the company.

It was in the company that Roger learned much of skirmishing as well as a rough business sense. The leader of the company, a charismatic man, inspired Roger by leading his men effectively and treating them fairly, signing them up to skirmish enemy lines and trying to keep those under his command alive for as long as he possibly could. Inevitably, the company found itself working for the Swadians against the Nords, this time as part of a host attacking rather than defending. It was in the aftermath of one of the battles that Roger found his bow on the corpse of a Nord and retrieved it for himself, using it in future engagements and gaining a familiar warmth from it.

Time passed and a 24 year old Roger found himself tiring of mercenary life. He'd traveled to all corners of Calradia and seen most, if not all of the major towns along the way. With a healthy purse, a few new scars, and years of experience under his belt, Roger parted from his friends in the mercenary company whilst in Sarranid territory. Ever the opportunist, Roger signed on with a merchant heading back through Khergit and then Vaegir territory as it made its way to Praven. On the road, the caravan came across another merchant who'd been ambushed on the line between the steppes and the cold of Vaegir territory. Among their number was a young Rhodok woman that Roger found himself stricken with. As the caravan aided the discovered survivors, taking them along to the next town, a relationship formed and Roger promised to fetch his new love, Maria,  in two years time in Veluca. Leaving Maria with the funds necessary to reach home safely, Roger braved the frozen swaths until he reached the familiar fields of Swadia and his homeland.

Feeling a need to save up and settle down with his distant love, Roger became a bounty hunter. Using his time as a mercenary to draw in a small group of men to back him up and take down fugitives for lords throughout Swadia, Roger quickly established himself as an effective and respected bounty hunter. For the next few years, those on the run learned to fear the news that they were being hunted by Allard and his men. Many simply yielded upon spotting his men, but many more chose to fight, leaving Roger with a good deal of cuts and bruises to show for his hard work. However, he managed to save up and buy a plot of land in Nomar along the Swadian/Rhodok border. He soon sent for his love and they were quickly married and, by the age of 27, Roger had settled down and started a family.

The years ticked by as Roger set himself up in the surrounding area as a friendly and respectable man, taking after his father in many ways. By age 35 he had three sons and two daughters roaming around the house and a well established farm. However, disputes between the Swadians and Vaegirs began to brew and quickly came to a head and Roger, compelled by his sense of duty and status, answered the call to arms once more. Leading the men of his village, Allard campaigned among the lords of Swadia for several years as they fought a prolonged war against their neighbor. The wear and tear of battle once again honed Roger into the man he was in his youth (though a tad slower) and he fought admirably in all engagements. A few of the officers in the army felt threatened by Rogers standing, though, and endeavored to make his life difficult. He attempted to endure their small abuses and admirably did so until they arranged for him to be captured while out on a nightly patrol. His Vaegir captors did not take kindly to him and Allard suffered terribly at their hands.

A few months passed in captivity for Albert as he wasted away in a castle dungeon until fortune found the Swadian host besieging the fort. His spirits renewed, Roger rallied his fellow prisoners to be prepared for their chance to escape and be free from the torture they'd been subjected to and, sure enough, that chance came when an enterprising Swadian recruit took the time to open the cells in the midst of the battle. Now 38, Roger led his fellows to the armory and then out the door and into the fray. Rejuvenated by the presence of their countrymen, the prisoners fought bravely in the courtyard. As fate would have it, however, several archers on the parapets took notice of the lack of armor and focused their shots towards the prisoners. Roger was downed by an arrow to the shoulder and the others quickly carried off their prison leader. Despite his advanced age and the severity of the wound, Roger managed to cling on to his life by a string and begin the process of recovery. Discharged with healthy wage, Roger returned home to rest and retire.

The seasons came and went in Nomar. The crops came and were harvested, travelers and relatives visited often, and the children grew. Roger finally took some time to himself, freed of his wanderlust, and enjoyed his life at home with the woman he loved and his children by his side. Roger's gut even began to expand a little, as did his bountiful generosity to those around. He was still, however, troubled by his wartime experiences and took up instruments and singing to alleviate his anxieties. With music playing, a warm spot by the fire open, and a full table, life moved along in the Allard household. His eldest child, one of the girls, married and not long after so did his eldest son. Grandchildren began to appear in the house as his two other sons left home to begin their lives as merchants. Over time, however, the pitter patter of small feet disappeared as they found new homes with their parents and soon Roger was left with Maria and his youngest child, his dear daughter. She'd just been married herself. It was not long after that that Maria took sick and began to fade fast. The family returned and said their goodbyes and she passed surrounded with love.

A year went by without Maria and soon Roger felt a familiar feeling tugging at his heart. With nothing left tying him down, the world was calling to Roger again. He gathered his gear, including his trusty bow, and left his estate to his daughter and money for the rest and took off not long after. Now Roger is on the road in search of a few more adventures and new experiences to put under his belt.

Party: Roger is travelling alone.

Equipment:

Worn (clothing/armor): Mail coif
Green surcoat over mail
Splinted greaves
Also carries a riding cloak and everyday clothes (tabard/woolen hose/etc.)

