maximus88888
Recruit
I'm creating this thread to see if there is interest for this mod and if so to see if anyone is willing to help create it.
I know this type of mod has been done before (Wild Winds) but that mod has died out. The mod died out for a few reasons which I will address in a minute. I think we can create a Wild West PW mod that keeps players interested. This mod will take it's inspiration from the very popular PW mod by Vornne. Essentially it will be PW mod with guns set in the west.
So basically there will be a few towns and forts in the scene. When you first join a server you will spawn in as a commoner(Immigrant) in the main town in the scene. Within this town there will be a fort which can be captured by a faction. This town will sell basic items like axes,sickles, and picks. It will also have a general market where some lower end weapons will be sold. The town will be a typical wild west town(think a sandy main road with buildings on either side). So you just spawned in what to do? You have a bit of gold and a dream. You could go over to the commoner training poles and train as a serf.(Class names are all placeholders and changeable). The main town will offer a few commoner training types. Examples would be serf, traveler, ect. These will be very cheap, weak classes. As a serf you can go mining and sell some iron either at the general market or at another town or fort controlled by a faction. Factions will sometimes pay you to sell at their town because they will get taxes from the sale. Lets say you start off and immediately want to become a soldier. So you walk to the fort in the main town but you figure out they aren't recruiting. So you can either head off into the world and find another fort or perhaps you want to become a deputy. In the main town there will also be the Sheriffs HQ which will be a faction and have a small fort that no other factions are allowed to capture but the Sheriff faction is not allowed to declare war on any other factions or capture other towns. (Just like in PW) Their job will be to protect commoners and imprison thieves and outlaws.
Also in the main town will be a saloon which will be a hub for RP. In PW I would buy food and drink from farmers and then open a tavern and sell it to players, at a decent profit I might add. There were fights, coup plots, and assassin contracts all going on in that tavern and it was great fun. This can be transferred over into this mod. Outside the main town will be farms where commoners can grow food and make wine. The crafting system will be like PW mod which is relatively simple and straightforward as compared to wild winds which was quite difficult to understand.
Once you venture outside of the main town you will find a road that connects to all the other towns and forts. There will be different types of forts with different weaknesses and strengths.
Summary
ALL categories in this list are subject to change and are just ideas.
Factions
In total there will be six factions. Three of them will be set: Commoners, outlaws, Sheriffs
The other three will be open to be named whatever you want.
Towns
The Scene will be set in a dusty, desert type area with traditional wild west towns. Some capturable places will be like these towns and others will be forts. There will also be an indian town made out of tipis. Different towns will sell different weapons and armor/clothes. Also different classes will be available at different towns. There will also be an outlaw town located somewhere on the map.
Weapons
Pistols: Colt 45(There will be a few types of revolvers), Deringer Pocket pistol, Webley Bulldog, Pepper box Pistol, Dragoon Revolver.
Rifles: Winchester model 1866, Henry Rifle, Sharps Model 1867
Shotguns: Side-by-side Shotgun, sawed off
Melee Weapons: Cavalry Sword, tomahawk, club, bowie knife, brass knuckles
Bows: Indian war bow, Hunting Bow
Cannons: Cannons will be in limited supply and will spawn all at the beginning with items like carts. They will be able to be attached to cart horses and pulled around. There will also be cannons mounted on forts. To load and fire a cannon you must be the cannoneer class and have bought a muzzleloader and cannon balls or grape shot.
Ammo Types: Pistol Ammo, Rifle Ammo, shotgun shells, cannon balls. Maybe grape shot for the cannons as well.
Clothes/armor
There will be lots of different clothing to choose from. This will be changed around hugely so I won't list specific items but it will be Wild West attire. Cowboy hats and spurred boots and the rest. There will be some clothing that is expensive and will be bullet resistant.
Mines
There will be iron mines, gold, and silver mines. The gold and silver mines will be separate from each other and located in remote places on the scene. Around the gold and silver mines will be walls. This way they will be places that factions try and take over and either mine themselves or charge others to mine there. The gold and silver mines will be mined out and then respawn an hour or so later. The iron mines will always be available.
Horses/animals
Pack horse
Riding Horses( Multiple types of these with different HP, speed, ect.)
Cart Horses
Classes
All of these classes will cost different amounts.
Cannoneer: Can load a cannon and fire it.
Engineer: Can craft all weapons and ladders. Can also make gold and silver bars.
Craftsmen: Can craft some weapons. Cheaper than engineer but can do less.
Doctor: Can heal people with surgeons scalpel.
Serf: Can mine and cut down trees.
Brave: Indian warrior. Can use bows. This class will be reserved for the RPers and really skilled people because bows will be far weaker than guns although the brave will be able to have some guns.
Mercenary: Can buy lower end weapons and armor. Is mainly used to join a faction that has no captured towns at the mercenary outpost.
Highwayman: Outlaw class. Can buy high end pistols and low end rifles.
Sharpshooter: Can buy High end rifles and low end pistols.
Gunslinger: Can buy mid range pistols and rifles.
Deputy: Will be the only class available besides sheriff for the sheriff factions. Stats will be similar to gunslinger.
Sheriff: Lord of the Sheriff faction. Will have same stats as Mayor.
Mayor: Lord of a faction. Has high stats in every category.
So this is a very early outline of what I want the mod to be. I think it would be a lot of fun if executed properly. If you like the idea or have suggestions then post below I'd love to hear them! Also if you are a mod dev and would like to help with the project then leave a comment below and I'll get a steam group up and running. I don't have any mod experience myself but I am currently learning how to build scenes and I would like that to be my main role on the project.
