Possibly Transferring from NW to Native, what will change?

Users who are viewing this thread

DelcoreXD

Hi there,

Firstly, my group and I from NW are interested in taking a break from all of the hard labor and "online paperwork" that NW required of us to do while we played the game. The obsessive line battling, the attendance tracking, the recruitment competition, and all of the other ridiculous and pathetic community drama is something we're looking to escape for that is what we know NW to be.

As a group, we find native to be hopefully more appealing and new to us since we never had a formal native clan and enjoy playing native single player very much. On top of that, the more mature player base in comparison to the FSE forums is more attracting to our group considering the fact that all we've seen to be able to meet on NW is constant groups of moronic fools who only bicker and banter about their regimental record. This is something we have no interest in anymore.

So, I'll go ahead and hammer down a few of my thoughts hopefully someone will be able to shed some light on our situation at hand.

1) One of the main reasons we may consider leaving is due to extreme clan competition. The constant training, linebattling (events), and attendance tracking is probably one of the most exhausting things the staff and I have had to go through within the community. Will it be any easier in Native with finding more community and will it be more layed back should we attend shieldbattles?

2) Will recruitment be any more light than what it has been for us in the past? In NW, we've spent relentless hours constantly picking around the community to scrape out any possible recruits we could muster. Recruits from steam, youtube, forums, and steam groups just to field enough people for linebattles. Would this community function in the same way?

3) What is the community maturity like? On NW, we've found ourselves completely surrounded by such a large herd of mentally defective people who constantly trolled and acted completely ridiculous like they are still in elementary school. This is something that we'd love to avoid if possible.

4) and finally, what is running a clan like native?

If there are any additional comments that you'd like to add, please feel free to share any information you feel would be beneficial for a new community when stepping into Native.

Thanks!

[EDIT] Removed thread link since it's pretty irrelevant in my opinion.
 
If you are going to transfer from NW to Native there is alot of things you need to learn to have a good start for your clan and to arrange shield battles, there is certain rules you need to know when going to arrange a shield battle or accept a match or whatnot from another clan.

1. When you make a clan it would be good to post it on the clan section of the forum http://forums.taleworlds.com/index.php/board,163.0.html this would get your clan out there and some people would know what the name is.

2. Secondly, the rules in shieldbattles as you call it or matches as we call it or scrims if you wish, is that there is 16 rounds in a match or whatever you wish to call it. It starts off with having 4 rounds on each faction. Once you have played 4 rounds for your faction you then switch teams and then play them 4 rounds, you do get to pick a map first and then they do the next map, you can also pick your faction while playing your 4 rounds. After you have done a set of 8 you're then going to be playing a new map and play the same set of rounds. (Another 8 rounds.) After this you can then count up what score you got and then see who got the most and whoever got the most points wins.

3. If you really want to get the clan out there then big servers such as IG_Battlegrounds or ZHG or Wolfpack Siege and Ludus would be a great place. They are the most popular servers and will most likely get a name out there for your clan.

I hope this has helped you in some way, good luck.
 
Native works in a completely different than NW in this side of the community. Mass recruitment and such doesn't really work as clans are generally smaller, with each person having their roles in which they're good at etc. You don't have 30v30s, you have 8v8s with 16 rounds, one clan vs another. You don't do volleys or shieldwalls or anything like that - you're simply in it to win it.

It's a lot more competitive in that respect, but it's easier to run and generally more entertaining as it throws out that roleplay part that you're expected to beat into your members skulls. The skill level is far different too and it's generally harder to master than NW, or from what I've seen at least.

There are some events which might be more for your liking such as the Native shield battles which clans like DarkCloud attend, but if you're looking for clan vs clan maybe look up the WNL rules, most things which generally happen for matches are included in that wall of text: http://forums.taleworlds.com/index.php/topic,299025.0.html

Of course it doesn't have to be competitive to do a scrim, more scrims are often 'trainings' or friendly rather then competitive.

When it comes to community you just need to be selective with the clans you face I guess lol

Hope any of this doesn't put you off though, it's very thrilling when you get into it ^^
 
Something to note.
Just starting out, any native clan is probably gonna get it's ass beat around unless it has players who really know what teamwork means in a native setting.
This is small unit tactics, where small actions of incredible skill can have a big impact. Your guys need to learn how to communicate, position themselves, as well as do the most coordinated of attacks. The clan which masters these concepts most greatly, is the one which you see top the leaderboards over and over again.
 