Weapons (melee and shield): Long arming sword
Old heater shield

Weapons (ranged) : Old longbow
Arrows

Note: All of Roger's starting equipment is from his past. He's kept it in decent repair, though the armor will obviously suffer a bit due to age and less care taken.

Basically what I'm going for here is a relatively capable older man. His age will definitely slow him down, but his experience makes up for that and he is far from useless in a scrap. A father, sorts, especially in that he's modeled after my own. Apologies for the long biography, a long life calls for it. Let me know if it's too much.
 
Dammit Teofish, I told you, no ant Vikings...



Finished up my Rhodok character:

Name: Teresio
Gender: Male
Age: 25
Faction: Rhodok

Appearance: Teresio stands slightly taller than the average man and has strong build well-suited to his military profession. He has light olive skin and cunning gray eyes that rarely betray much emotion. He has a thin, aquiline nose and slender jaw that ends in a pointed chin. An prototypical Rhodok, he has a full face with thick lips that are frequently pursed in a thoughtful smile.

Meticulous in nature and dress, Teresio keeps his black hair short and goes to great pains to ensure that his full mustache and beard are well-groomed at all times. He could perhaps pass as a noble were it not for the fact that his nose has clearly been broken and afterwards poorly set.

Personality / Skills:

Teresio is cautious man who will take risks when he has to, a pragmatist who unerringly pursues his goals and certainly not the type of leader to stand for pointless ceremony or ritual. For a commoner, he is a highly educated man and chooses his words carefully, especially in the presence of the nobility. However, he is capable in social settings and is equally at ease whether among soldiers, nobles or even royalty.

By virtue of his military upbringing, Teresio is a talented fighter with both the sword and the crossbow. A trained engineer, his specialty lies in the art of fortification and few other men enjoy a comparable reputation in this field. A veteran of several battles, Teresio has been bloodied in battle and is no stranger to bloodshed.

As a leader he is a constant taskmaster, but places a large amount of trust in those under his command. He is collected in battle and loathe to waste either men or resources through foolish actions or needless risks.

Biography:

Teresio was born in the jeweled city of Veluca, at the very edge of the Kingdom of Rhodoks. His father was a soldier in the city militia and his mother was a local merchant. Teresio spent his youth under the tutelage of his uncle, a grizzled Rhodok Sharpshooter and the veteran of countless battles and skirmishes. As he grew, Teresio learned to use the sword and the crossbow to deadly effect.

When he came of age, Teresio enlisted in the army of King Graveth himself and severed in several military campaigns. During his time in the army, Teresio was trained as an engineer and became a student of Artimenner, the famed Geroian engineer. Proving himself to be a talented soldier, Teresio climbed quickly through the ranks of the Rhodok crossbowman and served with distinction in several military campaigns.

Eventually growing weary of life in the army, Teresio retired and embarked upon a brief career as the owner of a simple tavern. Unfortunately, Teresio found himself to be ill-suited to such peaceful pursuits and despite his best efforts, his once sizable savings were soon exhausted. Faced with few other choices, Teresio returned to a life of warfare and formed a mercenary company composed primarily of Rhodok crossbowman.

The Black Gang of Veluca, as the company is widely known, focuses on the tactics for which the Rhodoks are so famous; rows of deadly crossbowmen defended by walls of spear and shield. While the company serves the highest bidder and shows no particular allegiance to any faction, they are known to be exceptionally skilled and reliable. Beyond, their ability in battle, the company maintains a strong corps of engineers and specialize in all matters (both offensive and defensive) pertaining to siege warfare. As a result of this particular expertise, the company has secured a steady stream of contracts.

Party:

The Black Gang of Veluca:
- The heart of the mercenary band are a sizable number of Rhodok Sharpshooters (55 number).
- The melee arm of the company, the Rhodok Sergeants ensure that the crossbowman can operate freely even in battle (70 in number).
- A small detachment of Swadian Cavalry (that serve as scouts and are used to help transport the large siege machines of the company), 25 in number


Equipment:

Worn (clothing/armor) :

- Kettle Hat
- Mail with Tunic
- Mail Mittens (not worn when using the Siege Crossbow)
- Gambeson (worn beneath the Mail with Tunic)
- Mail Boots

Weapons (ranged):

- Siege Crossbow
- Steel Bolts

Weapons (melee and shield):

- Heavy Board Shield
- Long Arming Sword
- Military Hammer
- Long, narrow knife (tucked beneath the sleeve of his left arm)


The jury is still out on whether he should have a last name of an Italian origin.
 
Name: Dietrich
Gender: Male
Age: 21
Faction of Birth: Swadia
Allegiance: Currently looking for work

Appearance:
Dietrich is of average height, well built due to his occupation. His hair is dark red and shoulder length. He keeps it raggedly cut due to lack of both skill and scissors, having to use a knife. He shaves whenever he gets the chance, though it isn't as often as he likes, often leaving him with several days of stubbly growth.

