Since particle engine warband posses is rather limited i've come up with idea for "simulating"
particle effects via mesh vertex animations.
I need it for coding some cool spell efects i've made in blender, but those are using mesh based emitters and force fields for particle movement.
For example Blender allows for "exporting" particle system as animated mesh, those could be imported to warband and with correct shader used as animated special effect.
However i need correct shader for that.
It seems that only change i have to make is to rewrite vertex shader part of "soft_particle_add" warband shader to render each triangle of model as facing to viewer.
Regards,
Peter
particle effects via mesh vertex animations.
I need it for coding some cool spell efects i've made in blender, but those are using mesh based emitters and force fields for particle movement.
For example Blender allows for "exporting" particle system as animated mesh, those could be imported to warband and with correct shader used as animated special effect.
However i need correct shader for that.
It seems that only change i have to make is to rewrite vertex shader part of "soft_particle_add" warband shader to render each triangle of model as facing to viewer.
Regards,
Peter