Thanks for reading!
-Maximus
I know this type of mod has been done before (Wild Winds) but that mod has died out. The mod died out for a few reasons which I will address in a minute. I think we can create a Wild West PW mod that keeps players interested. This mod will take it's inspiration from the very popular PW mod by Vornne. Essentially it will be PW mod with guns set in the west.
So basically there will be a few towns and forts in the scene. When you first join a server you will spawn in as a commoner(Immigrant) in the main town in the scene. Within this town there will be a fort which can be captured by a faction. This town will sell basic items like axes,sickles, and picks. It will also have a general market where some lower end weapons will be sold. The town will be a typical wild west town(think a sandy main road with buildings on either side). So you just spawned in what to do? You have a bit of gold and a dream. You could go over to the commoner training poles and train as a serf.(Class names are all placeholders and changeable). The main town will offer a few commoner training types. Examples would be serf, traveler, ect. These will be very cheap, weak classes. As a serf you can go mining and sell some iron either at the general market or at another town or fort controlled by a faction. Factions will sometimes pay you to sell at their town because they will get taxes from the sale. Lets say you start off and immediately want to become a soldier. So you walk to the fort in the main town but you figure out they aren't recruiting. So you can either head off into the world and find another fort or perhaps you want to become a deputy. In the main town there will also be the Sheriffs HQ which will be a faction and have a small fort that no other factions are allowed to capture but the Sheriff faction is not allowed to declare war on any other factions or capture other towns. (Just like in PW) Their job will be to protect commoners and imprison thieves and outlaws.
Also in the main town will be a saloon which will be a hub for RP. In PW I would buy food and drink from farmers and then open a tavern and sell it to players, at a decent profit I might add. There were fights, coup plots, and assassin contracts all going on in that tavern and it was great fun. This can be transferred over into this mod. Outside the main town will be farms where commoners can grow food and make wine. The crafting system will be like PW mod which is relatively simple and straightforward as compared to wild winds which was quite difficult to understand.
Once you venture outside of the main town you will find a road that connects to all the other towns and forts. There will be different types of forts with different weaknesses and strengths.
Summary
ALL categories in this list are subject to change and are just ideas.
Factions
In total there will be six factions. Three of them will be set: Commoners, outlaws, Sheriffs
The other three will be open to be named whatever you want.
Towns
The Scene will be set in a dusty, desert type area with traditional wild west towns. Some capturable places will be like these towns and others will be forts. There will also be an indian town made out of tipis. Different towns will sell different weapons and armor/clothes. Also different classes will be available at different towns. There will also be an outlaw town located somewhere on the map.
Weapons
Pistols: Colt 45(There will be a few types of revolvers), Deringer Pocket pistol, Webley Bulldog, Pepper box Pistol, Dragoon Revolver.
Rifles: Winchester model 1866, Henry Rifle, Sharps Model 1867
Shotguns: Side-by-side Shotgun, sawed off
Melee Weapons: Cavalry Sword, tomahawk, club, bowie knife, brass knuckles
Bows: Indian war bow, Hunting Bow
Cannons: Cannons will be in limited supply and will spawn all at the beginning with items like carts. They will be able to be attached to cart horses and pulled around. There will also be cannons mounted on forts. To load and fire a cannon you must be the cannoneer class and have bought a muzzleloader and cannon balls or grape shot.
Ammo Types: Pistol Ammo, Rifle Ammo, shotgun shells, cannon balls. Maybe grape shot for the cannons as well.
Clothes/armor
There will be lots of different clothing to choose from. This will be changed around hugely so I won't list specific items but it will be Wild West attire. Cowboy hats and spurred boots and the rest. There will be some clothing that is expensive and will be bullet resistant.
Mines
There will be iron mines, gold, and silver mines. The gold and silver mines will be separate from each other and located in remote places on the scene. Around the gold and silver mines will be walls. This way they will be places that factions try and take over and either mine themselves or charge others to mine there. The gold and silver mines will be mined out and then respawn an hour or so later. The iron mines will always be available.
Horses/animals
Pack horse
Riding Horses( Multiple types of these with different HP, speed, ect.)
Cart Horses
Classes
All of these classes will cost different amounts.
Cannoneer: Can load a cannon and fire it.
Engineer: Can craft all weapons and ladders. Can also make gold and silver bars.
Craftsmen: Can craft some weapons. Cheaper than engineer but can do less.
Doctor: Can heal people with surgeons scalpel.
Serf: Can mine and cut down trees.
Brave: Indian warrior. Can use bows. This class will be reserved for the RPers and really skilled people because bows will be far weaker than guns although the brave will be able to have some guns.
Mercenary: Can buy lower end weapons and armor. Is mainly used to join a faction that has no captured towns at the mercenary outpost.
Highwayman: Outlaw class. Can buy high end pistols and low end rifles.
Sharpshooter: Can buy High end rifles and low end pistols.
Gunslinger: Can buy mid range pistols and rifles.
Deputy: Will be the only class available besides sheriff for the sheriff factions. Stats will be similar to gunslinger.
Sheriff: Lord of the Sheriff faction. Will have same stats as Mayor.
Mayor: Lord of a faction. Has high stats in every category.
So this is a very early outline of what I want the mod to be. I think it would be a lot of fun if executed properly. If you like the idea or have suggestions then post below I'd love to hear them! Also if you are a mod dev and would like to help with the project then leave a comment below and I'll get a steam group up and running. I don't have any mod experience myself but I am currently learning how to build scenes and I would like that to be my main role on the project.
Thanks for reading!
-Maximus