His nose is slightly crooked, and there is an oddly shaped scar on his cheek. Both were gained in a barroom brawl one night in Sargoth, the nose from the fist of a sailor and the scar from the ring on the mans other hand.
Personality / Skills:

Dietrich is a newly chosen leader of a much reduced company of Light Cavalry. While a good trooper and possessing a basic grasp of leadership qualities, he is still very new to the role of Captain. Naturally he is going to be very nervous and cautious about losing too many of his men or even his command.

Generally though he is quite rash, quick to take offense at slights or insults. Typical of young men he has an odd belief that he is invincible. Only the recent battle has shaken him enough that he will begin making an effort to think twice before rushing in.

Biography:

Dietrich is the fourth son of a bailiff of a minor farm estate near Suno. Growing up, he and his brothers assisted their father in the day to day running of the estate, helping with all the menial labor jobs that needed to be done. Dietrich chafed under this, especially as the youngest, as his brothers would force him into the tasks they disliked, such as mucking out the small stable or chasing birds from the fields. Hated though it was, he did learn a handful of useful skills, like how to read write and ride.

He left as soon as he could, at age seventeen. He immediately went to Suno, having been to the city only once. He quickly ran out of money, and after spending the last of it on a bit of advice from the bartender, himself an old adventurer, he sought out the merchant quarter. Instead of knocking on the door to the merchant's home however, he went to a shabbier looking building. It was here that he entered the service of a mercenary company who hired themselves out to guard caravans.

For three years he worked with this company, criss-crossing Calradia. It was not a bad way of living, though it proved to be very boring. Most bandits would try and threaten or bluff their way into getting a road tax or some of the goods, and the guards would posture and bluff right back. There was perhaps three fights in that time, and two were against desperate refugees turned bandits while the third was against a rival caravan. In order to pass the time while on the road many of the men took to gambling, using a stash of throwing knives as both the means and the prize. A board would be tossed in the air and whoever got a knife closest to the center before it hit the ground took all that were thrown. This led to more good spirited competition, and none of the problems that arise when men owe each other money.

Good as it was, the life ended rather abruptly. The head of the company died, not in battle but simply by falling down the stairs of a tavern. The man's son, a bit of a glory hound and much disliked, immediately announced that the company was out of the caravan business. Going east to the border with the Khergits, the company was put into the service as border guards, responsible for catching raiders and carrying out counter raids whenever Count Haringoth deemed the neighbors were getting too full of themselves.

For one year, the company did this job. They became very good, and grew in size as the success of the 'Crimson Hearts' became more and more well known. Dietrich found that it was a very different life than watching the trees and hills for the odd bandit. Instead of the posturing used by the desperate bandits, the raiders were led either by experienced riders and warriors, or young nobles eager to prove themselves. Fights often broke out and Dietrich quickly learned the proper way of using his sword, spear and shield, all while riding.

The company met its end during a raid into the Khergit countryside. At first, everything went well. They torched a few small settlements, took some booty and even ambushed a smaller group of Khergits on their way to raid the Swadian countryside. This success made them overconfident, and they tried an ambush on a spice caravan, further into hostile territory than they had gone before. It was near Dashbigha that they caught up with the caravan. There, once they had begun to ride down the caravan, they themselves were ambushed by the forces of the local lord who had marshaled as many riders as he could to stop the Swadian raid.

In the battle, the mercenaries were quickly surrounded. In the chaos, Dietrich rallied about forty of the mercenaries about him, and they managed to push their way out and did not stop riding until their horses were nearly dead. Convinced they were not being pursued, they held a hasty conference to decide what to do next. The older men mostly chose to leave and go home, having had enough with the life of soldiering. Many of the younger men however chose to follow Dietrich, convinced that he had saved them by getting them out of the ambush alive. Thrust into the position of leadership, his first command was to head west and get as far away from the Khergit lands as possible.

Stopping at Rindyar castle to gather what funds remained of the old company, the small band headed to Dhirim, confident of finding some sort of work there. Needing a name to make themselves sound a bit more professional, they decided on "The Bannerless", seeing as their standards were lost when the company was destroyed, and they lack the funds or the skills to create a new banner.

Party:

"The Bannerless"
- 20 Mercenary Cavalry
  - Armour: Kettle Helm, Mail Coat, leather boots and gloves.
  - Weapons: All are equipped with a spear and cavalry shield. Secondary weapons range from swords to maces to axes based on personal preference. A handful have javelins and all of them have a few daggers that can be thrown.

Equipment:

Worn (clothing/armor) :
- Mail Coat
- Gambeson
- Kettle Helm
- Khergit Leather Boots
- Leather Gloves

Weapons (melee and shield)
- Spear
- Cavalry Shield
- Fine Arming Sword
Weapons (ranged) :
- Throwing Dagger (3)
 
Corndawg said:
Name: Roger Allard
Gender: Male
Age: 52
Faction of Birth: Swadian
Allegiance: Independent
Personality / Skills: Roger is skilled mostly at skirmishing and ranged combat, but can hold his own in a melee scrap. His true skills lie in the years of experiences he's had, being able to call upon both his many connections and his various skills learned in his travels. Particular skills of interest include moderate tracking and bargaining skills as well as some minor leadership ability.

