["crouch_unarmed", 0, amf_client_prediction,
# [11.0, "crouch_stand_man", 0, 315, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
[9.0, "sword_loop01", 0, 200, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["crouch_single", 0, amf_client_prediction,
# [11.0, "crouch_stand_man", 0, 315, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
[9.0, "sword_loop01", 0, 200, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["crouch_greatsword", 0, amf_client_prediction,
# [6.0, "crouch_greatsword_cstance", 0, 170, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
[6.0, "greatsword_cstance", 0, 91, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["crouch_staff", 0, amf_client_prediction,
# [5.0, "crouch_staff_cstance", 0, 120, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.0],
[2.0, "staff_cstance", 0, 60, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.0],
],
["crouch_crossbow", 0, amf_client_prediction,
[2.0, "staff_cstance", 0, 60, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.0],
],
["crouch_ready_pistol", acf_rot_vertical_sword|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_keep|amf_client_owner_prediction|amf_rider_rot_pistol,
# [0.3, "crouch_fire_pistol", 1, 12, blend_in_ready],
[0.3, "anim_human", combat+2500, combat+2515, arf_blend_in_8],
],
["crouch_release_pistol", acf_rot_vertical_sword|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_play|amf_client_owner_prediction|amf_rider_rot_pistol,
# [0.3, "crouch_fire_pistol", 12, 21, arf_blend_in_1],
[0.3, "anim_human", combat+2520, combat+2527, arf_blend_in_1],
],