Main differences:

Native is faster paced
Native has a lot more in-depth tactics and teamplay, mainly since there's a lot more different weapons and 3 different classes
Competitive is played 8v8 (7v7 in NA) instead of 10v10
Line battles are rare (usually hosted by NW community anyways)
Ranged fighting is more skill based instead of rp focused (archers shoot your head halfway from the other side of the biggest maps)
Shields and throwing weapons play a pretty big part of native, especially shields.

Though my only experience in NW comes from nations cup and random trolling mainly so hmmmng :grin:DD
 
DelcoreXD said:
1) One of the main reasons we may consider leaving is due to extreme clan competition. The constant training, linebattling (events), and attendance tracking is probably one of the most exhausting things the staff and I have had to go through within the community. Will it be any easier in Native with finding more community and will it be more layed back should we attend shieldbattles?

There are two separate issues that need clarification. What is your definition of more community? If by larger, it's a no, if by the how well everyone knows and interacts with each-other, yes. The second problem you have is assuming there are strict rules to formations and battle procedures, there is much less of that in the Native scene. There is hardly any concept of 'role-play' as the competitive scene is treated much more akin to a profession sport as compared to re-enactment. Example: recent competitive match.

2) Will recruitment be any more light than what it has been for us in the past? In NW, we've spent relentless hours constantly picking around the community to scrape out any possible recruits we could muster. Recruits from steam, youtube, forums, and steam groups just to field enough people for linebattles. Would this community function in the same way?

You should expect to field a very small competitive roster. 16 is a good upper limit for serious play, however many clans have memberships that vary wildly between 14 to nearly pushing over a hundred. Your clan should function more like a group of friends with coinciding interests, as opposed to gathering a horde of people to fling at another horde of people as is NW's case. Mass recruitment will get you kicked from native servers in most cases.

3) What is the community maturity like? On NW, we've found ourselves completely surrounded by such a large herd of mentally defective people who constantly trolled and acted completely ridiculous like they are still in elementary school. This is something that we'd love to avoid if possible.

A large amount of the competitive players in both the NA and EU scene are adults or teens that can at least act a bit more mature. If you hang around the forum and see people making posts with a copious amounts of grammatical errors, just ignore that. On battle servers you'll bump into some trolls, but thankfully they're easily avoided.

4) and finally, what is running a clan like native?

How do you treat your friends in real life? This will apply much more than the arbitrary structure you'll find where you have large groups of people like in NW.



Also:
Rallix said:
Something to note.
Just starting out, any native clan is probably gonna get it's ass beat around unless it has players who really know what teamwork means in a native setting.
This is small unit tactics, where small actions of incredible skill can have a big impact. Your guys need to learn how to communicate, position themselves, as well as do the most coordinated of attacks. The clan which masters these concepts most greatly, is the one which you see top the leaderboards over and over again.

If you want to get a head start, go the mentoring thread for individuals, or just contact me via pm or steam and I'd be glad to help you guys out if you're looking to make the jump.
 
RoBo_CoP said:
If you hang around the forum [or in game] and see people making posts with a copious amounts of grammatical errors, just ignore that.
Aye, typing stronk (as some would call it) is a bit of a running joke around here.
 
I think Robo covered it pretty nicely. Like a few others have pointed out, being NA or EU based does make a difference as the rule sets of the two are different in several ways. Also, shield battles or line battles are pretty much non existent in any kind of serious competitive way. A few people from NW have some events they run from time to time, but to my knowledge (of NA anyways) no purely native clans participate. In native, it's all about small teams. 7v7 or 8v8 for most tryhard scrims, although I've been in plenty of larger scrims too.

RoBo_CoP said:
Your clan should function more like a group of friends with coinciding interests, as opposed to gathering a horde of people to fling at another horde of people as is NW's case.
Also this ^ It's a lot less, IMO anyways, about just following orders and a lot more about just finding that groove as a team and working together, communicating. The small numbers help that. I'd imagine that trying to have 30 people in a teamspeak all talking would get chaotic fast, but with 7v7 or 8v8, it's awesome. But yeah, native is fun and cool and you should enter tournaments and have fun yey. If you don't feel entering any tournaments, most clans are willing to have friendly pickups.

http://forums.taleworlds.com/index.php/board,336.0.html <- UNAC, United North American Championship (NA)
http://forums.taleworlds.com/index.php/board,305.0.html <- WNL, Warband Native League (EU)
 
DelcoreXD said:
I appreciate your comments and all and have learned quite a lot but, I can't help but wonder what am I to do with my community of roughly 20-30? If 8vs8's and 9vs9's are what's popular around here does that simply mean that we'd have to bail out? :sad:

Not at all actually, you guys can have inter-clan scrims pretty often which should help you guys get accustomed to the new gameplay. A lot of popular NA clans (can't speak too much for EU) have around the same number of players. GK, DoF, TMW, Wappaw are all rolling close to the upper 20's.