As a person, Roger is a warm-hearted and open man. His life has been full, but his need for new experiences is just as youthful as it was in the beginning. He is kind to those that deserve it and is quick to decipher someone's character. Malice is rarely, if ever found in his heart. He is instead characterized by cool thought and self-control.

Appearance: 6'1". True Gray eyes. He has a broad chest and shoulders, though not as muscly as they were in his youth. His work has maintained what it could, though his stomach has begun to take on a hearty appearance. His torso is pocked with various scars from battles past, including one very nasty cut along his thigh and a spot on his shoulder where an arrow hit and nearly killed him. His blessedly full hair is mostly gray with spots of black youth clinging through and is cut around 2" above his eyebrows in the front and kept similarly fashioned around the rest of his head. His face is clean shaven, showing a more rounded jaw and moderately thin lips.

Biography: Born near the prosperous town of Veidar, Roger grew up working with his parents on their farm. His father was a friendly man who made it his job to assist those in need and work for the better of the village whenever possible, so Roger had a rather active childhood as he accompanied his father on various errands from delivering goods to splitting wood to mending walls. When not following in his old man's footsteps, Roger would practice with a bow on the edge of the woods or play at sticks with the other boys. Once he'd reached the age of 17, Roger found himself overtaken with wanderlust that stemmed from his numerous visits to Praven and the various travelers that he encountered both there and in the town in which he'd grown. Gathering what money he had from odd jobs and taking along his favorite bow, Roger ventured to sign on with the Swadian military.

Much to his chagrin, Roger wasn't allowed to use his bow due to his lord's strict adherence to Swadian military traditions. After some crossbow training, Roger was able to switch to a melee detachment and trained in the use of the sword there. It was in the military that Roger received his first taste of action on the battlefield, recklessly throwing himself into a small skirmish against bandits and receiving a small cut across his chest for his foolishness. After that battle, he began to really listen to his superiors and train correctly, taking a smarter approach to battle and becoming more skilled. It was also during this time that Roger began to keep a journal of his travels, using it as a means both to chronicle his life and to improve his writing ability. However, nothing could prepare him or his companions for a large battle against a force of Nords. His lord had been ordered to halt the advance of a host while the rest of the Kingdom gathered to fight back, effectively sacrificing the army. They dug in, but it was ultimately a slaughter during which Roger received a nasty cut along his thigh from the top to his knee. He killed his attacker but passed out not long after, waking to the silence of the dead a while later. Luckily for Roger, a mercenary company was travelling through the battlefield looking for loot and found him, taking him under their wing and tending his wounds. With a debt to be paid and potential problems if he returned to his lord, Roger signed on with the company.

It was in the company that Roger learned much of skirmishing as well as a rough business sense. The leader of the company, a charismatic man, inspired Roger by leading his men effectively and treating them fairly, signing them up to skirmish enemy lines and trying to keep those under his command alive for as long as he possibly could. Inevitably, the company found itself working for the Swadians against the Nords, this time as part of a host attacking rather than defending. It was in the aftermath of one of the battles that Roger found his bow on the corpse of a Nord and retrieved it for himself, using it in future engagements and gaining a familiar warmth from it.

Time passed and a 24 year old Roger found himself tiring of mercenary life. He'd traveled to all corners of Calradia and seen most, if not all of the major towns along the way. With a healthy purse, a few new scars, and years of experience under his belt, Roger parted from his friends in the mercenary company whilst in Sarranid territory. Ever the opportunist, Roger signed on with a merchant heading back through Khergit and then Vaegir territory as it made its way to Praven. On the road, the caravan came across another merchant who'd been ambushed on the line between the steppes and the cold of Vaegir territory. Among their number was a young Rhodok woman that Roger found himself stricken with. As the caravan aided the discovered survivors, taking them along to the next town, a relationship formed and Roger promised to fetch his new love, Maria,  in two years time in Veluca. Leaving Maria with the funds necessary to reach home safely, Roger braved the frozen swaths until he reached the familiar fields of Swadia and his homeland.

Feeling a need to save up and settle down with his distant love, Roger became a bounty hunter. Using his time as a mercenary to draw in a small group of men to back him up and take down fugitives for lords throughout Swadia, Roger quickly established himself as an effective and respected bounty hunter. For the next few years, those on the run learned to fear the news that they were being hunted by Allard and his men. Many simply yielded upon spotting his men, but many more chose to fight, leaving Roger with a good deal of cuts and bruises to show for his hard work. However, he managed to save up and buy a plot of land in Nomar along the Swadian/Rhodok border. He soon sent for his love and they were quickly married and, by the age of 27, Roger had settled down and started a family.

