Added to plans. Though in normal battle you should have access to chest anyway.Alron said:Cool! Being able to accsess the inventory before seige is really helpful. Can you also enable that before any normal battle?
Not sure, I've never played with DK invasion. But it seems many others do, so I guess I'll have to try after all.kimdh155 said:Fixing the problem with DK that they get taken by other factions SO easily even before DK takes a town... this seems to be a big problem.
Lav said:Hmm, first test run went swimmingly - Dark Knights appeared near Jelkala, proceeded to take Dhirim and then Ukhal. Lady Lartkin started distributing fiefs to her lords, who did not show any inclination to desert. All DKs have zero renown though which is a bug, but pretty easy to fix so no biggie.
Major issues visible from the first test run:
1. Dark Knights have zero renown.
2. It is possible for player to make peace with Dark Knights and then join them like a regular faction.
Yes, that's been my understanding as well from reading the numerous posts on the problem. But my first test run demonstrated that for as long as Dark Knights take at least one town promptly after arrival, they seem to be fine. Obviously I'll need several more runs like that before making any conclusions.Dalloskid said:I think the biggest issue was that they didn't have land when they start and since they can rebel like normal lords they leave ASAP and join another faction.
I'm pretty certain Dark Knights are supposed to be the "ultimate threat", not simply one more faction in the game. Perhaps the option to join the DKs should be left in the game, but not that easily, and definitely not without long-term consequences (like becoming the sworn enemy of the rest of Calradia).Dalloskid said:I think that if you could make it impossible for them to rebel, thing would go mch nicer. Renown would help too.
But being able to joing them? No point in taking that out, just leave it for players to choose to do or ignore IMO.