These are the clan lists for both NA and EU by the way.

NA - http://forums.taleworlds.com/index.php/topic,290414.0.html
EU - http://forums.taleworlds.com/index.php/topic,223038.0.html

And here are two "Mentor/Mentee" threads. One is hosted by wK, all of their mentors are NA and are some of the best you'll find. The other is hosted by RoboCop which has both NA and EU mentors. Both have VERY qualified mentors and are all generally awesome people.

wK - http://forums.taleworlds.com/index.php/topic,308096.0.html
Robo - http://forums.taleworlds.com/index.php/topic,308466.0.html

Hope this helps.
 
DelcoreXD said:
I appreciate your comments and all and have learned quite a lot but, I can't help but wonder what am I to do with my community of roughly 20-30? If 8vs8's and 9vs9's are what's popular around here does that simply mean that we'd have to bail out? :sad:

You can always circulate your players in matches. However, that is far less effective than having a dedicated core group for competitive play only.
 
Plus, even with 20-30 players, it's not as if all of those players will be available at the same time consistently.

At least that's how it's been with every clan I've been in.

Finally, if you notice they do actually show up all the time, you can always organize more "fun" scrimmages. The 8vs8s, 9vs9s and 5vs5s are the competition standard, that doesn't however mean that you can't find clans who would be willing to play with more players in "unofficial matches".
 
Having a larger playerbase isn't a problem as others said. There are many ways to deal with it. You could host inter-clan scrims in the same time with a competitive scrim, separate the playerbase into a competitive roster and a training roster, arrange other scrims for the leftover members, or just have them spectate the match and circulate the players.
 
DelcoreXD said:
I appreciate your comments and all and have learned quite a lot but, I can't help but wonder what am I to do with my community of roughly 20-30? If 8vs8's and 9vs9's are what's popular around here does that simply mean that we'd have to bail out? :sad:

Just to add to what others say, a larger clan is not necessarily a problem; indeed it may be a positive. Although matches involve only a few people, you'll find that players specialise a lot more than in NW. Some players will be good cavalry but not great infantry, some good crossbows but can't steer a horse for ****, etc. So although you have around 20 players, only 15 will turn up for a match, and of them only 5 can play cav, 5 can play archer, etc. So you'll find yourself picking people based on what is needed for the map, then you'll rotate players in between rounds. It's pretty easy to get everyone to play at that point.

At our peak we had something like 30-40 active members - this was probably too much xD But even then we made it work.
 
Something we've done to deal with excess players and avoid too many swaps during a training match is to simply have more matches and a simple roster system.
 
Native is far more laid-back and informal than NW with one of the greatest communities that can be found in the gaming world. Whenever I enter one of the better known servers, I know most of the people who are playing at that time.

Sure, this community has its fair share of drama and immature people, but they usually add to the flavour. The only thing is that you will have to throw off the roleplay element at least partially to get anywhere in native.

Would you mind sharing your goals in native with us? We would be able to help you easier then. For example: Do you simply want to play together or do you want to try your luck in competitive and maybe become the best while you're at it?
 
You must go to the 8 Native clans, scattered around the continent of Europa. Challenge each of them to a clan battle with your roster of players. Your players will battle each other and if you win, they will award you with a badge.

Collect all 8 badges and try your luck in the Warband Native League.

You may only use 8 players at a time, while the rest can be stored in your roster. Do not attempt to catch other clans' players or you will end up like Nameless.

Players will appear at random on forums and servers. If they don't have a tag, then there is a good chance they are a wild player and you can attempt to catch them into your clan. Special techniques to confuse wild players are the most effective for catching.

Train your players hard as you build your roster and focus on getting a variety of player types such as inf, cav and ranged to be super effective in most situations. When the time is right and there's no better team, you are ready to become a Warband master. Face every challenge along the way with courage. Battle every day, to claim your rightful place.

Professor Bliv and his grandson are not to be trusted. They will always show up at your lowest points and diss you. Don't take that. Go on Horse&Sword and smack-talk them.
 
Back
Top Bottom