The years ticked by as Roger set himself up in the surrounding area as a friendly and respectable man, taking after his father in many ways. By age 35 he had three sons and two daughters roaming around the house and a well established farm. However, disputes between the Swadians and Vaegirs began to brew and quickly came to a head and Roger, compelled by his sense of duty and status, answered the call to arms once more. Leading the men of his village, Allard campaigned among the lords of Swadia for several years as they fought a prolonged war against their neighbor. The wear and tear of battle once again honed Roger into the man he was in his youth (though a tad slower) and he fought admirably in all engagements. A few of the officers in the army felt threatened by Rogers standing, though, and endeavored to make his life difficult. He attempted to endure their small abuses and admirably did so until they arranged for him to be captured while out on a nightly patrol. His Vaegir captors did not take kindly to him and Allard suffered terribly at their hands.

A few months passed in captivity for Albert as he wasted away in a castle dungeon until fortune found the Swadian host besieging the fort. His spirits renewed, Roger rallied his fellow prisoners to be prepared for their chance to escape and be free from the torture they'd been subjected to and, sure enough, that chance came when an enterprising Swadian recruit took the time to open the cells in the midst of the battle. Now 38, Roger led his fellows to the armory and then out the door and into the fray. Rejuvenated by the presence of their countrymen, the prisoners fought bravely in the courtyard. As fate would have it, however, several archers on the parapets took notice of the lack of armor and focused their shots towards the prisoners. Roger was downed by an arrow to the shoulder and the others quickly carried off their prison leader. Despite his advanced age and the severity of the wound, Roger managed to cling on to his life by a string and begin the process of recovery. Discharged with healthy wage, Roger returned home to rest and retire.

The seasons came and went in Nomar. The crops came and were harvested, travelers and relatives visited often, and the children grew. Roger finally took some time to himself, freed of his wanderlust, and enjoyed his life at home with the woman he loved and his children by his side. Roger's gut even began to expand a little, as did his bountiful generosity to those around. He was still, however, troubled by his wartime experiences and took up instruments and singing to alleviate his anxieties. With music playing, a warm spot by the fire open, and a full table, life moved along in the Allard household. His eldest child, one of the girls, married and not long after so did his eldest son. Grandchildren began to appear in the house as his two other sons left home to begin their lives as merchants. Over time, however, the pitter patter of small feet disappeared as they found new homes with their parents and soon Roger was left with Maria and his youngest child, his dear daughter. She'd just been married herself. It was not long after that that Maria took sick and began to fade fast. The family returned and said their goodbyes and she passed surrounded with love.

A year went by without Maria and soon Roger felt a familiar feeling tugging at his heart. With nothing left tying him down, the world was calling to Roger again. He gathered his gear, including his trusty bow, and left his estate to his daughter and money for the rest and took off not long after. Now Roger is on the road in search of a few more adventures and new experiences to put under his belt.

Party: Roger is travelling alone.

Equipment:

Worn (clothing/armor): Will return to this

Weapons (melee and shield): Bastard sword

Weapons (ranged) : Old longbow w/Arrows

Basically what I'm going for here is a relatively capable older man. His age will definitely slow him down, but his experience makes up for that and he is far from useless in a scrap. A father, sorts, especially in that he's modeled after my own. Apologies for the long biography, a long life calls for it. Let me know if it's too much.
 
Great job Corndawg, the length was perfect and definitely fitting considering your character's age.

I certainly don't see a problem with Roger being in his later years, after all any good story needs an older, wiser and more experienced character who can be relied on to impart some useful advice to his younger associates.  :grin:

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I'll add Roger to the character repository when you are completely done.



Edit: Just to clarify, I will never chastise anyone for the length of their character sheets unless it's either far too short (I want to see that you can write, come up with ideas and that you are willing to put some effort into your characters) or if you start rambling (this isn't an English course and I'm not going to demand you write X number of words or pages for no reason).
 
Here's my young fella. Apologies if there are grammar mistakes.

Name: Bertrand
Gender: Male
Age: 21
Faction of Birth: Geroian
Allegiance: Vaegir

Appearance: Bertrand stands relatively short with an average muscled body. With a scattered dark hair and newly growing beard and light skin, he looks nothing like battle hardened except a giant horizontal scar from childhood beneath his darkish brown eyes, and upper of a shapely snub nose. His lips however, are small and natural surly shaped. With a constant frown living in his face, those lips fit him.
Keeping a rash appearance, he takes no effort in tidying up his hair and shave, as he believes it is a must for living as a free man, and to show his serious nature without being considered as a kid by his enemies, which mostly consists of bandits and runaways.

Personality / Skills:  Being trained by the garrison captain as a child, he quickly became an expert in using crossbow. Having shot the board countless times before, he takes no effort in reloading and steadily aiming his favored light oak crossbow. Skilled with the ranged weapon, he is also a determined sword wielder; Although not being truly skilled about it, he still can manage himself against a typical marauder with effective blocking and parrying. Being a sword user, he somehow doesn't like to use any kind of shield at all, not because of self confidence about coming projectiles, but he is unable to carry a shield with all the weapons and armor and manage to run.
As for personality, with arrogant and disloyal behavior, no sense of humor and a deep, calm voice, Bertrand fits greatly for a rogue. Highly caring about money and wealth, he will readily do any kind of task that will earn him some denars. He also wears a strong hatred to the Nords.

Biography:
"No one cared about me, my family and my village, peasants were only living in Geroia because they needed some people to grow their food and recruit them as their servants for vile deeds. And they expect us to follow this?" Says the Bertrand, son of Oldwin, and a commoner. Born in one of the peaceful villages of Geroia, Bertrand and his sister spent their childhood helping their family in the farm, running around in the fields and enjoying life while they can. Bertrand was a cheerful and delighted back then, chasing chickens, playing with his sister and helping the farm was his childhood before the bandit attack.
At the age of 7, in a harvest day, bearded warriors with chain mail and axes came from the longships and started plundering the village. It was the darkest moment Bertrand had, and he still doesn't know how he survived through this massacre, but the last time he remembered was running with all he can inside the wheat field.
After running away to a safe ground, all he can think was what to do now. Without a family, he wandered around the prospering lands of Geroia, and came across a band of manhunters. They helped the child to the nearest city, and the garrison captain there got grieved about Bertrand's state and accepted him as his child, offered his home and good will; The child had no reason to deny.
As years passed, Bertrand lived alongside of the Garrison Captain and his wife, a family without children, and helped their everyday life. With a simple life going on, Bertrand was also training himself with the crossbow his father gave him. He loaded the crossbow, aimed with the way it's taught and pulled the trigger for years, eventually mastering this armor piercing weapon. But something didn't felt right.
When he was 19, the pain was unbearable. Memories from past were bothering him so much, his caring new family wasn't enough for Bertrand to find peace. When Garrison Captain was asking about joining the city guard, Bertrand simply said he will leave, and Captain respected that. He thanked for all the help, gave him the crossbow, a fine Sarranid sword (Garrison Captain said it was from one of the provinces in Calradia) and a decent worn equipment, and let the boy pursue what he wanted.
Without journeying too much around Geroia, Bertrand decided it would be best to leave these lands for good and look for his path Elswhere. When he was in a port city, townsfolks talk on how a war was raging on Calradia inspired him to take the merchant ship to the city called "Rivacheg". But before that, when he went to the tavern for a drink, he met a strong, bald man with cloudy grey eyes who was holding the biggest battle axe Bertrand has ever seen before. When Bertrand sat beside him, man started to act troubled. Asking if anything bothers him, man said his name was Uther, he was a freelancer and he was looking for a way to escape his debts to one of the Lords here in Geroia. Lucky to have found me, Bertrand said to himself, as he offers Uther companionship and a way to escape his life in this place along with him. Uther was more than happy to accept the serious looking young man as a leader, and they traveled to Rivacheg with high hopes of adventure, journey and wealth after the pints of ale were emptied.

As they arrive in Calradia, Bertrand and Uther went to the Rivacheg inn, they found a relatively large group of mercenaries enjoying their mead. With a satisfied glance, Bertrand had found exactly what he needed. Buying the mercenaries with the money garrison leader gave him, forming the small union and coming to an agreement with King Yaroglek, leader of the Vaegir Kingdom for working as a manhunter and patrolling the Nordic border to see any aggressive movements, Bertrand the Keen is sure he'll tailor his fate with a lot of money here.

Party:

  Vaegir Gang
- Uther, companion. Coat of plates with a closed helm and a two-handed bearded axe, plate boots and scale gauntlets.
- 28 Ranged mercenaries with longbows or crossbows depending on choice, tunic and bascinets. Commanded by Bertrand.
- 31 Mercenary warriors constituting the front lines, all wearing heavy armors of choice, mainly consisting of chain mails, light cuirasses and plate mails. Weapons are mainly swords, supported by freelancer banner painted round shields. Commanded by Uther.

Equipment:

Worn (clothing/armor) :
- Padded Cloth
- Dark Leather Hood
- Leather Boots
- Black Robes (Worn upon Padded Cloth)

Weapons (melee and shield) :
- Tempered Sarranid Sword

Weapons (ranged) :
- Light Oak Crossbow /w Bolts.
- 8 Throwing Knives arranged in the belt.
 
I'm a virgin with regards to this sort of thing, but is this alright?

[size=14pt]Name: Valerie (also known by her Sarranid name, Asiyah)
Gender: Female
Age: 27
Faction of Birth: The Sarranid Sultanate
Allegiance: Independent, but contracted as a healer by the guild master of Shariz

Appearance:
At 5'2”, Valerie is short in stature but still stands tall; she is well dressed and meticulously neat, she looks like she is affluent and has the arrogance to match. Her auburn hair is shoulder-length and held forward in a braid down the left of her temple. Her skin is lightly tanned due her Sarranid heritage. Black kohl worn around her grey eyes and red stained beeswax upon her lips. Her body is scarred and bruised from the whips and labour of her recent captivity.

Personality / Skills:
Charismatic, introspective and attentive, she is incredibly friendly, warm and a pleasure to drink with. Rational, she is a keen learner and able to act in an objective manner.
From her time in captivity, she is sadistic in her treatment of her enemies. She also isn't as well trusted by those who have heard rumours, fearing she could slip nightshade into their ale. It is lucky for most that she made a personal promise to use her more harmful skills on the hated bandits, those who prey on the weak and defile the innocent. She is devoted to the innocent but, even if paid, is indifferent to the suffering of those she does not consider worthy of her treatment.
Due to her continual travelling, multilingualism and her learning, she is able to disguise herself well within any of the six realms. She has an expert's knowledge in apothecary and of healing. And although she has only a passing knowledge of the blade and an average use with the bow, she is fast for her height, agile and an excellent rider.

Biography:
Born in Sekhtem, Valerie is the only child of her Nord father and his Sarranid wife. She spent the first years of her life travelling Calradia with her kind and doting merchant parents. They were of comfortable financial stature, though they were not rich, and had the ears of some of the most influential merchant guilds of Calradia. She was brought up to be an assistant of travelling merchants, taught to speak the six tongues and in the ways of the six cultures.
On the day of her tenth birthday, whilst transporting wine to Sargoth for the merchant guild in Veluca, the caravan she and her parents were travelling in was attacked by the hired thugs of a rival guild. Both her mother and father were murdered by the men, Valerie surviving only by hiding under the twilight shade of a nearby bush. Managing to escape detection as the thugs looted and boozed, she wandered and after two days on her own, she was discovered by a Swadian patrol, starving, cold and trembling.
She was returned to her birth place, Sekhtem, to be fostered by her auntie and her step-uncle, who immediately starting spending her inheritance on a life of luxury. But when the money ran out, they then started to abuse and neglect Valerie, blaming her for all their financial problems. It was after many attempts that she managed to escape at the age of thirteen and travelled to seek better opportunities in the Sarranid capital, Shariz. There, in a tavern, she met and came under the influence of the Nord acolyte and alchemist, Alberic, and his histrion sister, Esta. Alberic, who is like the lost father to Valerie, taught her skills in healing and apothecary, whilst Esta taught her the ways of speechcraft, acting and schmoozing.
As Alberic and Esta travelled around Calradia, healing and caring for the minds and bodies of the landed to great profit, Valerie strengthened her deceased father's contacts with the tavern owners and merchant guilds. It was a gentle life of comfort and excess.
But in her twenty forth year, whilst they were travelling through Halmar, Valerie was abducted by a group of bandits to be sold into slavery. She suffered much as any woman in her circumstances would, but her knowledge in healing and apothecary meant she had more than the one use and she was kept alive. It was during this time of torture and abuse that she started to have the visions that would shape her future desires, and believing herself to be blessed, she never lost the will to survive.
It was three years before Alberic found her and paid a sizeable ransom, taking her back to their Shariz home. Her rational side realised her visions may have resulted from the drugs used to keep her pliant, but her mind was already set. She would want revenge and to experience the glory and honour that could be won on the field of battle.

Party:
Valerie currently travels with seventeen unarmed nurses, physicians, apothecaries and surgeons.
A company of mercenaries has been co-hired to protect them under the leadership of Captain Ayham.

Equipment:
Worn (clothing/armor) :
Red silk head cloth with a Gold-coin face veil
Silk Gold-patterned red ankle-length dress (similar to the abaya)
Leather sandals (like the Roman caligae)
Leather Apothecary satchel containing
- Leather straps
- Alberic's Pharmacopoeia
- Mercuric Chloride crystals
- Bundles of Thyme, Heather and Hemlock
- Frankincense and Mastic/Sarranid Gum

Weapons (melee and shield) :
Decorated curved Sarranid dagger

Weapons (ranged) :
Sarranid Recurved bow
Belt quiver for Twenty-eight Sarranid barbed arrows

Mount:
Sabaa, palfrey flea-bitten grey Desert mare. Other equipment carried upon saddle[/size]

Captain of Al-Mekbuda (the Lion's Folded Paw) Ayham ibn Faris

Believed to be in his thirties, Ayham is a large man who has a trimmed and already greying beard. He has a scar across his brow and temple received during a particularly close duel with a Khergit lancer.
He commands a one hundred and fifteen man mercenary company who market themselves as bodyguards. Son of a Sarranid Mamluk from Ahmerrad, he has been since his early teens drilled in the linear tactics of the Rhodoks and aggressive skirmishing. He has fought with the Sarranid army in skirmishes against Khergit and Rhodok raiders, but left in his mid twenties to form Al-Mekbuda mercenary company. The mercenary company is formed from his old comrades-in-arms and volunteers from tribal regions.
His company is currently in the employ of the guild master of Shariz to protect Valerie and her party of nurses, physicians, apothecaries and surgeons.

Personally leads a mixed mercenary element of archers, infantry and horsemen. His company marches under the banner and wears the colours of a gold-on-green lion. Everyone is also expected to travel fully prepared for ambush.
- Thirty four tribal skirmishers from the far regions of the Sultanate. They are armed with scimitars, a light shield and recurved bows. Although armed for ranged combat they are also expected to fight as lightly armoured infantry. Attired in their local dress.
- Fifty nine veteran Sarranid heavy infantry forming the main body. They all carry spears, a heavy round shield and a scimitar or mace. Dressed in decorated Sarranid guard armour and spiked helms of assorted condition.
- Twenty two horsemen armed with assorted mêlée weapons which include maces, swords, axes and cavalry shields, but all carry strong bows. Dressed in a similar fashion to the Khergit horse archers on which they are based.

Ayham wears full Sarranid lamellar and mail armour, spiked helm and boots, and carries a scimitar and a steel round shield.
 
Name: Gurahan Baabgai
Gender: Male
Age: 24
Faction of Birth: Khergit Khanate
Allegiance: Independent

Appearance: Bright yellow-brown eyes. High Cheekbones, tan skin. Greasy, short black hair, a fairly flat face. He looks Khergit through and through.

Personality / Skills: His combat skills involve horse riding, archery, and some sword training. He has learned the average going price for most goods traded in Calradia. Can read, and write.
Bad at smalltalk, but articulate in subjects he has confidence on. Thinks far more than he speaks. Prides himself on honesty.
He is primarily focused on the well-being and prosperity of his family.

Biography: His father was a warrior, who later settled down as a trader. Stern, but warm hearted, the old man taught him discipline, hard work, and what it meant to be a leader. They traveled the land together with the family, learning the lessons of a nomad's son, and of salesmanship. What Gurahan knows of leadership, he also learned by example from his father. Gurahan strives to be everything his father was, not because he needed to, but because he truly looked up to him.

The old man Baabgai died in the winter at 43 years of age, taken by an old wound's ills. Gurahan settled his mother in Narra with his younger siblings, who receive denars from the trade which he continues still after his father's passing.

Party: Ganbaatur, childhood friend and tracker/scout. A half-dozen of the late Baabgai's old warrior comrades, who are loyal, seasoned veterans of old wars. They are paid to guard the caravan, but some of them would stay even if not paid.
They are not especially well equipped. They mostly use heavy padding and leather, while a couple of them have lamellar vests. All of them have bows, lances, swords, small round shields, and steppe horses.

Worn (clothing/armor): Nomad Outfit, Khergit boots, Leather Gloves, Steppe Cap.
Weapons (melee and shield): Khergit Sabre, Round Cavalry Shield
Weapons (ranged) : Khergit Bow/Arrows
Crusades-83-84-Mongol_Light_Cavalrymen.jpg
 
Name: Dominic
Gender: Male
Age: 25
Faction of Birth: Rhodoks
Allegiance: Independent

Personality / Skills: Known for being the first up the ladders during sieges. Irrational due to his head injury. While trained in spear fighting by the Rhodok Army he usually threw away the bulky board shield and spear and used his short sword for maneuvering on ladders better. He is very skilled with his short sword. He has never touched a bow in his life.

Appearance: A short and lean man weighing in at 125 pounds and only 5 feet and 4 inches tall. He has brown short hair and has a lightly tanned skin tone.

Biography: When he was eleven his dad taught him how to use a sword. Him being so young and small he was handed a short sword before his dad rode off to war. He never saw his dad again so he joined the military in search of him. As months past Dominic lost hope in the search and became a regular in the Rhodok army until he fell off one of the ladders during the failed assault of the city of Suno. He hit his head which caused him to act irrationally at times lashing out at people without provocation. He got dishonorably discharged from the military after he killed a chef on campaign saying that he said something behind his back. He now currently goes between cities searching for his dad.

Party: A few deserters that followed him after the accident who still call him Dominic the Brave. With his irrational behavior the morale is very low in the party with it getting smaller and smaller as each month passes on. They are equipped in standard Rhodok foot soldier gear carrying their large board shields and spears.

Equipment:

Worn (clothing/armor) :
Battle worn Leather armor with many scratches and cuts to it.
Leather shoes with broken soles.

Weapons (melee and shield) An old short sword that seemed to have face at least a hundred battles by his side as he climbed the ladders.

Weapons (ranged) : None

 
Bound Sentinel, I have some concerns/comments/feedback regarding Bertrand the Keen that'll I send to you in private message soon.



Paronomasia12 said:
I'm a virgin with regards to this sort of thing, but is this alright?

I have no complaints, well done! A medically inclined character is both interesting and certainly a useful addition to any group in this sort of RP. :grin:

Valerie is hereby:
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Rallix said:
*Gurahan, The Trader CS* (cut to save space)
All that I hoped for and more when you said you were going to create a trader, cheers Rallix!  :grin:

Gurahan Baabgai is happily accepted:
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I've also updated Jec94227's CS in the character repository per his request.



gaham1 said:
Dominic the Brave

:lol:

Interesting, quite a different character, but I'd like to see a bit more effort go into a CS.
 
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